.
The UWA SKY SIM Art Series, in effect the 'little brother' of the LEA FULL SIM ART SERIES, both offspring of the UWA FULL SIM ART SERIES kicks off in October with jjccc Coronet's self titled, "jjccc Art"
jjccc Art a 'Featured Event' on the Linden Lab Destination Guide
In his words, "This dynamic collection of abstract art taps into the sub consious mind, it tells a story that will talk to your soul, if you endevour to look at it deeply. The art has been created over a number of years and is a testiment to a miss spent youth into adulthood.
I hope you enjoy my art and i hope in a way you get it too, as it does actually mean some thing, What exactly i will let you decide."
jjccc Art Officially launches from 7pm slt Saturday 1st October at the UWA WASP SIM. CLICK HERE FOR LOCATION.
Stay tuned for Rebeca Bashly's 'Inferno' which will kick off on the same day!
THE LEA FULL SIM ART SERIESOCT 2011: Rebeca Bashly's 'Inferno', inspired by Dante Aligieri's Divine Comedy, Inferno
NOV 2011: JOINT, Tyrehl Byk's "~(Not-A-Knot)" and The Pink Tutu Ballet Group's 'Forgiving' inspired by Desmond Tutu (Group Members: Marmaduke Arado, Kikas Babenco, Sca Shilova, Cat Shilova, Saveme Oh, Eupalinos Ugajin, Luce Laval & Rose Borchovski)
DEC 2011: Haveit Neox's 'Binary Green' where bots take over the earth
JAN 2012: Artistide Despres 'Research on Musical Instruments'
FEB 2012: Romy Nayar & Ux Hax 'An Interactive History of Life'
MAR 2012: Kicca Igaly and Nessuno Myoo's 'The Labyrinth of Absurdity'
THE UWA SKY SIM ART SERIES
OCT 2011: jjccc Coronet's jjccc Art
NOV 2011: RazorZ's 'Forest'
DEC 2011: Luna Metamorphia's 'Interactive Zoo of Endangered Species'
JAN 2012: Asmita Duranjaya, Chapter ChapTer Kronfeld & Louly Loon's 'Between Orient and Occident'
FEB 2012: Giovanna Cerise's 'Cyborg -Nature' where Nature rebels against the thoughtlessness of man
MAR 2012: Fiona Blaylock's tribute to the poetry of Samuel Coleridge (Kubla Khan, etc.)
Tuesday, September 27, 2011
Sunday, September 25, 2011
UWA PEOPLE"S CHOICE VOTING - CLOSES 30th SEPTEMBER!
.
Come experience the 65 amazing entries for the September round of the UWA 3D Open Art Challenge. Choose your favorites for the People's Choice Awards.
VOTING ENDS Friday 30th September at noon SLT.
AWARDS ANNOUNCEMENT CEREMONY: 6:00AM SLT Sunday 2nd October.
RECEIVING OF ARTWORKS IS NOW OPEN AS WELL FOR OCTOBER. OCTOBER IS THE FINAL MONTHLY ROUND OF THE CHALLENGE!
Vote for as many entries as you like, on a scale of 1 to 3. Note that ANY VOTE is a POSITIVE vote. If you don't like something, don't vote for it. It's important that you look at all the works and to vote for all the pieces that truly speak to you. You are, of course, welcome to encourage your friends to come see the show and to vote for their favorite pieces. But please don't ask them to just come and vote for yours. It's about the art, not the artist!
Blogs & New Sites on the September Round:
Apmel Goosson Blog
Temi Sirbu on the September Round
Alexandra's Choice Blog
Spiral Silverstar Machinima (See 4:30 onwards)
Victoria Lennoire's Review of the September Round
FreeWee's Meshed & Confused
Virtual Outworlding (Mixture of Aug/Sept)
65 ARTWORKS FOR SEPTEMBER
1 Artistide Despres The Twelve Dwarves (mesh)
2 Asterion Coen Paris's metro station "George V" at champs Elysees
3 Asterion Coen Paris's metro MF67
4 Betty Tureaud Cancer Man
5 Blunt Fhang Life in Balance (mesh)
6 Cherry Manga Seduction
7 Cherry Manga Bird in love
8 CHUCKMATRIX Clip Razed
9 CHUCKMATRIX Clip You Remember Exactly Where You Were...
10 Corcosman Voom Dancing In The Wind
11 Corcosman Voom Dance Class
12 Dusty Canning A Happy Cat
13 Earl Dinkin Retired Ballet Shoes Suspended over a Can of Blue Paint
14 Elize Foxclaw Foxfurneb Crystal Cube
15 Elize Foxclaw Catastro Crystal Tower
16 Fae Varriale Contact
17 Fae Varriale The Gift
18 fiona Blaylock Palm reader
19 fiona Blaylock Flame
20 Fuschia Nightfire crow in the snow diorama
21 Gfresh Botha One and a half moments
22 Gingered Alsop Ribbons of Gossamer Translucence
23 Harter Fall Risen
24 Harter Fall Figment IV
25 Josiane Sorciere L'impatience
26 Karla Cadell Karlas Wirlybird
27 Katy Isodo Every Day Man
28 Katy Isodo Each of Us
29 LaPiscean Liberty Island
30 LaPiscean Liberty Rain Forest
31 Lea Supermarine/ Japaranda Snook Into the Double Helix
32 Luna Larsen Danger
33 Luna Larsen Spring in our hearts
34 Luna Metamorphia Unicorn Desk with Mushroom Stool (mesh)
35 mcarp Mavendorf meshclock3
36 mcarp Mavendorf Display128x96
37 Miso Susanowa QRt-Building Codes (1)
38 nexuno Thespian Koi man in the box
39 nexuno Thespian Autumn
40 Nino Vichan Femina / Revelation
41 Nish Mip The Crossing
42 Oldoak Merlin Memento vivens esse
43 paleIllusion You can't touch heaven
44 PeanutbuttahJellehTime Magic Call it Magic
45 Penelope Parx I want to be FREE
46 Pixels Sideways Avatar Blender
47 Pumpkin Tripsa Water (mesh)
48 RAG Randt Hungry Blanket
49 RAG Randt Van Portrait
50 RazorZ Space Elevator MK7
51 RazorZ Ordos Digitalis Fractilus Tentaclos Vert - Le Fractale Jungle
52 Romy Nayar Fantasia en la Sombra
53 Ronin1 Shippe St. Hannaha's Chaos!
54 Secret Rage Tribute I
55 Secret Rage Tribute II
56 Silene Christen Raining tears II
57 Silene Christen Sustainable Economy
58 Sledge Roffo Primscape Dream V4
59 Soda Lemondrop The Prison Of Self
60 soror Nishi Still Life
61 Spiral Silverstar speaks of art
62 Spiral Silverstar black n white
63 Theda Tammas Labirinto
64 Wolk Writer Moving city
65 Wolk Writer Mist of time
Come experience the 65 amazing entries for the September round of the UWA 3D Open Art Challenge. Choose your favorites for the People's Choice Awards.
VOTING ENDS Friday 30th September at noon SLT.
AWARDS ANNOUNCEMENT CEREMONY: 6:00AM SLT Sunday 2nd October.
RECEIVING OF ARTWORKS IS NOW OPEN AS WELL FOR OCTOBER. OCTOBER IS THE FINAL MONTHLY ROUND OF THE CHALLENGE!
Vote for as many entries as you like, on a scale of 1 to 3. Note that ANY VOTE is a POSITIVE vote. If you don't like something, don't vote for it. It's important that you look at all the works and to vote for all the pieces that truly speak to you. You are, of course, welcome to encourage your friends to come see the show and to vote for their favorite pieces. But please don't ask them to just come and vote for yours. It's about the art, not the artist!
Blogs & New Sites on the September Round:
Apmel Goosson Blog
Temi Sirbu on the September Round
Alexandra's Choice Blog
Spiral Silverstar Machinima (See 4:30 onwards)
Victoria Lennoire's Review of the September Round
FreeWee's Meshed & Confused
Virtual Outworlding (Mixture of Aug/Sept)
65 ARTWORKS FOR SEPTEMBER
1 Artistide Despres The Twelve Dwarves (mesh)
2 Asterion Coen Paris's metro station "George V" at champs Elysees
3 Asterion Coen Paris's metro MF67
4 Betty Tureaud Cancer Man
5 Blunt Fhang Life in Balance (mesh)
6 Cherry Manga Seduction
7 Cherry Manga Bird in love
8 CHUCKMATRIX Clip Razed
9 CHUCKMATRIX Clip You Remember Exactly Where You Were...
10 Corcosman Voom Dancing In The Wind
11 Corcosman Voom Dance Class
12 Dusty Canning A Happy Cat
13 Earl Dinkin Retired Ballet Shoes Suspended over a Can of Blue Paint
14 Elize Foxclaw Foxfurneb Crystal Cube
15 Elize Foxclaw Catastro Crystal Tower
16 Fae Varriale Contact
17 Fae Varriale The Gift
18 fiona Blaylock Palm reader
19 fiona Blaylock Flame
20 Fuschia Nightfire crow in the snow diorama
21 Gfresh Botha One and a half moments
22 Gingered Alsop Ribbons of Gossamer Translucence
23 Harter Fall Risen
24 Harter Fall Figment IV
25 Josiane Sorciere L'impatience
26 Karla Cadell Karlas Wirlybird
27 Katy Isodo Every Day Man
28 Katy Isodo Each of Us
29 LaPiscean Liberty Island
30 LaPiscean Liberty Rain Forest
31 Lea Supermarine/ Japaranda Snook Into the Double Helix
32 Luna Larsen Danger
33 Luna Larsen Spring in our hearts
34 Luna Metamorphia Unicorn Desk with Mushroom Stool (mesh)
35 mcarp Mavendorf meshclock3
36 mcarp Mavendorf Display128x96
37 Miso Susanowa QRt-Building Codes (1)
38 nexuno Thespian Koi man in the box
39 nexuno Thespian Autumn
40 Nino Vichan Femina / Revelation
41 Nish Mip The Crossing
42 Oldoak Merlin Memento vivens esse
43 paleIllusion You can't touch heaven
44 PeanutbuttahJellehTime Magic Call it Magic
45 Penelope Parx I want to be FREE
46 Pixels Sideways Avatar Blender
47 Pumpkin Tripsa Water (mesh)
48 RAG Randt Hungry Blanket
49 RAG Randt Van Portrait
50 RazorZ Space Elevator MK7
51 RazorZ Ordos Digitalis Fractilus Tentaclos Vert - Le Fractale Jungle
52 Romy Nayar Fantasia en la Sombra
53 Ronin1 Shippe St. Hannaha's Chaos!
54 Secret Rage Tribute I
55 Secret Rage Tribute II
56 Silene Christen Raining tears II
57 Silene Christen Sustainable Economy
58 Sledge Roffo Primscape Dream V4
59 Soda Lemondrop The Prison Of Self
60 soror Nishi Still Life
61 Spiral Silverstar speaks of art
62 Spiral Silverstar black n white
63 Theda Tammas Labirinto
64 Wolk Writer Moving city
65 Wolk Writer Mist of time
Friday, September 23, 2011
SL Presented to RCE Network, Facilitated Through the United Nations University
.
On the 24th of September 2011, the story behind the development of the UWA presence in Second Life was told at the inaugural meeting of the Regional Centre of Expertise (RCE) Western Australia: 'Sense of Place' Network. RCEs across the world, facilitated through the United Nations University (UNU), make up the Global Learning Space for Sustainable Development and aspire to achieve the goals of the UN (DESD, 2005-2014), by translating its global objectives into the context of the local communities in which they operate.
The meeting took place in real life in the Senate Room of the University of Western Australia deep in the heart of UWA's iconic Winthrop Clock Tower. Chaired by UWA's Dean of Science, Winthrop Professor Tony O'Donnell, the steering group of 15 was introduced to second life, and invited to watch a meeting taking place in second life, as seen in the photo above.
Assisting in the second life demonstration were Briarmelle Quintessa of the Manukau Institute of Technology (New Zealand), Prof Abel Barasa Atiti (United Nationa University, Yokohama, Japan) secret Rage (Texas), Diane Elton (Perth) and RCE coordinator Deborah Bowie (University of Western Australia).
It is early days yet. But outcomes from this initial meeting will most likely have significant positive impact in securing the long term future of the UWA Virtual World presence.
Thank you for your help.
On the 24th of September 2011, the story behind the development of the UWA presence in Second Life was told at the inaugural meeting of the Regional Centre of Expertise (RCE) Western Australia: 'Sense of Place' Network. RCEs across the world, facilitated through the United Nations University (UNU), make up the Global Learning Space for Sustainable Development and aspire to achieve the goals of the UN (DESD, 2005-2014), by translating its global objectives into the context of the local communities in which they operate.
The meeting took place in real life in the Senate Room of the University of Western Australia deep in the heart of UWA's iconic Winthrop Clock Tower. Chaired by UWA's Dean of Science, Winthrop Professor Tony O'Donnell, the steering group of 15 was introduced to second life, and invited to watch a meeting taking place in second life, as seen in the photo above.
Assisting in the second life demonstration were Briarmelle Quintessa of the Manukau Institute of Technology (New Zealand), Prof Abel Barasa Atiti (United Nationa University, Yokohama, Japan) secret Rage (Texas), Diane Elton (Perth) and RCE coordinator Deborah Bowie (University of Western Australia).
It is early days yet. But outcomes from this initial meeting will most likely have significant positive impact in securing the long term future of the UWA Virtual World presence.
Thank you for your help.
Tuesday, September 20, 2011
MachinimUWA IV: Glyph Graves' "Forest of Water"
.
"Forests of Water" was a part of Glyph Graves multi-award winning 'Excerpts From Realities' entry to the UWA 3D Open Art Challenge. We see it here now for MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!
Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.
He continues:
These are rivers. that run across our earth
as they rise and fall as they grow warmer and colder
in real time as they are now ..today.
they come into a virtual world creating a symphony
Each river is an instrument and each tree is a river.
they throw their shadow in SL
but not alone
To paraphrase, if a river flows in a forest and no one is around to hear it, does it make a sound?
well...in this case no
it needs you to observe, to hear
and more
The tempo of each tree depends on how far you and the other avatars stand away from the any particular tree.
If you move too far away from any particular tree, it falls silent., waiting for you or another to come close
If you stand still among them you will hear the soft song of their rise and fall.
It contains multiple elements, the actual river and its physical characteristics today, now.
The real time height and temperature of rivers from across the US ( though the location is immaterial ..they could be from anywhere)
Each is an instrument that plays its individual song And it brings people from across the earth to interact with them to realise this piece.
I've purposely chosen to place then so the positions do not correspond to to their geographic location. In the same way the avatar next to you may be in Japan, Germany France, Australia or the US, these trees lay no claim to geographic position.
(Though if you want to see which rivers song they sing then look at the trees name)
Each tree is a full instrument. That is a large range of notes from a single instrument.
the trees are arranged, and the data is scaled to create the piece. So, while it uses data and each river has its song it is only data representation in its most limited sense. The object here is to create a work of art that has conceptual and aesthetic meaning.
Each song is however the rivers. I do not constrain the song it chooses within procedural guidelines though I have arranged them , scaled , positioned the instrument and note range.
Acknowledgements
Notes
Id like to thank Lorin Tone for the following note samples
Crystal sounds(Chords)
Flutes
French horn
Also used in this piece is
Notes by
Dreaming Pad - Jovica (freesound.org)
Ambiant Drone by DJ Chronos (freesound.org) highly modified and extended by me with audacity.
"Forests of Water" was a part of Glyph Graves multi-award winning 'Excerpts From Realities' entry to the UWA 3D Open Art Challenge. We see it here now for MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!
Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.
In Glyph's words: "Uses real time data in interaction with your avatar to create a sound scape composed by the individual rivers real time data mapped to sets of note samples."
He continues:
These are rivers. that run across our earth
as they rise and fall as they grow warmer and colder
in real time as they are now ..today.
they come into a virtual world creating a symphony
Each river is an instrument and each tree is a river.
they throw their shadow in SL
but not alone
To paraphrase, if a river flows in a forest and no one is around to hear it, does it make a sound?
well...in this case no
it needs you to observe, to hear
and more
The tempo of each tree depends on how far you and the other avatars stand away from the any particular tree.
If you move too far away from any particular tree, it falls silent., waiting for you or another to come close
If you stand still among them you will hear the soft song of their rise and fall.
It contains multiple elements, the actual river and its physical characteristics today, now.
The real time height and temperature of rivers from across the US ( though the location is immaterial ..they could be from anywhere)
Each is an instrument that plays its individual song And it brings people from across the earth to interact with them to realise this piece.
I've purposely chosen to place then so the positions do not correspond to to their geographic location. In the same way the avatar next to you may be in Japan, Germany France, Australia or the US, these trees lay no claim to geographic position.
(Though if you want to see which rivers song they sing then look at the trees name)
Each tree is a full instrument. That is a large range of notes from a single instrument.
the trees are arranged, and the data is scaled to create the piece. So, while it uses data and each river has its song it is only data representation in its most limited sense. The object here is to create a work of art that has conceptual and aesthetic meaning.
Each song is however the rivers. I do not constrain the song it chooses within procedural guidelines though I have arranged them , scaled , positioned the instrument and note range.
Acknowledgements
Notes
Id like to thank Lorin Tone for the following note samples
Crystal sounds(Chords)
Flutes
French horn
Also used in this piece is
Notes by
Dreaming Pad - Jovica (freesound.org)
Ambiant Drone by DJ Chronos (freesound.org) highly modified and extended by me with audacity.
Monday, September 19, 2011
Victoria's Reviews of 5 Masterpieces from the September UWA 3D Challenge
The September UWA 3D Challenge Submission period is nearing an end. Over 40 artists have submitted their work. There are even some mesh pieces and I was fortunate to have been using a mesh compatible viewer so I could view them (I am using Phoenix Firestorm Beta Mesh V3, by the way).
But first, I want to take a moment to acknowledge a piece dedicated to 9/11. It has now been 10 years since that fateful, woeful day. The world will never forget it. CHUCKMATRIX Clip submitted a piece he calls "You remember exactly where you were..."
I do remember where I was when it happened. I was in school in Economics class.
CHUCKMATRIX currently lives in New York. At the time, he was walking back to his dormitory after getting out of a morning class when he heard about the crashes. He was attending RIT in Rochester, NY.
This was a very personal build to CHUCKMATRIX, since he knew a number of people who were there and who were affected by this terrible catastrophe. "Being from NJ I know many people who were affected by 9/11. One Uncle was supposed to be at the WTC that day for a meeting and by sheer luck the meeting was moved last minute. A second Uncle was on one of the fire crews that was sent to NY to help. And a third Uncle was a triage nurse at one of the hospitals where victims were sent. And a man from my church worked across the street and watched as people jumped from the building to escape the flame. He was never the same again."
He chose to only build the towers with the fire particle effect because he says, "When 90% of America turned on their TV's that morning the first thing they saw was the towers in flames. The footage of the planes slamming into the buildings came later, as did the towers falling. The first thing many people saw that morning was an icon of American power and wealth in flames."
September 11th has affected us all, whether we knew people who died or lost loved ones that day or not. We will always remember and yes we probably all "remember exactly" where we were that day.
And now I'll talk about mesh....
I bet you're curious about the mesh pieces, so I've chosen to review 2 mesh works that I noticed. The first is by mcarp Mavendorf, meshclock3. FreeWee posted pictures of it when she explains about mesh here.
Pretty cool, right? And this is just part of mcarp's original mesh clock. I got to meet him one night and he showed me the original clock, which he couldn't submit because it exceeded the mesh limit. He also showed me his other clock builds. Mcarp has built over 20 clocks in SL: analog, binary, big clocks, small clocks, a cuckoo clock....and they all come with sound. Mcarp even has a clock in the front garden of the Clock Museum.
Yes, the clock is backless. Why? Mcarp says "to celebrate the machinery". Having seen much of mcarp's clocks I can understand that statement. There are so many gears in a clock and they're always moving and making the clock run smoothly. And in SL, those gears will always work unless you change the script or lag affects the script so that the object won't run properly.
Please do cam to the back, I've always been fascinated by the gears in a clock as well. This is an intriguing, sophisticated, and well-sculpted mesh build.
The next mesh build I examined was Pumpkin Tripsa's Water. This one is a white marble sculpture.
What struck me about this sculpture is the position of the woman's body. To me it is evocative, erotic, sensual. and there is a sense of desperation about it. I sent Pumpkin some questions by notecard and below is what he said:
It (water) ends up being a little higher prim than a sculpt would be, but the texturing and smoothness are well worth it.
Water was inspired by some conversations I had with ClairLune Magic about the Linden Water with Windlight we're all surrounded by. She has a very strong admiration for it and I think it's with good reason. She mentioned a water nymph bronze piece in Pittsburgh that she thought would be great to bring in to SL.
I used the general pose of that piece and added my own interpretations. I think water (the liquid) has a softness and fluidity that are very much analagous to the movements and grace of the female figure. I tried to talk about this in the sculpture by creating something of a synergy between the water of the base and the figure itself.
---------------------------------------------------------------------------------------------------------------------
I truly felt that this piece showed the grace and beauty of the female physique. I believe that everyone has their own natural element like earth, fire, water, and air. For me, I think my element is water. And 98% of our body consists of water. This piece really speaks to me about feeling the oneness between body and nature or in this case....oneness with water.
Going to an out-of-this-world build now, we have Razorz's Space Elevator.
Try to sit in one of the chairs, but just remember to turn off your AO or you won't sit right in the chair. The elevator has avatar radar so it knows who is in range of it. Once you sit in one of the two chairs, you can see up top of the screen that there are four timezones: SLT, New York, Dublin, and Tokyo.
Behind the pilot and co-pilot seats is another sit. Click to sit and press the picture of the little man above your head and you should get a menu from which you can choose a height that you want to go like 4000m or even EARTH.
I was intrigued by this build. It was very detailed and I thought the control panel looked awesome. I asked him what inspired him to build the Space Elevator and he says,
The inspiration to build my Space Elevator was partly from to rules at a building contest & also from the great Sci-Fi & metal textures from my Organizer. The rules of the build contest were, the build had to be 5m x 5m, but could be any height! & no more than 50 prims! This immediately got me thinking of an Elevator. As this box shape is typical of any elevator lift & shaft in real world. & thinking up & down, any height, lead the train of thought in that direction. So I first made the nice fan you see at the back of the base/control room & its metallic textures set the tone for the rest of the construction.
So what's the meaning behind his build? He definitely looks at it more as a piece of art than a gadget now.
As for meaning (referring to the Space Elevator as 1 whole piece of art!), depth & substance, the whole build represents our ability, desire & need to progress, move up, rise. Strive beyond what we have & the levels we become normalized to! Phrases like; ' Reach for the stars ' & ' Moving on up in the world ' .... spring to mind.!?... All done in a futuristic style, representing our ability & nature to look to the future & drive to take us to new places & heights.. RL & SL. Also, our current real life evolutionary state where we are actually exploring the Star, Space & other planets. And a race is on between scientists throughout the world to make a real life Space Elevator, tethered to a Space Station or the Moon etc..
Following that chain of thoughts & ideas, it will take more meaning to you & make it more enjoyable.
To see more of his work, visit the LEA art sandbox where he has 2 fractal pieces. His work Fractal Jungle is also up for viewing at the UWA submission area.
RazorZ is even working on getting this build on marketplace. If you have time, look him up at marketplace! I know I will, I am curious to see what other builds he has put up for sale there.
Next, a build of fractals caught my eye, Foxfurneb Crystal Cube by Elize Foxclaw.
It's a colorful, 25 prim build. I think it looks unique and majestic. Look closely and you'll see stars....very celestial wouldn't you say? Or are they stardust? You decide.
I asked Elize about her work and this is what she said:
The image is very organic to me and my inspiration comes from many things. This piece it is based on the Foxfur Nebula and as you might gather from my surname, I like foxes.
Fractuals are a mathmatical work that involves many things. I am not sure I can explain why I build with them as I work on an intuitive level and let my imagination go wild. I like creating the unusual.
-----------------------------------------------------------------------------------------------------------------------------------
Unusual, yes but in a fantastical good way. She has plans to set up a new gallery in SL soon. Ask her for the location sometime soon, if you would like to see more of her work. She also has a few other builds on display too.
Thanks to all who submitted this month! You rock! I was greatly impressed by all the displays and I wish I could've renewed all the pieces! You artists are amazing! Thank you for all that you do and if you ever want to talk to me about your art, IM me inworld or send me a notecard. I also write for a few inworld publications.
After this month's round, there will be no further challenge rounds. Don't worry though, I'll still be blogging about UWA. Also, I'll start blogging about LEA. I am quite excited about that! One lucky artist gets to have their work featured on the LEA sim....how great is that! October's feature should be colorful, red hot and grand...a depiction of Dante's Inferno by Rebeca Bashley. Interviews will be forthcoming.
But first, I want to take a moment to acknowledge a piece dedicated to 9/11. It has now been 10 years since that fateful, woeful day. The world will never forget it. CHUCKMATRIX Clip submitted a piece he calls "You remember exactly where you were..."
I do remember where I was when it happened. I was in school in Economics class.
CHUCKMATRIX currently lives in New York. At the time, he was walking back to his dormitory after getting out of a morning class when he heard about the crashes. He was attending RIT in Rochester, NY.
This was a very personal build to CHUCKMATRIX, since he knew a number of people who were there and who were affected by this terrible catastrophe. "Being from NJ I know many people who were affected by 9/11. One Uncle was supposed to be at the WTC that day for a meeting and by sheer luck the meeting was moved last minute. A second Uncle was on one of the fire crews that was sent to NY to help. And a third Uncle was a triage nurse at one of the hospitals where victims were sent. And a man from my church worked across the street and watched as people jumped from the building to escape the flame. He was never the same again."
He chose to only build the towers with the fire particle effect because he says, "When 90% of America turned on their TV's that morning the first thing they saw was the towers in flames. The footage of the planes slamming into the buildings came later, as did the towers falling. The first thing many people saw that morning was an icon of American power and wealth in flames."
September 11th has affected us all, whether we knew people who died or lost loved ones that day or not. We will always remember and yes we probably all "remember exactly" where we were that day.
And now I'll talk about mesh....
I bet you're curious about the mesh pieces, so I've chosen to review 2 mesh works that I noticed. The first is by mcarp Mavendorf, meshclock3. FreeWee posted pictures of it when she explains about mesh here.
![]() |
| Mesh clock 3 by mcarp Mavendorf |
Yes, the clock is backless. Why? Mcarp says "to celebrate the machinery". Having seen much of mcarp's clocks I can understand that statement. There are so many gears in a clock and they're always moving and making the clock run smoothly. And in SL, those gears will always work unless you change the script or lag affects the script so that the object won't run properly.
Please do cam to the back, I've always been fascinated by the gears in a clock as well. This is an intriguing, sophisticated, and well-sculpted mesh build.
The next mesh build I examined was Pumpkin Tripsa's Water. This one is a white marble sculpture.
![]() |
| Water by Pumpkin Tripsa |
It (water) ends up being a little higher prim than a sculpt would be, but the texturing and smoothness are well worth it.
Water was inspired by some conversations I had with ClairLune Magic about the Linden Water with Windlight we're all surrounded by. She has a very strong admiration for it and I think it's with good reason. She mentioned a water nymph bronze piece in Pittsburgh that she thought would be great to bring in to SL.
I used the general pose of that piece and added my own interpretations. I think water (the liquid) has a softness and fluidity that are very much analagous to the movements and grace of the female figure. I tried to talk about this in the sculpture by creating something of a synergy between the water of the base and the figure itself.
---------------------------------------------------------------------------------------------------------------------
I truly felt that this piece showed the grace and beauty of the female physique. I believe that everyone has their own natural element like earth, fire, water, and air. For me, I think my element is water. And 98% of our body consists of water. This piece really speaks to me about feeling the oneness between body and nature or in this case....oneness with water.
Going to an out-of-this-world build now, we have Razorz's Space Elevator.
![]() |
| Space Elevator by RazorZ |
Try to sit in one of the chairs, but just remember to turn off your AO or you won't sit right in the chair. The elevator has avatar radar so it knows who is in range of it. Once you sit in one of the two chairs, you can see up top of the screen that there are four timezones: SLT, New York, Dublin, and Tokyo.
Behind the pilot and co-pilot seats is another sit. Click to sit and press the picture of the little man above your head and you should get a menu from which you can choose a height that you want to go like 4000m or even EARTH.
I was intrigued by this build. It was very detailed and I thought the control panel looked awesome. I asked him what inspired him to build the Space Elevator and he says,
The inspiration to build my Space Elevator was partly from to rules at a building contest & also from the great Sci-Fi & metal textures from my Organizer. The rules of the build contest were, the build had to be 5m x 5m, but could be any height! & no more than 50 prims! This immediately got me thinking of an Elevator. As this box shape is typical of any elevator lift & shaft in real world. & thinking up & down, any height, lead the train of thought in that direction. So I first made the nice fan you see at the back of the base/control room & its metallic textures set the tone for the rest of the construction.
So what's the meaning behind his build? He definitely looks at it more as a piece of art than a gadget now.
As for meaning (referring to the Space Elevator as 1 whole piece of art!), depth & substance, the whole build represents our ability, desire & need to progress, move up, rise. Strive beyond what we have & the levels we become normalized to! Phrases like; ' Reach for the stars ' & ' Moving on up in the world ' .... spring to mind.!?... All done in a futuristic style, representing our ability & nature to look to the future & drive to take us to new places & heights.. RL & SL. Also, our current real life evolutionary state where we are actually exploring the Star, Space & other planets. And a race is on between scientists throughout the world to make a real life Space Elevator, tethered to a Space Station or the Moon etc..
Following that chain of thoughts & ideas, it will take more meaning to you & make it more enjoyable.
To see more of his work, visit the LEA art sandbox where he has 2 fractal pieces. His work Fractal Jungle is also up for viewing at the UWA submission area.
RazorZ is even working on getting this build on marketplace. If you have time, look him up at marketplace! I know I will, I am curious to see what other builds he has put up for sale there.
Next, a build of fractals caught my eye, Foxfurneb Crystal Cube by Elize Foxclaw.
![]() |
| Foxfurneb Crystal Cube by Elize Foxclaw |
It's a colorful, 25 prim build. I think it looks unique and majestic. Look closely and you'll see stars....very celestial wouldn't you say? Or are they stardust? You decide.
I asked Elize about her work and this is what she said:
The image is very organic to me and my inspiration comes from many things. This piece it is based on the Foxfur Nebula and as you might gather from my surname, I like foxes.
Fractuals are a mathmatical work that involves many things. I am not sure I can explain why I build with them as I work on an intuitive level and let my imagination go wild. I like creating the unusual.
-----------------------------------------------------------------------------------------------------------------------------------
Unusual, yes but in a fantastical good way. She has plans to set up a new gallery in SL soon. Ask her for the location sometime soon, if you would like to see more of her work. She also has a few other builds on display too.
Thanks to all who submitted this month! You rock! I was greatly impressed by all the displays and I wish I could've renewed all the pieces! You artists are amazing! Thank you for all that you do and if you ever want to talk to me about your art, IM me inworld or send me a notecard. I also write for a few inworld publications.
After this month's round, there will be no further challenge rounds. Don't worry though, I'll still be blogging about UWA. Also, I'll start blogging about LEA. I am quite excited about that! One lucky artist gets to have their work featured on the LEA sim....how great is that! October's feature should be colorful, red hot and grand...a depiction of Dante's Inferno by Rebeca Bashley. Interviews will be forthcoming.
Iono Allen Presents: UWA 3D Open Art Challenge Winners (August 2011)
.
The original official UWA Machinimatographer returns for a special one-off, presenting 'The Virtual Wild Side', featuring the August Round Winners of the UWA 3D Open Art Challenge!
In Iono's Words:
Music: Artistide Despres (Artee), Glyph Graves, Ultraviolet Alter.
Text: Pixels Sideways and Glyph Graves, adapted by Iono Allen and Larkworthy Antfarm (see the text below)
Narrator: Larkworthy Antfarm
Filmed in Seccond Life® at UWA (Sept 2011)
See also: http://uwainsl.blogspot.com/2011/09/artee-goes-back-to-back-oberon-glyph.html
----------------------------------
Artists and Prizes:
1st Prize
PETITE ETUDE SUR OLIVIER MESSIAEN by Artistide Despres
2nd Prize
Phi Designs Prize
OMNIPOTENT by Pixels Sideways
3rd Prize
Pirats Prize
The Workhouse & Art place d-oo-b Prize
THE CHASM by Oberon Onmura
Best Non-Scripted Prize
Odyssey Prize
BEHIND COLUMNS by Harter Fall
Best Non-Scripted Prize (Joint)
BIRDSONG by Cherry Manga
UTSA Prize
People's Choice Award, 1st Prize
EN EL VIENTO - IN THE WIND by Romy Nayar
SL Art Prize
CARP Prize
Nordan Art Prize
Tornado Gallery
EXCERPTS FROM REALITIES by Glyph Graves
BOSL Prize
HAMLET: ALAS POOR YORICK by Nino Vichan
S&S Gallery OFA Prize
DE MOEDER (THE MOTHER) by Wolk Writer
The Peace Prize
Curator's Choice Award
THE ABANDONED DAUGHTER by Eliza Wierwight
Project Z Prize
People's Choice Award, 2nd Prize
AERIE by Cherry Manga
Project Z Honourable Mention
YOUCUBED! by Thoth Jantzen and Betty Tureaud
---------------------------------------
When you're feeling powerless,
watching dictators, terrorists, politicians,
corporations, greedy bosses, evil landlords,
ignorant celebrities, nosey neighbors,
obnoxious relatives, annoying flatmates,
philandering lovers, misanthropic assholes
and/or natural forces misbehaving,
screwing the world over,
and making a big nasty mess of things,
Don't be sad,
Don't get mad,
and for godness sake, don't do anything bad...
Take a walk on the virtual wild side,
Enjoy these rivers as they rise and fall
as they grow warmer and colder,
creating a virtual symphony,
Each river is a musical instrument,
Each tree is a river,
that throws its shadow in the virtual world...
Enjoy the cross-reality of these forms
which twist and fold like the lines of magnetic forces
that surround the earth
Feel god-like, all powerful,
manipulate world markets,
crush those towers of power,
make them bow at your feet,
eradicate evil
and show the world once and for all,
Who is the boss of you !
.
The original official UWA Machinimatographer returns for a special one-off, presenting 'The Virtual Wild Side', featuring the August Round Winners of the UWA 3D Open Art Challenge!
In Iono's Words:
Music: Artistide Despres (Artee), Glyph Graves, Ultraviolet Alter.
Text: Pixels Sideways and Glyph Graves, adapted by Iono Allen and Larkworthy Antfarm (see the text below)
Narrator: Larkworthy Antfarm
Filmed in Seccond Life® at UWA (Sept 2011)
See also: http://uwainsl.blogspot.com/2011/09/artee-goes-back-to-back-oberon-glyph.html
----------------------------------
Artists and Prizes:
1st Prize
PETITE ETUDE SUR OLIVIER MESSIAEN by Artistide Despres
2nd Prize
Phi Designs Prize
OMNIPOTENT by Pixels Sideways
3rd Prize
Pirats Prize
The Workhouse & Art place d-oo-b Prize
THE CHASM by Oberon Onmura
Best Non-Scripted Prize
Odyssey Prize
BEHIND COLUMNS by Harter Fall
Best Non-Scripted Prize (Joint)
BIRDSONG by Cherry Manga
UTSA Prize
People's Choice Award, 1st Prize
EN EL VIENTO - IN THE WIND by Romy Nayar
SL Art Prize
CARP Prize
Nordan Art Prize
Tornado Gallery
EXCERPTS FROM REALITIES by Glyph Graves
BOSL Prize
HAMLET: ALAS POOR YORICK by Nino Vichan
S&S Gallery OFA Prize
DE MOEDER (THE MOTHER) by Wolk Writer
The Peace Prize
Curator's Choice Award
THE ABANDONED DAUGHTER by Eliza Wierwight
Project Z Prize
People's Choice Award, 2nd Prize
AERIE by Cherry Manga
Project Z Honourable Mention
YOUCUBED! by Thoth Jantzen and Betty Tureaud
---------------------------------------
When you're feeling powerless,
watching dictators, terrorists, politicians,
corporations, greedy bosses, evil landlords,
ignorant celebrities, nosey neighbors,
obnoxious relatives, annoying flatmates,
philandering lovers, misanthropic assholes
and/or natural forces misbehaving,
screwing the world over,
and making a big nasty mess of things,
Don't be sad,
Don't get mad,
and for godness sake, don't do anything bad...
Take a walk on the virtual wild side,
Enjoy these rivers as they rise and fall
as they grow warmer and colder,
creating a virtual symphony,
Each river is a musical instrument,
Each tree is a river,
that throws its shadow in the virtual world...
Enjoy the cross-reality of these forms
which twist and fold like the lines of magnetic forces
that surround the earth
Feel god-like, all powerful,
manipulate world markets,
crush those towers of power,
make them bow at your feet,
eradicate evil
and show the world once and for all,
Who is the boss of you !
.
Saturday, September 17, 2011
SLanguages 2011 Conference, EduNation 16th-18th Sept 2011
The UWA experience will feature in a special session of the SLanguages Conference 2011, 'Educational Success Stories in Virtual Worlds'. SLanguages is the 5th annual symposium focusing on language learning in virtual worlds and game-based learning taken place in Second Life.
(FOLLOWING TEXT TAKEN DIRECT FROM THE AVALON LEARNING SITE - WITH THANKS TO HEIKE PHILP/ GWEN GWASI)
DATE & TIME: Sun, 18 Sept 2011 1am SLT | 8am GMT
Your local time: http://tinyurl.com/6c79lhj
LOCATION: SKY CONFERENCE CENTRE, EDUNATION
PANEL DISCUSSION: Educational Success Stories in Virtual Worlds
(with audience participation)
Do you have a success story to tell? Our panelists certainly do. Jay Jay Jegathesan (Jayjay Zifanwe) of the University of Western Australia runs an awesome digital arts exhibitions helping hundreds of students to express their technical expertise and playfulness giving them a rocket start into using virtual worlds. Dr. Undine Frömming [Augenblick Winkler] has received awards and recognition at the University of Berlin for her successful visual and media anthropology class. David Richardson, [Davric Rinkitink] for having taught some 700 students from around the world English and encouraged them to tele-collaborate with Dr. Bryan Carters Metanomics students in New York.
But it is not only success stories that interest us. Sometimes we learn more from failures than from success.
Do YOU also have a success story to tell? Do YOU want to relate an educational story about success AND failure in using virtual worlds?
Panelists
JayJay Zifanwe
Augenblick Winkler
Davric Rinkitink
Bios
Jay Jay Jegathesan [JayJay Zifanwe] is manager of the School of Physics at the University of Western Australia (UWA). He is also the founder of the UWA presence in 3D virtual space (Second Life, Google Earth, etc.). Winner of the 2008 Google Earth ‘Build your Campus in 3D’ Challenge and shortlisted into the top 10 for the 2010 Linden prize, Jay Jay and his team have been driven by expanding the focus on Teaching, Research, Art & Architecture in Virtual Worlds.
Dr. Undine Frömming [Augenblick Winkler] Augenblick is Junior Professor at the Institute of Social and Cultural Anthropology at Freie Universität Berlin, Germany. She is the head of the Master Program in Visual and Media Anthropology. contact: fromming[at]zedat.fu-berlin.deHomepage M.A. Program : http://www.master.fu-berlin.de/visual-anthropology/
David Richardson [Davric Rinkitink] is a Junior Lecturer in English at Linnaeus University, based in Kalmar in south-eastern Sweden. He has been teaching English for over thirty years, twenty of which have been spent teaching at Swedish universities, but he has also taught in countries as diverse as Turkey, Saudi Arabia, Angola and Trinidad and Tobago. David has been using ICT to deliver courses since 1981 and he currently uses technologies and programs such as Adobe Acrobat Connect Pro, Moodle and Second Life on active courses. He was a member of the original Kamimo Islands Project in 2007 (a Norwegian-financed project which has created two educational island environments in Second Life) and has been teaching Linnaeus University’s course in spoken business English there each term since Spring 2008.
Friday, September 16, 2011
LEA FULL SIM & UWA SKY SIM SERIES LINEUP
![]() |
| LEA FULL SIM ART SERIES (Poster Credit: Rebeca Bashly) |
The LEA FULL SIM ART SERIES, which came to life following the end of the UWA FULL SIM ART SERIES is about to kick off with the displays proper across the months of October 2011 - March 2012.
For this series, each artist/group of artists will have a full 15,000 prim SIM for 1 month from the 1st day of the month, till the last day of the month. Events will launch when the artists say it is ready!
Following a great application round, we are proud to present the lineup for the LEA FULL SIM ART SERIES, which will start on the 1st of October:
TOXX NEWS SITE (PORTUGESE)
LIVING IN A MODEM WORLD
THE LEA FULL SIM ART SERIES
OCT 2011: Rebeca Bashly's 'Inferno', inspired by Dante Aligieri's Divine Comedy, Inferno
NOV 2011: JOINT, Tyrehl Byk's "~(Not-A-Knot)" and The Pink Tutu Ballet Group's 'Forgiving' inspired by Desmond Tutu (Group Members: Marmaduke Arado, Kikas Babenco, Sca Shilova, Cat Shilova, Saveme Oh, Eupalinos Ugajin, Luce Laval & Rose Borchovski)
DEC 2011: Haveit Neox's 'Binary Green' where bots take over the earth
JAN 2012: Artistide Despres 'Research on Musical Instruments'
FEB 2012: Romy Nayar & Ux Hax 'An Interactive History of Life'
MAR 2012: Kicca Igaly and Nessuno Myoo's 'The Labyrinth of Absurdity'
The range of applications was so amazing and strong, that the University of Western Australia (UWA) closed one of their 2 sandboxes, and converted it for use for the UWA SKY SIM SERIES, set up to provide an avenue for some of the other great proposals for the LEA FULL SIM ART SERIES. The UWA SKY SIM Series will run parrellel to the LEA FULL SIM ART SERIES. The difference is that for the UWA series, 5,000 prims would be available instead of 15, with a SIM-wide platform in the sky being set up:
THE UWA SKY SIM ART SERIES
OCT 2011: jjccc Coronet's organic Peace Sculpture
NOV 2011: Katy Isodoo's 'Mountain' in support of mental health and wellbeing
DEC 2011: Luna Metamorphia's 'Interactive Zoo of Endangered Species'
JAN 2012: Asmita Duranjaya, Chapter ChapTer Kronfeld & Louly Loon's 'Between Orient and Occident'
FEB 2012: Giovanna Cerise's 'Cyborg -Nature' where Nature rebels against the thoughtlessness of man
MAR 2012: Fiona Blaylock's tribute to the poetry of Samuel Coleridge (Kubla Khan, etc.)
Many other wonderful and amazing proposals were received that we hope to be able to showcase sometime.
Full blog posts on each of the projects will be up as they are rolled out.
.
Tuesday, September 13, 2011
UWA Referenced in Vogue Magazine (Italy)
![]() |
The September issue of the Italian Vogue Magazine is carrying an article on Virtual Art that references the University of Western Australia presence in Second Life, as well as that of MOU partners, the University of Texas describing the importance of the involvement of such institutions to this artform.
Bryn Oh's Blog carries a translation of the article, while Rowan Derryth refers to it on Prim Perfect as does the Virtually Real Blog.
.
Saturday, September 10, 2011
MachinimUWA IV: Bleau Oleander's 'Art of Mind'
.
WHAT IS ART?
That is the question Bleau Oleander asks us all to consider as she brings to us 'Art of Mind' for MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!
Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.
.
WHAT IS ART?
That is the question Bleau Oleander asks us all to consider as she brings to us 'Art of Mind' for MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!
Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.
.
Subscribe to:
Posts (Atom)










