Thursday, May 19, 2011

The MachinimUWA III Review: Hosted by AviewTV & TMUnderground 20th & 21st May

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The MachinimUWA III Review: Hosted by AviewTV & TMUnderground 20th & 21st May 2011

The MachinimUWA III Review will be hosted by AviewTV & TMUnderground on Friday the 20th of May and Saturday the 21st of May. UWA is grateful to LaPiscean Liberty (AviewTV) and Ken White (TMUnderground) for hosting this event, and to Kinte Fergerson (Kinte Trill) who will be Master of Ceremonies for both days.

Time & Date:
4pm slt - 8pm SLT Friday May 20th May 2011
12pm SLT - 4pm SLT, Saturday, 21st May 2011

Location: UWA-BOSL Grand Amphitheatre
(Entrance 1, Entrance 2)

The Spotlight (Radio Show) will broadcast this special event. This event is a review of entries to the MachinimUWA III: Journeys challenge.  All 50 submissions will be watched Live in Second Life and  reviewed.

Master of Ceremonies, Kinte Fergerson (Kinte Trill)

Each hour will see a panel of expert Machinima Film makers from various platforms....Some scheduled panelists include AnimaTechnica, Ben Tuttle, Blaze Lee Dragon, Chris62, FallopianFedora, Harrison Heller, Macweymss, RGR, and Shirley Martin, and a host of others.

A full list of all submitted works can be found on this blog, HERE.
A live stream is being hosted by AviewTV as well, and all the creations are running HERE.

FROM SPOTLIGHT RADIO WEBSITE:

This event is a review of the MachinimUWA III Journeys contest entries...50 submissions will be watched & reviewed... Live in Second Life & on TMU Radio. Each hour will contain a panel of expert Machinima Film makers from various platforms.

Day 1 4 - 5pm

  • Guest Panelists: Chris62, Macweymss BenTuttle
  • Contestants: CECIL HIRVI, AL PERETZ, PIA KLAAR, TAUBCHEN SONNENKERN

  1. HYPATIA PICKENS (Rochester, New York, USA) #27 - KAPHD
  2. CECIL HIRVI (Citizen of the Universe) #26 - Warriors of Aliveness
  3. AL PERETZ [ALFONSO KOHN] (Miami, Florida) #41 - Unplugged
  4. PIA KLAAR (Brewster, Massachusetts, USA) #2 - The Red Shoes
  5. DELGADO CINQUETTI (Springfield, Illinois, USA) #6 - An Infinite Journey
  6. TAUBCHEN SONNENKERN (Alkmaar, Netherlands) & MERIT COBA (Alkmaar, Netherlands) #37 - Object

5 - 6pm
  • Guest Panelists: RGR
  • Contestants: VERUCA VANDYKE, MARY WICKENTOWER, FRIDAY SIAMENDES 
  1. NICOLEX MOONWALL (New Orleans, USA) #50 - Spirit's Dream
  2. NICOLEX MOONWALL (New Orleans, USA) #25 - Journey Into
  3. VERUCA VANDYKE (Arkansas, USA) #4 - Escape
  4. FRIDAY SIAMENDES (Denver, Colorado, USA) #48 - Journey to Art Terror
  5. MARY WICKENTOWER ( Zimmerman, Minnesota, USA) #36 - Journey Down Moon River
  6. MOLLY CYBERTAR (Wisconsin, USA) #40 - Dance of the Red Boots
 
6 - 7pm   
  • Guest Panelists:  Grouchobeer, Harrison Heller & Graycon Sonata
  • Contestants: L1Aura LOIRE / LORI LANDAY, EVIE FAIRCHILD 
  1. L1Aura LOIRE / LORI LANDAY (USA) #42 - Time Journey
  2. EVIE FAIRCHILD (Washington DC, USA) & ALMO SCHUMANN (Chatanooga Tennessee) #33 - Gold
  3. BRYN OH (Toronto, Canada) #16 - Rusted Gears
  4. ARROW INGLEWOOD (Toronto, Canada) #47 - Bakerman's Journey    
  5. ED VESPUCCIANO (Ottawa, Ontario, Canada) #5 - Peyote, It Was Sweet
  6. ED VESPUCCIANO (Ottawa, Ontario, Canada) #11 - The Marine Corps Does Not Want Robots
  7. GINGER ALSOP (Calgary, Alberta, Canada) #7 -  The Clock Tower
7 - 8pm 
  • Guest Panelists: Graycon Sonata, ANIMATECHNICA & Wytchwhisper
  • Contestants: ANIMATECHNICA 
  1. BERT JEDBURGH (Mexico City, Mexico) #35 - Come to me  
  2. SODA LEMONDROP (Monterey, California, USA) #1 - The Journey  
  3. BAY SWEETWATER (Northern California, USA) #15 - Twinkle's Journey
  4. AMBROSIA LANLEY (Seal Beach, California, USA) #22 - My Second Life
  5. KOBUK FARSHORE (Alaska, USA) #3 - Requiem
  6. KOBUK FARSHORE (Alaska, USA) #43- Home
  7. ANIMATECHNICA UMBARUNDU (Northern California, USA) #4 - The Egg  
 Day 2

12 - 1pm  
  •  Guest Panelist: MikeDboing of "The DCMF Modding Hour"
  • Contestants: ANDY GRAYCLOUD, TUTSY NAVARATHNA (french speaker), FAIRODIS AVIATIK (text only) 

  1. ANDY GRAYCLOUD (Moscow, Russia) #45 - I Want to Go Fast
  2. TUTSY NAVARATHNA (Frenchman in Pondicherry, India) #44 - Journey into the Metaverse (English Version),  (French Version - English Subtitles)
  3. AIDEN WITRIAL (Munich, Germany) #18 - Easel
  4. AIDEN WITRIAL (Munich, Germany) #24 - Rhythm of Time, Movement & The Moon
  5. MYTH GUYOT (Frankfurt, Germany) & LAKSHMI GIHA #9 - Walk to Eleal
  6. FAIRODIS AVIATIK (Kherson, Ukraine) #13 - Journey to Fashion
     

1 - 2pm
  •  Guest Panelists:Shirley Martin & Jakechief of "The Storm Hour"
  • Contestants: ARM STROM, MIMESIS MONDAY, LALA LARIX, ANRI EMERALD, APMEL GOOSSON & ERIC BOCCARA 

  1. ARM STROM (Oslo, Norway) #38 - SymbioticA-Exotica or Vice Versa
  2. MIMESIS MONDAY (Oslo, Norway) #17 - Yourney
  3. LALA LARIX (GdaƄsk, Poland) #51 - 3 Minutes Ophelia Journey
  4. ANRI EMERALD (Riga, Latvia)  #10 -The journey of life and death  
  5. APMEL GOOSSON (Stockholm, Sweden) #21 - The Rider
  6. ERIC BOCCARA (Velp, Netherlands) #12 - Juroney    
2 - 3pm  
  • Guest Panelists: Petlove Petshop, Roger Strange-Burlong & Fospherus aka Tom Foster
  • Contestants: FUSCHIA NIGHTFIRE, CORPHAELIA NINETAILS, THETELL MERLIN 
  1. FUSCHIA NIGHTFIRE (Dorset, UK) #28 - Take the Road Less Travelled  
  2. CORPHAELIA NINETAILS (Bristol, UK) #46 - Voyage to Antarctica  
  3. OONA EIREN (London, UK) #29 - Onward & Upward
  4. THETELL MERLIN (South East London, UK) #19 - The Dragon
  5. YT RECREANT (Europe) #8 - Straight to the Light
  6. MYRON BYRON (Western Europe) #49 - Daydream  
3 - 4pm  
  • Guest Panelists:
  • Contestants:  BRACLO EBER, TIKAF VIPER 
  1. BRACLO EBER (South Africa) #31 - Journey to the Top  
  2. PALLINA60 LOON (Rome, Italy) #14 - A Journey Through Time
  3. TIKAF VIPER (Living in Rome, Italy) #32 - A Fashionable Journey
  4. LASLOPANTOMIK YAO (Barcelona, Spain) #30 - Beginning of Knowledge and of Sorrow
  5. SILENE CHRISTEN (The Balears Islands, Spain) #20 - Lost Souls' Island
  6. HUGO KRELL (Madrid, Spain) & Soriana Breda (Soria, Spain) #39 - Proyecto XXY

Tuesday, May 17, 2011

Peter Greenaway Interview following review of entries to MachinimUWA III: Journeys


MachinimUWA III: Journeys - 22 May from Yesikita Coppola on Vimeo.

Cannes Film Festival award winning director, Peter Greenaway is on the judging panel for MachinimUWA III: Journeys, and will be guest speaker of honour for the Grand Finale event of MachinimUWA III from 6am slt on Sunday the 22nd of May. Following his review of all entries, and his selection of a top 11, this is what he had to say:

"Perhaps I seldom found what I was looking for - BUT - there is virtue in these eleven ..... and all fifty should keep moving, never stopping, keep going, holding on, getting stronger, fighting 'the slings and arrows', getting better and better all the time."

He was then kind enough to answer a series of questions on Machinima that had been constructed by MindBlind Setsuko and myself, for this blog, and for other publications in Australia and Italy.

"And here's some answers to the questions - and you can see where I am heading for better and yet better and yet better machinimas."

1 - What are your overall thoughts on second life machinima?
We are looking for a new audio-visual format after the exhausted death of cinema - it has to be capable of handling the breadth and depth of big ideas and it has to be more immediate than cinema ever was - and what we don't want is a digital medium that simply copies cinema. Cocteau said "Be original or astonish me". Show me something I have not seen before or show me what I have seen before but show it to me differently. Not an easy task with so much visual excitement flying around but it does happen otherwise we would not have Picasso building on Velasquez or Warhol making soup-tins philosophical, or Pollock dripping house-paint to confound the realists of figuration. You have to start somewhere - and I suggest let's find out why cinema failed, reseach the negatives and then start to rebuild avoiding the last set of negative traps. Cinema dies because of four tyrannies.

Number One - the killer tyranny - TEXT - most cinema is illustrated text - it should have primarily been a visual medium - but the visuals nine times out of ten take second place to the narrative text - cinema is largely an illustrative medium - picking its way along a text line - making pictures out of words - and usually words written by somebody else and not the cinema maker. Text has not been good enough for cinema cinema .... and first off - the machinima must not be merely an ilustration of text - so break with the bookshop once and for all - and also - and this is more difficult because everyone thinks we communicate largely by telling stories - step out that idea that cinema and machinmas must tell stories. The story, the narrative, the plot does not exist in the natural world - it is a man-made thing - a construct of convenience - therefore it can be "un-man-made".

Number Two Tyranny - we must dump the idea of THE FRAME - the frame - like the story - does not exist in nature. We do not experience the world in frames - its a limiting straight-jacket . There is essentially no frame, for example, in Japanese painting before it choose to imitate the West - the japanese traditionally got away without recourse to a frame - no edges, no margins, and by real and metaphorical comparison no boundaries, no limits, no need for resolutions. The evidence for stories being false propositions in the real world is because of this very thing - events in the real world are never "resolved".But it will be a big visual revolution to change the frame - all our digital devices have been lazy and too convenient for the money-makers - they stay with what they know . When you think about it - the frame scarcely ever has any effect on the image or the content of the image. Painters have told us about the frame edges in the 20th century - but few film-makers ever thought about the frame edge and therefore the frame limit. Until the hardware people rethink the frame - we can certainly start by pushing that frame around - changing its aspect ratio, proportion, shape - demonstrate that it can be a living thing - comic strips have been doing it ever since Krazy Kat and Little Nemo - shake it up as a prelude to dumping it all together. Humans are slow to give away their comforts and what they know they know. Machinimas could stamp their newness on the world by demonstrating they could be frameless.

Number three tyranny - THE ACTOR. Maybe traditionally the best definition of an actor is - someone who has been trained to pretend he is not being watched. Most actors are used most of the time to tell stories, pretend to be someone else. Is that what we want them to do? And most actors most of the time are asked - on our behalf - to fuck or die - the staple diet of world cinema. And curiously since cinema actors are 20th century inventions, they therefore are used primarily as pyschology-markers - pyschology-avatars. It is no accident that Freud and cinema grew up alongside one another. Compared to what painting has done with "actors" for two thousand years - actors are also scarcely used for their physicality in any truly visual sense - they only replicate us and scarcely ever extend who we are. Because of the perceived limitations - so far - of the machinima vocabulary - curiously this non-visual physicality need not - apparentlty - be a millstone around our necks. We must explore the use of "the actor", the figurant, more thoroughly in the machinima vocabulary - conceivably the actor no longer has to arrive complete with an established set of vanities - though there are very apparent vanities of a very primitive sense in most Second Life avatars - high-breasted barbie dolls and indeed "breasted" macho-men - which makes you wonder how limited human dreams really are - or is this a complaint related to available software supplies?

Number Four tyranny - THE CAMERA - merely an instrument that mimics what you put in front of it - not good enough. The camera is a recording instrument, an archival instrument.. But in a machinima everything has to be constructed and built, truly created. Critics poke ridicule at the nature of the Second Life puppeting avatars. They should be patient. Improvements happen daily - but maybe they are missing the point. The artificiality of the animated avatar could be its success. Do we want to make our avatars look and behave like people? Surely that is a low and maybe even miserable ambition? But we are learning - though maybe, sometimes I think, too slowly. Work our way through the negatives- don't build the vocabulary with the same old built-in flaws.

Other observations - length - most machinimas are too long for their media characteristic. Currently - though we need to develop - the haiku could be a model - short enough for perception at a single gasp - creating a must-see desire for repeated viewing ad infinitum. Delivering more at each viewing by staying the same. An economic jewel you always want to wear. The obvious credo - leave them wanting more, not determined to never see again.

I keep hoping to see a visionary machina maker - someone who uses the medium as the message. At present we are only seeing other art forms rewrit - the short-form feature-film, the music video-clip, the catwalk presentation, the dance-movie, the documentary-fiction with commentary - it's related of course to a loop of what you want is what we can produce for you - but I am truly full of excited hope that it is coming - an increased demand for new and better tools by machinima makers will increase the soft-ware and even the hardware thinking.

It took 30 years to make the first cinema masterpiece - machinmas have scarcely been going 8 years in any publicised sense. Let's be full of positive encouragement and let's be patient.


2 - Do you think that machinima could in some ways revolutionize conventional cinema? If yes, in what ways?
Poor analogy. We don't want to revolutionise cinema - which is socially mass-audience-organised illustrated text - we need to start something new here - and that newness is also very importantly associated with viewer participation, viewer interactivity and viewer manufacture - which cinema never was or could be - and cinema is a past tense medium - every time you see Casablanca or Gone with the Wind, or La Dolce Vita or Starwars or Avatar - it is always the same - no surprises second time around .... we now need a present tense medium that can change, develop, metamorphise every time you experience it - we are all post-television people. We are familiar with present-tense media.

3 - In your opinion, what are major advantages and disadvantages of 3d real-time animation in virtual worlds?
I am looking for a present-tense post meta-cinema - changing the product everytime you see it - and it is possible, though for the moment very difficult for the distributors to fathom. The whole Utube-thing could show us the way. I am dubious that 3D is that relevant . Cinema was a 2D medium - and the vocabulary of the 3D phenomenon will fast run out of juice - there are only so many times you can be hit in the face with a fist/boathook/blue-bird/ dead cat/ breast. I have yet to see a 3D moving picture show on any 2D screen bound by a rectangular frame that changes the nature of the film/video creativity.

I like the idea we can drink our coffee black or white, with or without sugar, placid or whipped in a small china cup, drunk deep in a big mug .... our choice --- I love the idea that we can switch a Second Life landscape to any minute of the day at will. We should make all machinima- viewing operable by the viewer. We write in fixed type. Basically the letter R is always the letter R - in Eastern calligraphic texts an R can be masculine, feminine, young, old, burnt, frozen, made of wood, stone ,water, dead, etc etc etc ... add to that excitement live action Rs and the capacity to customized by every recipient.


4 - What can the second life machinima industry do to raise the bar and make it a true alternative for use in 3d computer animation in movies ?
Forget the goddamed movies! I am excited by the medium essentially because it can be personalised - it should perhaps become like letter writing used to be - one to one in abundance - where everyone had his or her own handwriting. Don't put it in the cinema - you will kill it . But it has now to mature - it must come with its own moral and ethical freedoms, though we may take sometime to learn what they coud really be. It should move on from the cliches. Think twice, three times, four times before you put in yet another gun, pool of blood, fire-breathing dragon, bursting bosom, thonged buttocks, unicorn, robot. Think historically backwards as well as forwards - be prepared to tackle the big themes with new thoughts.

Cinema in 115 years taught people of 6 generatiions how to make love, eat foreign food, vote, buck the status quo, wear sharp clothes, travel the world - and changed our ways of seeing one another - it really advertiused freedoms we did not know we had. Broadcast TV took on those repsonsibilities and still pretends it is doing so - but if cinema lasted 115 years for 6 generations I doubt somehow that TV lasted in influence 3 generations. And generally the new generation does not watch that much broadcast TV - but take comfort - in a world of over 7 billion people there are an awful lot of minorities all wanting a personalised audio-video phenomeon - and it can now be supplied - maybe indeed by what the machinima could be offering. All the best and most profound and lasting things repeatedly turn out to be the poetry of a medium - we need the dreamers and the poetry makers - they are the people who think out of the box and take us to places we do not know existed.

The cinema has consistently struggled to be real - rather like 300 years of the Renaissance. In painting - the Renaissance struggled all the time to be "realer "and "realer" - learnt geometrical and ariel perspective and struggled with the aids of anatomy and mathematics to convince the viewers that what was being depicted was to be real - all the way from Giotto to da Vinci -a sort of waste of time - the pre-Giotto painters had a better idea of what to do. We have been doing the same in cinema - and Griffith - praised for introducing narrative into cinema - is really a curse and not a blessing .He decided for the rest of us that cinema should be illustrated books - bad news, a wrong move. And in the same desperate desire to be real - we now have 3D and the apologists say it is more realer than real. Do we need that ? Shouldn't we be putting our energies into something more worthwhile? The human imagination is surely the most amazing thing in the universe. We do not want virtual reality we want virtual unreality. We cannot replicate reality - why are we wasting our time trying?

Yours,
Peter Greenaway



One of the most incredible series of answers I have received in all my life to questions I have asked of anyone!
Jay Jay

Metaverse TV Interview on MachinimUWA III : Mal Burns & Jayjay Zifanwe

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Watch live streaming video from metaworld2 at livestream.com

Click the above for a portion of a Metaverse TV Interview (Metaverse Week In Review: 15th May 11) on MachinimUWA III: Journeys between Metaverse host Mal Burns, also opn the judging panel for MachinimUWA III and Jayjay Zifanwe (Jay Jay Jegathesan), manager of the School of Physics and lead of the UWA Virtual World projects.

The Grand finale for MachinimUWA III will be from 6am slt on Sunday the 22nd of May. CLICK HERE FOR FULL INFO.

The full segment for Metaverse Week In Review: 15th May 11 is as follows:

Watch live streaming video from metaworld2 at livestream.com

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Sunday, May 15, 2011

SPOTLIGHT RADIO Interview Podcast: Jayjay Zifanwe & Taralyn Gravois


The SPOTLIGHT RADIO SHOW (Hosted By Kinte Trill) featuring Jayyay Zifanwe & Taralyn Gravois took place on the 13th of May featuring thr Machinima & Art Challenges.

PODCAST IS HERE:

Phoenix Embers Showcats to Perform @ MachinimUWA III Grand Finale, 6am SLT Sunday 22nd May

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PHOENIX EMBERS SHOWCATS will kick off the Grand Finale of MachinimUWA III: Journeys with a debut performance of "The Cinema Show"

The Phoenix Embers Showcats are a dancing group, consisting of 7-12 incredible dancers, around the founder and choreographer Laurina Hawks.

The bursting soundtrack - a mix of some well known movie scores,  is brought to life by a well studied dancing set, enriched by a stunning lighshow and  will make the entire stage act to a memorable event. Those girls are dancing live, no "puppeteer" scripts are used. Choreographer Hawks is leading the girls with several tools through the dances, supported by stage operator Shara Whitfield and light engineer Makiso Daviau.
please visit http://showcats.phoenixembers.com/ to watch movies, lookup the calendar and get more information.

The trophy for the winners of machinimUWA III is a fabulous nano version of  Winthrop Clock Tower, created by the Nano Artist Mkoll Wiles especially for this Challenge

Saturday, May 14, 2011

Yesikita Coppola features the April Round Winners: UWA 3D Open Art Challenge

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Another piece of brilliance from Yesikita featuring the April Round Winners of the UWA 3D Open Art Challenge.

JUNGLE CHALLENGE by Dusty Canning
THE DOCK SPIRIT by Scottius Polke
ULTRA VIOLET by Quadrapop Lane
THEATRE OF WAR by Miso Susanowa
HISTORY IN CREAM by Haveit Neox
FATA DANZANTE by Daco Monday
BAUDELAIRE by Cherry Manga
GEOMETRIES by Maryva Mayo
TROMPES DU FIN FOND by Artistide Despres
SWALLOWED UP BY THE CROWD by Fuschia Nightfire
DANCE OF THE FUKUSHIMA ANGELS by Igor Ballyhoo
HERON EARTH by Kobuk Farshore
ONE DROP by Milly Sharple
THE GLOBAL WARFARE CATWALK by Dekka Raymaker
VENUSTRAP by Claudia222 Jewell
KINETIC SPIRALIUM by Lea Supermarine

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Sophia Yates Machinima of the April, May & Past Winners - UWA 3D Open Art Challenge

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A Sophia Yates machinima of the transition of artworks between the April and May rounds of the UWA 3D Open Art Challenge.

The May round is still receiving artworks till the 25th of May 2011

NEXT, is a full review of the artworks, a 40 minute++ saga. In Sophia's words, "May be a bit long for some but when you walk through an art exhibit you do want to take your time and that's what did. I tried to get in all I could for this one. Enjoy"


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MachinimUWA III: Corphaelia Ninetails 'Voyage to Antarctica'

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A Voyage to Antarctica from Corphaelia Ninetails on Vimeo.


Corphaelia Ninetails brings the missing 7th continent to UWA at last with 'Voyage to Antarctica' rounding out the 50 creations for MachinimUWA III: Journeys.

Do consider taking part in the audience participation event which carries a L$10,000 prize pool!

And keep 6am slt Sunday the 22nd of May free for the winners announcements at the 4-SIM UWA-BOSL Grand Amphitheatre

Also, please do attend the MachinimUWA III Review on the 20th & 21st of May

Tuesday, May 10, 2011

The MachinimUWA III Review: Hosted by AviewTV & TMUnderground 20th & 21st May

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The MachinimUWA III Review: Hosted by AviewTV & TMUnderground 20th & 21st May 2011

The MachinimUWA III Review will be hosted by AviewTV & TMUnderground on Friday the 20th of May and Saturday the 21st of May. UWA is grateful to LaPiscean Liberty (AviewTV) and Ken White (TMUnderground) for hosting this event, and to Kinte Fergerson (Kinte Trill) who will be Master of Ceremonies for both days.

Time & Date:
4pm slt - 8pm SLT Friday May 20th May 2011
12pm SLT - 4pm SLT, Saturday, 21st May 2011

Location: UWA-BOSL Grand Amphitheatre
(Entrance 1, Entrance 2)

The Spotlight (Radio Show) will broadcast this special event. This event is a review of entries to the MachinimUWA III: Journeys challenge.  All 50 submissions will be watched Live in Second Life and  reviewed.

Master of Ceremonies, Kinte Fergerson (Kinte Trill)

Each hour will see a panel of expert Machinima Film makers from various platforms....Some scheduled panelists include AnimaTechnica, Ben Tuttle, Blaze Lee Dragon, Chris62, FallopianFedora, Harrison Heller, Macweymss, RGR, and Shirley Martin, and a host of others.

A full list of all submitted works can be found on this blog, HERE.
A live stream is being hosted by AviewTV as well, and all the creations are running HERE.

The Art of Wizard Gynoid - UWA Full SIM Art Series

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The UWA Full SIM Art series continues in May with 'The Art of Wizard Gynoid' whose mathematical wonders have now almost filled the entire sim to its limits!

Location: CLICK HERE TO TELEPORT TO 'THE ART OF WIZARD GYNOID'
Unofficial Opening: Already Open, everyone welcome
Official Opening: 12pm (NOON) SLT, Saturday 14th May

With the 7,200 prim Fractalized Tensegrity Icosahedron made up of 1,728 individual Tensegrity Icosaheda, this is a a display not to be missed!


As follows, all of this is described in the words of the Wizard herself:

My friends caIl me Wizzy. So you can call me Wizzy.

I guess it could be said that an underlying theme of my recent work has been demonstrating that the elegant beauty of complex mathematical/geometric objects can be shown to be "Art" by changing the context in which they are viewed. Fractal, Tensegrity and Hyperboloid Artworks are respresented here.

My artwork tends toward the geometrical. This is not so strange. Artists have been inspired by geometry for millennia.

Plato said, Aei ho theos geƍmetrei (God always geometrizes) and the sign over the door of Plato's Academy said: AgeƍmĂ©trētos mēdeĂŹs eisĂ­tƍ. Let no one who is destitute of geometry enter here.

My RL university training is in Philosophy, especially the History and Philosophy of Science. I am very interested in the Philosophy of Art and Aesthetics. The traditional separation of the domain of Art from the domain of Science and their reconciliation is of great interest to me.

You might say that I am obsessed by Sacred Geometry. I find Second Life to be the perfect place to obsess on Sacred Geometry and I have spent a lot of time building Geometrical objects by hand. My old Temple of Sacred Geometry was dedicated to these works and I find that some of my favorite artists and writers inspire me to build. Most notable of these are M.C. Escher, H.P. Lovecraft, William Gibson, Rudy Rucker, Neal Stephenson and Buckminster Fuller.

On this University of Western Australia sim we find some very significant geometric objects. To me these are among the most beautiful objects in existence, and I hope I do them justice. One of these is one rotation of the E8 Polytope (originally displayed at my Rezzable Visions show of October 2008.)

Perhaps I am best known for building this 8 Dimensional object in SL. This was a daunting and difficult task and I had the help of a theoretical physicist and a team of mathematicians and programmers. This SL object was subsequently ported out to RL and can be found there inside a laser-etched crystal cube. http://www.bathsheba.com/crystal/e8/

The E8 Polytope is the most complex and elegantly beautiful geometric object known to mathematicians. It is used in String Theory and is of heightened interest lately due to its use in several "Theories of Everything" -- the modern term for the Unified Field Theory. Inscribed within it, I have found all of the platonic solids and many other symmetrical polyhedra. I have discovered several axes of symmetry, the most significant being icosahedral symmetry, and it is therefore richly encoded with the Golden Ratio. The Hexahedral axis is also intriguing, due to the suggestion of a 3D isometric grid. The Quadrahedral symmetry axis suggests the discovery of interesting spiral fractals and symmetrical lotus flower-type patterns within the E8 Polytope.

Lately, my work has turned to tensegrity objects discovered by Buckminster Fuller. I have been playing around in SL and RL with something he called the "Vector Equilibrium." Bucky considered this object to be the most elegant in nature. This object is important because it demonstrates what I like to call the 3D Isometric Grid. It is also very closely associated with Sacred Geometry objects. The Vector Equilibrium is displayed here on UWA Virtlantis.

Fuller's "Tensegrity Icosahedron" inspired the massive centerpiece of this show. This piece appeared spontaneously for this show and has never been shown elsewhere. It is a Fractalized Tensegrity Icosahedron. The 7,200 prims are made up of 1,728 individual Tensegrity Icosaheda. My friends can testify how difficult it was to build this piece. I came near to quitting several times out of frustration.

Also to be found on the sim is something called the "Vector Matrix." This object expands on Buckminster Fuller's Vector Equilibrium, and has special spiritual significance to the philosopher Nassim Haramein. Discovering this object was important for my own Qabalistic studies and is mysteriously related to the Tree of Life.

Other new works created especially for this show use "hyperboloid objects." When set rotating they create beautiful and interesting Moire patterns.

The terrain for the UWA Virtlantis show was created specially for this show by me. The terrain texture is the Isometric Grid mentioned above. You can see a demonstration of the significance of this geometric grid by simply selecting Ctrl Shift R.

Special Thanks to Jayjay Zifanwe, Polagirus Paragorn, JJValero Writer, Desdemona Enfield, soror Nishi and Miso Susanowa.


WIZARD GYNOID