Sunday, October 9, 2011

Aiden Witrial's 'The Suicide Forest infested by Harpias'



'The Suicide Forest infested by Harpias', is Aiden Witrial's offering on one section of Rebeca Bashly's towering Inferno that was a part of the UWA 3D Open Art Challenge. This Machinima is now part of   MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.
.

MachinimUWA IV: NicoleX Moonwall's 'jjccc Coronet Bad Hair Day'

.


"'jjccc Coronet Bad Hair Day", is NicoleX Moonwall's continuing look at the art of jjccc Coronet, and submitted to MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

Sez NicoleX, "Pick up sticks eat your heart out..A different look at jjcc Coronet art
really now ???"
.

 

Saturday, October 8, 2011

MachinimUWA IV: NicoleX Moonwall's "Baby Elephant Walk"

.


"Baby Elephant Walk", is NicoleX Moonwall's cute little take on the art of jjccc Coronet, and submitted to MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!


Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

Sez NicoleX, "This is a study of the inside working of Sir jjccc Coronet. Could this be the other side of AM Radio ???"

.

MachinimUWA IV: NicoleX Moonwall's "Danke Schoen'

.


"Danke Schoen", is NicoleX Moonwall's surreal take on the art of jjccc Coronet, and submitted to MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!


Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

.

Thursday, October 6, 2011

MachinimUWA IV: Spiral Silverstar's '"Futurism Vs. Art of the Future"

.


"Futurism Vs. Art of the Future", is Spiral Silverstar's comparison of art from different generations and one of the creations for MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

In Spiral's words, "I thought it would be interesting to compare the Futurism movement of the early 1900's with the constantly evolving digital art of the early 2000's."

Artwork featured in the Machinima
NINO VICHON- FEMINA/REVELATION
NEXUNO THESPIAN - AUTUMN
SLEDGE ROFFO - PRIMSCAPE DREAM V4
RAZORZ - ORDOS DIGITALIS FRACTILUS TENTACLOS VERT
ROMY NAYAR - FANTASIA EN LAS SOMBRA
FAE VARRIALE - CONTACT
SILENE CHRISTEN - RAINING TEARS II
NISH MIP - THE CROSSING
SPIRAL SILVERSTAR - SPEAKS OF ART
CHERRY MANGA - BIRD IN LOVE
WOLK WRITER - MIST OF TIME
BLUNT FHANG - LIFE IN BALANCE
SOROR NISHI - STILL LIFE
SODA LEMONDROP -THE PRISON OF SELF
NEXUNO THESPIAN - JOI MAN IN THE BOX
ARTISTIDE DESPRES -THE TWELVE DWARVES
SECRET RAGE - TRIBUTE TO CLAUDIA JEWEL

MachinimUWA IV: Urban Steampunk's 'Nightmares'

.


"Nightmares", is Urban Steampunk's blood curdling creation submitted to MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

This machinima centres on elements created by Rebeca Bashly for the June & October rounds of  the UWA 3D Open Art Challenges, and which were brought together in a FULL SIM build called, Inferno'.

.

MachinimUWA IV: Bert Jedburgh's 'Treasure'

.


"Treasure", is Bert Jedburgh's epic creation submitted to MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

This machinima centres on spirit Radikal's 'Trust' a prize winner in the June 2011 Round of the UWA 3D Open Art Challenge!

In Bert's words:
In the modern times, among a chaotic society in our cities and countries, where chaos and violence reigns, and our goverments acts ignoring them. Each one of us are living in a modern jungle, where surviving is the only way to exist, carrying a treasure: memories, family, hope, faith... Some of us can just protect our identities, our emotions, our essence; and others can not have any of them, and they will always go after our treasure. What is your treasure?, How far you are able to protect it?.

Artwork presented: "Trust" from the talented Spirit Radikal, thanks for the opportunity, as well as thanks to Kali Ireman and the Syn City community for the continuous support and confidence; and to all the actors and people involved in this project.

The music rights belong to their respective authors, and all are included by the huge talent they show in their compositions, making them part of "Art of the Artists".

Wednesday, October 5, 2011

Victoria Lenoirre's Review of L'Impatiens from the September UWA 3d Challenge Round

I only reviewed 5 pieces so this is the sixth one. It was the little impatient man in the black suit that first caught my eye. After a closer look, I knew I wanted  to know more...it drew me in. I started writing this about a week before voting was closed. The artist requested that I not publish the interview until after judging, so here it is. :-)

L'Impatiens by Josiane Sorciere
What do you use to build and animate your sculpties with?

I use the Puppeteer animator, a great tool made by Todd Borst. I know that there is another animator with additional features, such as changing textures and prim parameters, but I can't remember its name. I tested it once, but I prefer the Puppeteer because it is the easiest for me to use. I didn't build the sculpties though. I'm not able to do that... I'm just an assembler :)

What inspired this piece?

Well, most of my buildings are inspired by my friends, and this one isn't an exception. The truth is that since I brought the ballerina to the UWA gallery, Jayjay kept asking me for more artwork. I had no idea of what to do. I thought of something, but I never started it; because it turned out to be more complicated than I expected. Then in late August or early September, he asked me how this idea was going. I asked for another week, went into my garden, and thought, thought, thought of what i could build; and that's when the L'impatience came to my mind like lightning \o/.

The little man in black looks impatient. Is the brown man who seems to be flying and working at the artist's bench impatient too? What is happening with the brown man or should I call him the artist?

Yes, the brown man is the artist. He goes from one thing to the other, trying to find THE idea, but he has trouble finding inspiration in his music, painting, and sculpting... I try to represent his irritation. And that's the point. Who do you think is the most impatient? The artist trying to come up with an idea, or the "boss" that's waiting for his artwork ?

What's the meaning in this piece? I feel like there's a lot of symbolism in it.


There is... maybe... maybe not... I'm not good at symbolism; everyone sees in it what they want.
I feel that artwork should be interpreted freely by each individual. I don't even think artworks should be explained by their creators ;) because there is no right or wrong meaning in interpreting an artwork.

I agree wholeheartedly, Josiane. Artwork is open to interpretation. I always find it special to learn what art means to an artist. It is like how writers give meaning to their own writing. It is a a brief glance into their heart and their view of the world. It is truly beautiful that with art, there is no right or wrong...just creativity and inspiration.

A belated congratulations to Josiane Sorciere and all the other winners who won awards in September! You all did amazing work!

Impressions of the work of Rebeca Bashly and jjcc Coronet about Inferno and jjcc's sky gallery

On opening night, I visited the LEA full sim sometime after 6pm SLT to see Rebeca Bashly's Inferno for the first time. Inspiration for Rebeca's sim is from Dante Aligheri's Divine Comedy.


I took the tour of Inferno, following the notecard you can get by clicking the Inferno sign at the main TP spot. To get to different circles you have to find Virgil and click on him to get there.

Virgil, in the forest.
The first place I teleported to was Limbo. The textures really portrayed that grimness and coldness. The figures on the lawn seemed lost as they gathered together to philosophize. You'll notice Homer there just in front of the steps. You need to get to the roof of the castle to find Virgil. Then you can get to Hurricane, the second ring called Lust. The land looked desolate and "barren" as Flora wrote in the notecard. I felt like the faces in the whirlpool were peering into my soul. The third ring, Gluttony, that made me think of a war-torn country. Dead bodies littered the ground. Every single body was swollen big and made me think of big, helpless babies who ate themselves until they died.

The fourth circle is Greed. All the figures were pushing a big heavy boulder, but the pushing never ends. It's an endless cycle. There is never an end to greed in this life or in hell, if we agree with Dante.

From there, I teleported to the River Styx. I was really looking forward to it. This is where the fifth circle, Anger, is. The figures are contorted in positions of pain and anger and they're covered in blood.  The figures here are in groups and tearing at each other's flesh, as if that will soothe their agony.

On to the sixth circle,  Heresy, in the City of Dis. At the door to the city you will see the three frightening-looking heads, Furies. It reminded me of Medusa. Once inside, you see many many fire pits. I'm sure you can imagine that in this place, many are burned in here if they are found to be heretics.

The seventh circle, Violence is more elaborate. You have warring Centurions, lurking Harpies, and a war of fire between God and Nature. I liked  the detail on the Centurions and Harpies.

Teleport to Malgbolge to get to the eighth circle, Fraud. I walked into a circle of men with their hands up as if they're denying anything you tell them. As I walked, I felt like I was walking at a level slightly above them. It kind of felt like walking on air. You'll see when you are on this ring.

And now, I reach the ninth and final circle of hell, Treachery. It's the darkest, coldest ring of hell. Take a walk around. Can you feel the coldness and see your breath come out like a mist in front of your face?  This is the frozen river of Cocytus.

As is my habit, I sent out a notecard with questions to the artist. I asked Rebeca what inspired her to depict The Inferno. She said:

It's  really simple, I was breaking my head trying to write  artist statement for my ice gallery and i thought maybe i could solve it if i just put a poem or something from literature as description, but nothing came to my mind.Only thing that came to my mind is frozen river of Cocitys.It was useless  for what i neded but it  attracted me to make it so i did, after that ...why not make all? so i had that thought for a day or so and than a friend of mine,Igor Ballyhoo,when he saw 9th circle asked if i was going for the  whole thing and i just said yes.So thats it:)

I also asked her if she used mesh or sculpties. She said:

I don’t use mesh still but i will. I create models and sculpt them in 3d software than upload them here. I create everything by my self, sculpts, textures.

jjcc Coronet's UWA Sky Sim Gallery


jjcc Coronet relaxing on the first level of his gallery

What is your sky gallery about? do you consider yourself spiritual or religious?
I built a gallery already it has some of the art ive made in sl and rl , Im a jedi if that is religous, i believe in god but i dont believe in religion because every single one was made up by men and not god



What inspired you to build it?

i was asked to build it, I love art , I like some of my art and the chance to display it for a short time seemed like the right thing to do for now.

Is  it mesh, sculpted, or prim sculpture?
prims

Do you have work at other sims or a gallery?
i use to own 3 sims in sl but got board and gave it up but this expo has got me itching to start off again

What kinds of things do you build?
ill build anything. i like complex fluid abstract.



What do you use to build with?
imagination

The work by jjcc Coronet was truly imaginative and I liked that I got to meet him on the day I visited and shot the pictures.

Please come and see both sims! Excellent job by Rebeca Bashley and jjcc Coronet!

Tuesday, October 4, 2011

York University Course @ UWA Challenge Gallery



.
York University Students at UWA Challenge Platform

The UWA 3D Open Art Challenge Gallery has been the venue for part of a 2nd Year Humanities and Culture Course, "In Other Worlds: Art and Artists in 3D Multi-User Environments" at York University, Toronto, Canada. Rasaec (RL: Lecturer C.Steele), is teaching the course to 30 students through December. UWA will be assisting York University by serving as a conduit between the students and artists.



RASAEC (RL: C Steele)
 
 In Rasaec's words, "For the most part, students in the course are new to Second Life, and  are curious and interested in how virtual art is being developed as a creative media by the art communities in Second Life. We take as our starting point the 6 definitve theses proposed by Georg Janick (Gary Zabel) of the Virtual Art Initative
 
Through these concepts identified as unique to virtual media, we are exploring not only reactive sculpture, and immersive spaces but also Machinima, music, performance dance as well as galleries and museums. While students must obvoiusly spend a considerable time on their own in-world, we also have 6 organized 'in-world field trips' throughout the term to develop the collaborative component and shared sense of discovery that is so integral to the in-world experience. Hopefully sometime this term we'll have Bryn Oh come in to our RL class as well.
 
We've be considering the unique characteristics of the art we've been experiencing relative to our experiences with art in RL. The students are finishing up their first assignments - a group project that compares and contrasts RL and SL artwork in terms of interactivity, immersion and POV, so I'm looking forward to seeing what they come up with. We just had Nuit Blanche Toronoto Oct 1, so I'm hoping a couple of the projects will use one of those exhibits too. They will also need to complete a series of case studies on specific art pieces, so I'm hoping they will animate these assignments by including interivews with SL artists.
 
It is important I believe, that people who do not identify as artists themselves begin to understand the aesthetic potential of virtual art to express human creativity and vision. Too often, virtual media is thought of only in terms of market value. It is also inspiring for non-artists to explore and engage with new art forms such as those presented in the UWA 3D Art Challenge. I've been teaching at the university level for almost 15 years now, and the reactions of my students as they first explored the exhibits last week demonstrated a level of wonder and engagement rarely seen in the sometimes dry and static environment of the ivory tower!"
 
.