Monday, December 12, 2011

Victoria Lenoirre's Look at "Second Libations" by Haveit Neox

This month at the LEA6 Full sim, "Second Libations" by Haveit Neox, is the featured work. Below, I have captured the Tower of the Bots, the main attraction. There is also a high tower structure, the Colossus, where you first land. The SLURL is below.

http://slurl.com/secondlife/LEA6/80/100/237
The landing point is a red and white target.

 I found myself in a wide open area of sand. Then I noticed a portal of white noise and 2 dogmen, men with dog hindquarters, hold up an arrow pointing to the door, "Enter here" they seem to be saying. I enter through a square tunnel and am now in a room full of wood blocks. There's a  open trapdoor, watch your step.

I found myself in a narrow passageway with signs telling of the end of the world and how bots are to blame. And bots are trying to rejuvenate humans with "simulated water." My favorite sign says, "Can you provide them with more effective means? They await your solution."  The next sign then welcomes the visitor to Second Libations.

Then as you turn the corner, you suddenly see bright oranges, instead of the dull brown. Take a few steps and you'll find yourself in a room full of figures...some dogmen and some men with fishtails. These are the "South Welcomers." I called this the "Welcomer room" and it's also where you find a rehydration fountain or pool. A froghead lady in a long gown points the way down the ramp so down I went.



After 2 flights I saw a sign for free Under Garments so I took some and then put them on. Then I got a cape to wear. Then a headdress. And then I got a ceremonial umbrella! Wow! The signs are all numbered. Sign 5 gives you a map.

I walked down several flights before falling and landing underwater. Then you have to climb up marble steps to reach the Temple of the Bots.

Past the lobby you see 3 doors, The Scripter's Web, the Librarynth, and the Banquet of Artists. I went to the Scripter's Web first. It was pretty straightforward and easy  to follow the map. The Librarynth was harder. After a lot of twists and  turns I found the study. Wow! And it was worth it. I saw ivory columns gilded in gold, desks cluttered with scrolls, you must see it for yourself. I  think it looks fascinating!

Then I flew back to the entrance and headed to the Banquet of Artists. The first room I saw was the Artist's Palette. According to the texture map, it is one of Haveit's Real Life palettes. Very nice!

Follow the path and eventually you'll find yourself underwater, this is Rescuscitation of Waters. Here is where you'll find sculptures like Recipe for Water and Body Shop. The underwater textures are very well rendered.

I love the animated cloud background and the texture flicker along the bottom of the Temple. The inside textures were classic and understated. As I looked around inside, I felt overwhelmed by all the books in the shelves. They were all arranged neatly, like they had been left untouched for a long time. Water covers the floor.

I also got a chance to ask the artist some burning questions. :-) He was more than happy to answer them.


After the welcome sign, there's a room or orange with pentacles. Is the orange simulating a fire? Why are the pentacles or dream catchers there?
>>  When the visitor enters the computer screen at the pyramid, they walk into the virtual world. The orange room is the first burst of color the visitor encounters, a gateway to Second Libations. Walking into the room, the avatar suddenly drops through a phantom floor, now having passed the frontier, so to speak. Once fallen into the next level, which is also saturated with color and texture, I was hoping the visitor would experience a slight culture shock, like arriving in a new country.

The South Welcomer room is interesting. What kind of creatures are they?
>> I’m not sure which room you’re referring to. Perhaps you could show me? In general however, I could tell you that there are several types of bots represented. As bots had been created by their human users, they vary in appearance and function. I grouped together certain categories. The centaur bots as an example tend to take the role of content creators. The humanoid bots are most likely to be the workers carrying the buckets of water. The frogs are the least linear in their function. Like humans, they seem to have been programmed to simulate free will. Some of them assist the content creators and even become content creators themselves, while others apply themselves to destruction. The Scripter’s tower is prey to a type of frog fish creature whose aim is to swallow up the internet, thereby bringing an end to the virtual world. These frogs are feasting on the spiders, the very builders of the internet, the web. The frogs are unpredictable, due to their random programming.
    
While the exhibit may appear to have a dark side on the surface, I have planted various indications of light heartedness, and even humor through out the space. In all of my builds, I want the visitor to recognize something that feels familiar, and hopefully even comfortable regardless of the ‘storm’ all around them. I think the contrast is interesting and a mirror of RL.

Do you build your own sculpts and mesh?
>> Only a few of the simpler sculpts are mine. The rest by and large are made by SL sculpt creators, but I  rearrange them. I have found some very fine sculpts, such as the mannequins. They have enough body parts to allow me flexibility in building a pose. Even the toes are separate pieces. You may notice that I combine sculpts in new ways. After arranging a pose I created, I apply my own self made textures to the pieces to finish the composition and give it yet another touch.  I am very influenced by the Mannerist style of the Renaissance. The classical gestures of Balinese dance are just under the surface at times. This is typical of how I enjoy mixing Asian and European influences into my work. I’ve been doing this blending of styles in my real life artwork for some 20 years now.

Do you create your own textures? I love that classic, antiquated look and feel to them.
>> Thank you Victoria. The bulk of the textures are mine. There are a few exceptions, such as the library bookshelves on the pillars which I purchased in SL. The antiqued look I get is from blending together photos and/or drawings and paintings I do in RL, with the tools available on Photoshop. When I travel, I love to take pictures of interesting subjects.

I like the rehydrated animation. Did you create that yourself?
>> Isn’t that great! No, that was from a place called SLC. I’ll post the lm here if you’d like to check out their animations.  They have a great choice of unusual ones.

The only thing I animated in the exhibit is the centaur with the frog on its back in the pool at the Banquet of Artists. I used the Puppeteer tool for that.

Why do visitors need the Under Garments?
>> Ah, the visitors actually don’t need anything. I simply placed the whole outfit at their disposal if they wish to blend into the culture of the bots. It’s another example where I insert something fun into the experience. Some people prefer not, and they are certainly as welcome as those who do wear the costume.
After the Resuscitating Waters room, I ended up back at the Artist's Palette. Do you have time to show me how to get to Recipes for Water? Thanks.
>> Of course:) I have just finished writing the above, so please let me know when you’d like to get together, and I’ll show you how to go there. It’s in the very last room of the Banquet of Artists. Or if you want to try on your own, here are the directions: The Banquet of Artists is in the Temple (the huge building on dry land). After walking in the main entrance of the Temple, you face three doors. The far right one will take you there. Go all the way to the end of that labyrinth. Follow the path into the water. That is the room underwater where the centaur and frog are animated. Recipe for Water is the installation in front of the wall mural of a woman facing a fireplace. Please let me know if you would like some help finding it, or if you have more questions.
Thank you
Haveit Neox


taken by Victoria Lenoirre

Front of Temple of Bots courtesy of RazoRZ

This is a fabulous body of work by Haveit Neox and I told him so last night when I met him and talked to him for a short time. He is currently working on builds at two sims. Details can be found at his Picks, check it out!

Victoria being rehydrated by 2 bots. :-)
Please visit "Second Libations"! It will be on the LEA full sim until December 31st! Visit it inworld here!

Saturday, December 10, 2011

Grand Finale: UWA 3D Open Art Challenge & MachinimUWA IV - Sunday, 11th December 2011



The year-long University of Western Australia (UWA) 3D Open Art Challenge, with its $4,000 USD (L$1,400,000) prize pool, has attracted 858 entries by artists from 24 nations around the globe, with every continent but Antarctica being represented. The companion MachinimUWA IV: Art of the Artists, with entries relating to the artworks that have formed part of the UWA 3D Open Art Challenge, has seen 83 machinimas submitted by artists from Pondicherry (India) to Gdansk (Poland) to Kentucky (USA) to Buenos Aires (Argentina) and many more. Both these challenges come to a finale at 6AM SLT (or 10PM local time in Perth, Western Australia) Sunday the 11th of December at the 200-seat UWA-BOSL Grand Amphitheatre (Entrance 1, Entrance 2).

For the Grand Finale, 59 artworks have been shortlisted for the overall 1st prize of L$100,000, along with a further 24 for the non-scripted category. The 35-member international judging panel for the challenge was led by Professor Ted Snell, Director of UWA's Cultural Precinct, and Chair of the Visual Arts Board of the Australia Council for the Arts. Click Here for a full list of the members of the judging panel as well as the artworks in contention for the Grand Finale.

Leading up to the Grand Finale, AviewTV and Indy Radio will be hosting a review of the machinima challenge on the 8th, 9th and 10th of December at the same location.

The UWA 3D Open Art Challenge Gallery, curated by FreeWee Ling of the Unites States, will be open 24/7 in the lead-up to the event, and all are welcome to view the artworks prior to the grand finale (and also for at least a month after).

Click here to visit the UWA 3D Open Art Challenge Gallery to view the Grand Finale Artworks

Click here to attend the Grand Finale event at 6AM SLT, Sunday 11th December (10PM local time in Perth, Western Australia)

Click here for a list of the 83 machinima/videos that have been submitted to MachinimUWA IV: Art of the Artists

Click here for information on the machinima review event taking place on the 8th, 9th & 10th of December

*Note: clicking the first two links will prompt those who have not signed in to Second Life before to get a free second life account, where an avatar will be provided to you.

LUMIERE de l'Art Magazine (Pages 9 - 12)
Report on the Grand Finale in the West Australian Newspaper, 5th December 2011
Nocater Blog 
Pixie Rain
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MachinimUWA IV: ALL 83 Entries, Winners Ceremony 6am SLT SUN, 11th DEC L$20,000 for Audience Event

                                 
MachinimUWA IV: Art of the Artists,  which kicked off in June 2011 is heading towards its finale! 83 entries (all listed below, and all linked on AViewTV) have come in from around the world, including Mexico, USA, England, Italy, Brazil, Canada, Spain, India, Greece, South Africa, Germany, Venezuela, Poland, France, Australia, Portugal, Sweden & Argentina!

UWA would like to acknowledge the amazing efforts of the co-host of this event, LaPiscean Liberty (AViewTV) who is also a sponsor, alongside OPEN THIS END (directed by Cristina García-Lasuén (RL) /  Aino Baar (SL) International Curator, Art Writer, Founder & CEO of the group), who have sponsored the UWA Machinima events since MachinimUWA III (Click Here for Cisko Vandeverre's Show Reel of MachinimUWA III Winners). Special mention also to Taralyn Gravois and FreeWee Ling.

More than L$350,000 will be distributed to Machinima Winners at the winners announcements from 6am SLT, Sunday 11th December. This will be held in conjunction with the winners announcements of the Grand Finale of the UWA 3D Open Art Challenge.

WINNERS ANNOUNCEMENT CEREMONY 6AM SLT SUNDAY 11th DECEMBER
A special event will be held to announce the outcomes of the challenge:
Time & Date: 6am SLT Sunday, 11th December
Location: UWA - BOSL Grand Amphitheatre (Entrance 1, Entrance 2)
Show Kicks Off With THE PHOENIX EMBERS SHOWCATS with 'Gothica'

L$350,000 PRIZE POOL (Sponsored by Open This End, AView TV & UWA)
1st Prize - L$60,000
2nd Prize - L$40,000
3rd Prize - L$30,000
4th Prize - L$25,000
5th Prize - L$20,000
5 Special Awards - L$19,000@
Open This End Awards of Excellence - L$60,000 Prize Pool
Prizes for Audience Members - L$20,000

L$20,000 AUDIENCE PARTICIPATION EVENT
Win a Share of L$20,000, A Spot on the Official Jury for MachinimUWA V & Special RL Package
Deadline: Midnight SLT 30th November 2011
L$20,000 has been set aside for viewers who take part in a special participation event. We are asking everyone to watch the submissions and give us your TOP 10 machinima, in order of your preference (email jayjayaustralia@hotmail.com OR list them on a notecard to Jayjay Zifanwe - please put your name on the title of the notecard with the words MachinimUWA IV Audience Event).

The 3 participants whose order comes closest to the final order decided by the judging panel (as below), will win for themselves L$10,000, L$6,000 and L$4,000 each. The first prize winner will also be invited to be on the panel for MachinimUWA V and ALL 3 will receive in the mail a special pack that includes a copy of the book, '100 Treasures of UWA' which was produced for UWA's Centenary.

MACHINIMUWA IV: ART OF THE ARTISTS (83 entries)
(In reverse Klingon alphabetical order)

PENUMBRA CARTER - A Discreet Infiltration of Thought

CHIC AEON (Corvallis, Oregon, USA) - Shades of Gray

OONA EIREN & SAYZEE ISHTARI (London, UK) - Remote Control (ONE Machinima in 4 Parts)
PART 1 of 4

20 ENTRIES BY NICOLEX MOONWALL (New Orleans, USA)

JUDGING PANEL
Professor Ted Snell (RL) - Director, Cultural Precinct, The University of Western Australia

Yesikita Coppola (SL) - Official Machinimatographer for UWA 2011
FreeWee Ling (SL) - Curator, UWA 3D Open Art Challenge
Cisko Vandeverre(SL)  - Winner of the Original MachinimUWA
Laurina Hawks (SL) - Winner of MachinimUWA II
Kim Flintoff (RL) - eLearning Advisor, Centre for eLearning, Curtin University, Western Australia
Wagner James Au (RL) / Hamlet Au (SL) - Editor in Chief of New World Notes
Nazz Lane (SL) - Journalist and Author
Rowan Derryth (SL) - Art & Design Historian; Writer for Prim Perfect Publications
Dr. Phylis Johnson (RL) - Media Professor, Southern Illinois University, Author - Machinima: Aesthetics and Practice (a.k.a, Sonicity Fitzroy, SL Virtual Journalist)
Mal Burns (SL), Metaverse News Aggregator and Broadcaster

C.Steele (RL) - Lecturer, Humanities and Culture, "In Other Worlds: Art and Artists in 3D Multi-User Environments", York University, Toronto, Canada
Chestnut Rau (SL) - Journalist
Thirza Ember (SL) - Art Blog Writer
Pia Klaar (SL) - Machinimatographer and Winner of MachinimUWA III Viewer Event
Persia Bravin (SL) - Journalist, SL Media Producer and TV host
K. DaVette See (RL)//Suzy Q. Yue (SL), film diretcor, CEO Running Lady Studios
Naya Pinazo - Open This End Group Leader for  SL and Facebook
Lapiscean Liberty -  CEO of AView TV
Jay  Jay Jegathesan (RL) / Jayjay Zifanwe (SL) - Manager School of Physics/ Lead of UWA Virtual World Projects

News on MachinimUWA IV
On Caitlin Tobias Blog
Living in a Modem World
Kara's Korner
On New World Notes
Pixie Rain Blog
Chestnut Rau
More New World Notes
The Examiner

Thursday, December 8, 2011

MachinimUWA IV Review: Hosted By AViewTV & Indy Radio (8th, 9th & 10th DEC 2011)

Aview TV Team:  Petlove Petshop, Emo Wei, Lapiscean Liberty & Kinte Trill (L to R)

The MachinimUWA IV Review: Hosted by AviewTV & Indy Radio 8th, 9th & 10th December 2011

The MachinimUWA IV Review will be hosted by AviewTV & Indy Radio from Thursday 8th December through Saturday 10th December in the lead-up to the Grand Finale on the 11th of December.

UWA is grateful to LaPiscean Liberty the rest of the AviewTV team, Kinte Trill, Emo Wei & Petlove Petshop as well as both Indy Radio and TMUnderground for hosting this event.

Time & Date:
Day 1:  5pm – 9pm slt , Thursday 8th December 2011
Day 2: 5pm – 9pm slt, Friday 9th December 2011
Day 3:   8am – 12pm slt  Saturday 10th December 2011

Location: UWA-BOSL Grand Amphitheatre
(Entrance 1, Entrance 2).

This event is a review of entries to the MachinimUWA IV: Art of the Artists.  Every single machinimatographer who sent submissions in will be featured at this event! They will be watched and reviewed by various panel members.

THE INDY RADIO SITE WILL HAVE UPDATED INFO ON THE SCHEDULE. AS FOLLOWS IS A ROUGH SCHEDULE TAKEN FROM THE SITE:

Day 1:  5pm – 9pm slt, Thursday 8th December 2011

5pm - 6pm  slt Thursday 8th December 2011
Panelists: FallopianFedora, Petlove Petshop
Guest artists: TBA
1. HYPATIA PICKENS (Rochester, New York, USA) - Yeah 4:07
2. HYPATIA PICKENS (Rochester, New York, USA) - To Inhabit A House of Uneasy Chairs 2:02
3. SOPHIA YATES (Lancaster MA, USA) - A Virtual Reality 11:26
4. SOPHIA YATES (Lancaster MA, USA) -The Copper Beech Tree 1:54
5. TUTSY NAVARATHNA (Frenchman in Pondicherry, India) - Welcome to the Other Side 7:00

6pm - 7pm Thursday 8th December 2011
Panelists: Rachel, Petlove Petshop
Guest artists:Chic Aeon, Scooby Mode
1. CHIC AEON (Corvallis, Oregon, USA) - Shades of Gray 3:34
2. SCOOBY MODE (Lexington, Kentucky, USA) - Art is Dead 5:12
3. JAMESAIR - Between Lives 3:52
4. VERUCA VANDYKE (Arkansas, USA) - Dual  3:45
5. SPIRAL SILVERSTAR (New Orleans, LA, USA) - Futurism vs Art of the Future  4:37
6. SPIRAL SILVERSTAR (New Orleans, LA) -  The Aerie 4:07
7. SPIRAL SILVERSTAR (New Orleans, LA) - The Rhythm of Mood 3:06

7pm - 8pm Thursday 8th December 2011
Panelists: Magnolya Citron, Emmo Wei, Pooky Amsterdam
Guest artists: BERT JEDBURGH
1. GINGER ALSOP (Calgary, Alberta, Canada) - UWA Favourites for Jan 2011 8:09
2. GINGER ALSOP (Calgary, Alberta, Canada) - Liquidity 3:31
3. CONTESSA IDLEMIND (Canada) - Fragment of It's Art 5:24
4. BERT JEDBURGH (Mexico City, D.F., Mexico) - Treasure 5:49
5. BLEU OLEANDER (Phoenix, Arizone, USA) -  Better One, Better Two 2:45


8pm - 9pm Thursday 8th December 2011
Panelists: Harrison Heller aka Nefarious guy, Emmo Wei
Guest Artists: TBA
1. FRIDAY SIAMENDES (Calabasas,  California, USA) - Artwashers 4:20
2. CHIC AEON (Corvallis, Oregon, USA) - Shades of Gray 3:34
3. DAKI ARIES(Los Angeles, California, USA) - The Reality of Art 2:35
4. MOANA LITTLEBOOTS (Hamburgh, Germany) - Dante's Inferno13:41

Day 2: 5pm – 9pm slt, Friday 9th December 2011

5pm - 6pm slt Friday 9th December 2011
Panelists: Anim8tor Cathy, Keith
Guest artists: TBA
1. GLYPH GRAVES (Sydney, Australia) -Forest of Water 5:40
2. SOPHIA YATES (Lancaster MA, USA) - In Dreams  4:08
3. PENUMBRA CARTER  Wisconsin USA - A Discreet Infiltration of Thought 1:19
4. HYPATIA PICKENS (Rochester, New York, USA) - Love Prayer 4:21
5. MISO SUSANOWA (Ohio, USA) - CITY: An Immersive Experience 2:55
6. MISO SUSANOWA (Ohio, USA) - Daddy, Venomous Constrictor 4:00
7. MISO SUSANOWA (Ohio, USA) - Time As A Helix of Semiprecious Stones 3:45

6pm - 7pm slt Friday 9th December 2011
Panelists: Rachel, LIllylivers
Guest Artists: NicoleXMoonwall
1. EVIE FAIRCHILD (Washington DC, USA) - Intermission 6:12
2. NicoleXMoonwall (New Orleans) -  Sheets of acid
3. NicoleXMoonwall (New Orleans) - Waiting for 1:10
4. GLASZ DECUIR (San Sebastian, Spain) - Fragile 7:02
5. LALA LARIX (Gdansk, Poland) - 3112 2:56
6. IONO ALLEN (France) - Virtual Love 4:45
7. CECIL HIRVI (Citizen of the Universe) - A Placid Ocean of Uncertain Liberties 4:09

7pm - 8pm slt Friday 9th December 2011

Panelists: TBA
Guest artists: L1AURA LOIRE/ LORI LANDAY
1. L1AURA LOIRE/ LORI LANDAY (Cal, USA) - Transformation: Virtual Art on the Brink 4:13
2.SPYVSPY AEON (Lisbon, Portugal) - Qubit: Cognitive Distortion 3:56
3. GINGER ALSOP (Calgary, Alberta, Canada) - UWA Favourites for Dec 2010 6:28
4. GINGER ALSOP (Calgary, Alberta, Canada) - Aurora 3:44
5. BLEU OLEANDER (Phoenix, Arizone, USA) -  Art of Mind 5:05
6. BLEU OLEANDER (Phoenix, Arizone, USA)  - Bird Song Melody of Rememberance 4:18

8pm - 9pm slt Friday 9th December 2011
Panelists: Grouchobeer
Guest artists: TBA
1. BRACLO EBER (A  Little Town, South Africa) - Vito 11:33
2. LISAAIR - Questions, A Poem By LisaAir 1:50
3. ORMAND LIONHEART (Surrey, BC, Canada) - In Darkness Featuring Mommaluv Skytower 3:50
4. SODA LEMONDROP (Monterey, California, USA) - Inner Voice 2:46
5. HAVEIT NEOX (California, USA) - Exhibition 2:42
6. GIANNIS PIAGGIO (Athens, Greece) - Theatre of War 3:08

Day 3: 8am – 12pm slt, Saturday 10th December 2011

8am - 9am slt Saturday 10th December 2011
Panelists: Tom CarterGuest artists: TBA
1. ALESSIA VEGRO/DEMAYA (Padova, Venice, Italy) - UWA: A New Way 4:09
2. NAKOTO EXONAR (Milan, Italy) - Inferno 6:26
3. ALESSIA VEGRO/DEMAYA (Padova, Venice, Italy) - Revolution Life 4:29
4. ALESSIA VEGRO/DEMAYA (Padova, Venice, Italy) - A Place in the World 5:52
5. CARL VELDE (Naples, Italy) - The Artist's Mind 4:39

9am - 10am slt Saturday 10th December 2011
Panelists: Roger Strange-Burlong, Tom Carter
Guest artists: TBA
1. AIDEN WITRIAL (Munich, Germany)  - The Suicide Forest Infested by Harpias 2:34
2. YT RECREANT (Berlin, Germany) - Face the Cardinal Sin 4:06
3. SOPHIA TREFUSIS (Sweden) - Isolophobia 3:58
4. APMEL GOOSSON (Stockholm, Sweden) - Hello Many Worlds 4:06
5. FUSCHIA NIGHTFIRE (Dorset, England) - Art of the Artists 4:20
6. JJCCC CORONET (London, England) - Aerie 6:42

10am - 11am slt Saturday 10th December 2011
Panelists: Roger Strange-Burlong, Jake 
Guest artists:TBA
OONA EIREN & SAYZEE ISHTARI (London, UK) - Remote Control (ONE Machinima in 4 Parts)
1. PART 1 of 4 5:28
2. PART 2 of 4 5:58
3. PART 3 of 4 4:57
4. PART 4 of 4 4:45
5. PERSEPHONE  REQUIEM (Devon, UK) - In Search of Methusela 4:06
6. CORPHAELIA NINETAILS (Bristol, UK) - Farshore 3:45


11am - 12pm slt Saturday 10th December 2011
Panelists: Jake
Guest artists:TBA
1. URBAN STEAMPUNK (Esteio, Brazil) - Nightmares 9:01
2. URBAN STEAMPUNK (Esteio, Brazil) - Sad Robot 5:46
3. PALOMA BIGBEAR (Buenos Aires, Argentina) - Titilina's Playful Visit to UWA 4:07
4. PELON BEATON (Caracas, Venezuela) - The Explorer 4:35
5. PELON BEATON (Caracas, Venezuela) - The Mayans 4:29

* IMPORTANT: If your machinima is being shown at a timeslot that you are able to attend, and Kinte Trill (SL) has not maanged to contact you about it to appear at the time and talk about your machinima, please contact him urgently either inworld or via email (indyradio2011@gmail.com).

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Tuesday, December 6, 2011

UWA SKY SIM SERIES (DEC): Luna's "Endangered Species Zoo of Metamorphia"


The LEA FULL SIM ART SERIES, and 'little brother' UWA SKY SIM ART SERIES, is complete in December with LunaMetamorphia's "Endangered Species Zoo of Metamorphia". This will open from 6pm SLT on the 11th of December and lines up alongside the already critically acclaimed "Second Libations" by Haveit Neox.  

MESH ALERT: NOTE THAT THIS IS A MESH EXHIBIT AND YOU WILL REQUIRE A MESH ENABLED VIEWER

OPENS: 6PM SLT, 11th DECEMBER

This interactive zoo of endangered species includes the Geometic Tortoise (Africa), Douc Langur (Asia), Numbat (Australia), Resplendent Quetzal (Central America), Balkan Lynx (Europe), Karner Blue Butterfly (North America), and Maned Wolf (South America).  The zoo entrance is in the shape of a tiger's mouth with a maze leading you to each exhibit.  The exhibits would provide notecards on each species, plus there would be links to the Wold Wildlife Fund's website.
In LunaMetamorphia's Words:

When trying to decide what to propose for this exhibit, I asked a friend, "If you could create anything, even if it was something not possible in real life, what would you make?"  Her response wasn't exactly what I was going for.  It was, "I would help the animals."  At first, I dismissed it as not having answered the question.

I later returned to her answer and asked myself, "How can I use my 3D art to help real life animals?"  The answer I came up with was a 3D zoo of endangered species; with links to donate to the World Wildlife Fund.  I wanted to help the animals, not only by asking for money to help them, but also by providing an educational exhibit.  For this purpose, I chose species that are not widely known and I've included links to information about them.


This has turned into a rather large undertaking!  Consequently, not all the environment objects are my own creations.  Things such as plants and rocks may have been created by other Second Life residents.  The items that are my creations are mostly mesh, so you will need a mesh enabled viewer to enjoy this exhibit.


Finally, I wanted to ad an element of fun to the exhibit, so I set the zoo within a garden maze!  There will be a treasure hunt on the first day of the exhibit, where you can get some of my products for free, and a few visitors will also win some L$!


Where does this idea go from here?  Since I started this project, it has turned into something even bigger!  I'm continuing modeling more creatures and environments.  I will them be using Unity 3D to create a social media game called: repop.  In this game, you will be care for animals, breed them, and help repopulate the world with endangered species both virtually and in real life!  How will playing the game help in real life?  1% of the annual profits will be donated to the World Wildlife Fund. (I hope to increase the percentage, as the game's popularity increases.)  If you'd like to know more about this upcoming project, please visit:
http://repop-game.blogspot.com.

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Monday, December 5, 2011

UWA Grand Finale Reported in the West Australian Newspaper

West Australian Newspaper, 5th December 2011

The 5th December 2011 edition of the West Australian Newspaper carries news on the Grand Finale of the UWA 3D Open Art Challenge scheduled for 6am SLT Sunday, 11th December (10PM Local time in Perth, Western Australia).

The paper carried a photo of Gleman Jun's 'The Fragility of the Soul is not a Defect' as well as Scottius Polke's 'Dock Spirit' in the background of the smaller image.

The story, penned by Lyn DiCiero, Editor of the Artist's Chronicle (Western Australia's Arts Journal), can also be found online HERE.
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Saturday, December 3, 2011

Grand Finale: UWA 3D Open Art Challenge, SUNDAY 11th December 2011

The Grand Final the UWA 3D Open Art Challenge approaches

We will be announcing the Grand Finale winners of both the UWA 3D Open Art Challenge and MachinimUWA IV from 6am SLT on Sunday 11th December 2011 (10pm Sunday local time in Perth, Western Australia) at a gala event at the UWA-BOSL Ampitheatre. You can see all the artwork HERE anytime

Rowan Derryth's: The Loveliness of Virtual Art

OVERALL PRIZES & PRIZES FOR VOTERS
3 Lucky voters will win for themselves L$5,000, L$3,000 & L$2,000 respectively  + Special RL UWA packages posted out to you!

Overall Prizes: L$100,000 (1st),  L$75,000 (2nd), L$40,000 (3rd), L$30,000 (4th), L$10,000 (5th) and L$5,000 each for 6th - 10th.

Non-Scripted Prizes: L$15,000 (1st), L$10,000 (2nd),  L$5,000 (3rd), L$3,000 (4th), L$2,000 (5th) and L$1,000 each for 6th - 10th.

People's Choice Overall Prizes: L$15,000, $8,000 (2nd), $5,000 (3rd)

People's Choice Non-Scripted Prizes: L$8,000, L$5,000 (2nd), L$3,000 (3rd)

With thanks to our Grand Finale sponsors, MidnightRain Glas, Philip Vought, Patch Thibaud, Open This End, TheDove Rhode and UWA

FINALISTS FOR UWA 3D OPEN ART CHALLENGE OVERALL PRIZE (Click HERE for location. NC with Full list of artworks available at location also, or request direct from Jayjay Zifanwe or FreeWee Ling)

The 59 finalists for UWA 3D Open Art Challenge are located at the LM provided above. Here is a list of the works in the running (in reverse Klingon alphabetical order):

ONE OF THESE ARTWORKS WILL WIN L$100,000

1. FLY WITH THE WIND by Josina Burgess
2. FOR YOUR VIEWING PLEASURE by Miso Susanowa
3. THE GLOWING SERPENT by Ginger Alsop 
4. LAZER BALLS by Betty Tureaud
5. DREAM OF THE COLD SLEEPER by Typote Beck
6. IL PLEUT SUR MON COEUR COMME IL PLEUT SUR LA VILLE ("It's raining in my heart, as it's raining in the town") by Cherry Manga
7. TRAVEL IN THE SHADOW OF TECHNOLOGY by Anley Piers
8. PARANORMAL FROTTAGE by Misprint Thursday
9. THE ILLUSIONIST by Gleman Jun
10. LIGHT TOWER by Betty Tureaud
11. TURNING THE TIDE by Nish Mip 
12. CHOOSE YOUR BLOSSOM by Suzanne Graves
13. SYMPHONY IN THE BARREL OF A GUN by Arrow Inglewood
14. PLANET CENSORED by Anley Piers
15. STRANGE PLANT...UGLYNESS & BEAUTY by Claudia222 Jewel
16. THE RHYTHM OF MOOD - Lea Supermarine & Jarapanda Snook
17. DIGITAL GLOVE by Misprint Thursday
18. THE WILD WILD WORLD OF ILLUSION by RazorZ  & Olga Soulstar    
19. THE MINOTAUR OF CARTON by Typote Beck
20. ALICE'S ADVENTURES IN WONDERLAND by Cherry Manga 
21. SHATTERED by Ginger Alsop
22. THE FRAGILITY OF THE SOUL IS NOT A DEFECT by Gleman Jun
23. SPANISH BULL by Silene Christen
24. TROIS PETITS TOURS ET PUIS S'EN VA (Three little turns and it goes away) by  Josiane Sorciere
25. JUNGLE CHALLENGE by Dusty Canning
26. THE DOCK SPIRIT by Scottius Polke
27. ULTRA VIOLET by quadrapop Lane
28. THEATRE OF WAR by Miso Susanowa
29. VENUSTRAP by Claudia222 Jewell
30. ONE AND FOUR TIMEBOARDS by L1Aura Loire
31. UNE HORDE DE CORDES by Aristide Despres
32. 5x8 COMPUND CUBE by Wizard Gynoid
33. TIME AS A HELIX OF SEMI-PRECIOUS STONES by Miso Susanowa
34. THE HUMANICAL FROG by Lollito Larkham
35. HERE COMES THE SUN by Sledge Roffo
36. TV MORNING EXERCISES by Dusty Canning
37. PIUME DI PAVONE by Nino Vichan
38. DANGLING NARROW CHAIN DEMONSTRATOR by Emilin Nakamori
39. HARMONIES IN C GREAT (+) by Artistide Despres 
40. NOT EVERYTHING IS PLAIN BLACK & WHITE by Fuschia Nightfire 
41. LIVING FRACTAL by June Clavenham
42. THE MATTER OF IDEAS by Gleman Jun
43. THE SUPERHEROES BREAKFAST by Typote Beck
44. DOWN ON THE DATA FARM by Miso Susanowa
45. PETITE ETUDE SUR OLIVIER MESSIAEN by Artistide Despres
46. OMNIPOTENT by Pixels Sideways
47. THE CHASM by Oberon Onmura
48. EXCERPTS FROM REALITIES by Glyph Graves
49. THE ABANDONED DAUGHTER by Eliza Wierwight
50. YOU CAN'T TOUCH HEAVEN by paleIllusion 
51. AUTUMN by nexuno Thespian
52. THE CROSSING by Nish Mip
53. FANTASIA EN LA SOMBRA by Romy Nayar 
54. PRIMSCAPE DREAM by Sledge Roffo
55. 99% by Harter Fall
56. BLACK SHIRT by Misprint Thursday
57. IN DREAMS by Blue Tsuki
58. SWALLOWED UP BY THE CROWD by Fuschia Nightfire
59. L'IMPATIENCE by Josiane Sorciere



(Click HERE for location. A notecard with a full list of artworks is available at location also, or request direct from Jayjay Zifanwe or FreeWee Ling or email jayjayaustralia@hotmail.com)


The 24 finalists for UWA 3D Open Art Challenge Non-Scripted Prize are located at the landmark provided above. Here is a list of the works in the running :

1. THE COPPER BEECH by soror Nishi
2. LOSS by Gingered Alsop
3. MISS N by Suzanne Graves
4. DAUGHTER OF THE WIND by Fae Varriale
5. GECKO ON THE GEKKO by Yooma Mayo
6. SHATTERED by Ginger Alsop
7. THE FRAGILITY OF THE SOUL IS NOT A DEFECT by Gleman Jun
8. TRIBUTE TO GOYA by Silene Christen
9. MARIONETTE by Haveit Neox
10. HISTORY IN CREAM by Haveit Neox
11. FATA DANZANTE by Daco Monday 
12. SPATIAL by Sledge Roffo
13. SPRING BOX by Cherry Manga
14. TRUST by spirit Radikal
15. TUNNEL WITH LIGHT AT THE END OF IT by RazorZ
16. HURDLE by Corcosman Voom
17. BEHIND COLUMNS by Harter Fall
18. BIRDSONG by Cherry Manga
19. YOU CAN'T TOUCH HEAVEN by paleIllusion 
20. STILL LIFE by soror Nishi
21. 99% by Harter Fall
22. THE REVOLT OF THE MANNEQUINS by Silene Christen
23. USED PIECES by Secret Rage
24. SMALL PIECE OF HELL, The Suicide Forest Infested by Harpias by Rebeca Bashly


ON THE GRAND FINALE JUDGING PANEL ARE:
  • Sasun Steinbeck  -  Creator of the Art Galleries of SL list at http://sasun.info/ArtGalleriesofSL.aspx
  • Tayzia Abattoir (SL) Owner of  The Oldest Virtual World Art Museum in SL, curator of the Aho Museum & Arts Simulacra on the NMC Campus and Relay For LIfe of SL Event Chair
  • Lumiere Noir (SL) - Creator of the Ivory Tower Library of Primitives
  • Dr. Phylis Johnson (RL) - Media  Professor, Southern Illinois Uinversity, Author - Machinima: Aesthetics and Practice (a.k.a, Sonicity Fitzroy, SL Virtual Journalist)
  • Rowan Derryth (SL) - Art & Design Historian; Writer for Prim Perfect Publications
  • Persia Bravin (SL) -   Journalist and Media Producer (SL newspapers, magazines, radio and television)
  • Dr Carmen Fies (RL) - Second Life Lead: University of Texas San Antonio & UTSA Artspace
  • Apollo Manga (SL) - examiner.com Writer & Novelist
  • Jordan Whitt (SL) - Editor in Chief, ICON Lifestyle Magazine
  • Mariposa Upshaw (SL) - Curator - Ventura Art & Jardine; Officer, Arts Council of Second Life
  • Saffia Widdershins - Owner and Editor of Prim Perfect Publications
  • Ally Aeon - Mixed Media Artist & Designer, founder Aeonia Artist Group, creator/owner of the art region Aeonia
  • Lowell Cremorne - Metaverse Journal
  • Apmel Goosson - Scandinavian Author/Publisher
  • Merlina Rokocoko - Pirats Art Network
  • Newbab Zsigmond - Pirats Art Network
  • Velazquez Bonetto - CARP
  • Flora Nordenskiold - Nordan Art
  • TheDove Rhode - S&S Gallery OFA
  • Astarte Haalan - The Workhouse Gallery
  • Eifachfilm Vacirca - Art place d-oo-b
  • Chestnut Rau - Journalist
  • Zachh Cale - project Z
  • Taralyn Gravois - Tornado Gallery
  • Bryn Oh - Pioneering 3D Artist of Immersiva Fame
  • Mal Burns (SL), Metaverse News Aggregator and Broadcaster
  • Holala Alter - Representing OPEN THIS END, (University Philosopher in RL, writer and collector of virtual art) 
  • Stephen Goddard (RL) / Steveke Wulluf (SL) - Associate Director and Senior Curator, Professor of Art History, Spencer Museum of Art, University of Kansas; Curator of SL projects on the Spencer Museum of Art sim

along with the Main UWA panel who have been meeting monthly and have selected the works to be part of the Grand Finale:
  • Professor Ted Snell (SL) - Director, Cultural Precinct, The University of Western Australia (RL)
  • Jayjay Zifanwe (SL) / Jay Jay Jegathesan (RL)  - Owner of The UWA SL presence; Creator & Host of the UWA 3D Open Art Challenge; Manager School of Physics, UWA
  • Vyonne Walker (RL) -  Curator of Public Programmes, Lawrence Wilson Art Gallery
  • Len Zuks (RL) - Award Winning West Australian Sculpturist
  • FreeWee Ling (SL) - Curator, UWA 3D Open Art Challenge
  • Jenna Mead (RL) - Coordinator, Bachelor of Philosophy Degree Programme, UWA
  • Lyn DiCiero (RL) - Editor, WA Artist's Chronicle.
  • Will Langa (RL) - Journalist, Trove Interactive Arts Magazine

News on the Grand Finale
Lane's List
Kara's Korner
Living in a Modem World
Apmel Goosson Blog
Chestnut Rau
Temi Sirbu Blog
PJ Trenton Photo Collection of Grand Finale works 
Metaverse Journal

Thursday, December 1, 2011

Venezuela's Universidad Rafel Belloso Chacin @ UWA 3D Art Challenge


Students from the Universidad Rafel Belloso Chacin, Venezuela had been given a task by their lecturer Dr Doris Molero (Pionia Destiny, SL), as part of the English Language programme, to write a blog post about the UWA 3D Open Art Challenge Grand Finale Artworks. It is very pleasing to those running the challenge that this and other institutions around the world, such as York University have chosen to conduct aspects of their classes at the UWA Art Challenge galleries.

They were asked to consider the following questions:
1. What did you think of it? Take pictures of it.
2. Is this something that can be of help for your field of expertise? What are some of the applications you can see in your line of work?
3. Try to talk to someone attending the exhibition. Pick your favorite piece of art and send a message to the author asking about it. Take a picture of the piece and write why you liked it.
http://maps.secondlife.com/secondlife/UWA%20Winthrop/209/128/248

As follows are some of the interesting results of the students assignment:
Arlu
Mahou Marcano
Mariangela Boscan
Patz Elric
Claudia Flores
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Sunday, November 27, 2011

Tyrehl Byk and Cypress Rosewood's Performance at the LEA full sim!

Saturday, November 26th at 7pm SLT, Tyrehl Byk presented his one-time only particle effect performance. Live music was played by Cypress Rosewood, the best SL artist for Ambient music.

The particles were simply amazing. I loved how the effects would go behind Cypress and all around the theatre. You, the audience, felt like you were surrounded by the vivid, lushness of it all. It was definitely a grand spectacle!



Cypress's playing was just serene and well-matched to the mastery of particles from Tyrehl. The camera views at this show were strikingly different and quite fascinating. Your view was aimed around the theater area, unlike during Catharsis and Particle Phantasmagoria.


Cypress Rosewood
 This I think is one of the best effects of the night.


You can feel the intensity. All  the colors are vivid as they are startlingly bright and numerous. This was near the end of the performance. Just like in any symphony, the music builds to its climax and this I think was the climatic period of the night's performance.

This show was absolutely phenomenal, the crowning finale to end the November LEA full sim series! Tyrehl outdid himself and has exceeded expectations. Maestro, bravo...a thousand times bravo! Cypress's music was moving and so poignant. Thanks so much, Cypress! Bravo to you, Cypress!

Most of all, thank you to everyone at UWA and LEA for making all this possible!

So enjoy the art and have fun with whatever you do! =^.^=

APMEL & PIPPILINA take on Art @ UWA



Famed Swedish Blogger Apmel Goosson, has created a unique series of Machinima, 'Pippilina Takes on the Art', where Apmelina "Pippi" Slingshot looks at various artworks that are part of the Grand Finale of the UWA 3D Open Art Challenge. In the machinima above, Part 1 of this 10-part series, Pippi checks out Miso Susanowa´s FOR YOUR VIEWING PLEASURE

The rest of the series is linked below:

Misprint Thursday´s DIGITAL GLOVE
http://www.youtube.com/watch?v=Y_eBKJxq78U

Typote Beck´s THE MINOTAUR OF CARTON
http://www.youtube.com/watch?v=vJCpuUEnLf4

Claudia222 Jewel´s STRANGE PLANT...UGLYNESS & BEAUTY
http://www.youtube.com/watch?v=0Ul_uHPwjVE

Arrow Inglewood´s SYMPHONY IN THE BARREL OF A GUN
http://www.youtube.com/watch?v=q2SAQKv4VQw

Cherry Manga´s IL PLEUT SUR MON COEUR COMME IL PLEUT SUR LA VILLE
http://www.youtube.com/watch?v=ilnWqeup0PU

Aristide Despres´ UNE HORDE DE CORDES
http://www.youtube.com/watch?v=S-ALE6WqYZ0

Blue Tsuki´s IN DREAMS
http://www.youtube.com/watch?v=GaSJdYuNdmA

Gleman Jun´s THE MATTER OF IDEAS
http://www.youtube.com/watch?v=Fx5C25bG8UE

Sledge Roffo´s PRIMSCAPE DREAM
http://www.youtube.com/watch?v=8zRwGR9f_Ms

Grand Finale Artwork features on Scruplz Magazine

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One of the Grand Finale artworks (99% by Harter Fall) features in the November issue of Scruplz Magazine. Beautifully written. PAGE 27 Onwards.

Or click here
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Friday, November 25, 2011

Launch of a UWA Treasure: The Somerville Auditorium

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On the morning of the 23rd of November 2011, UWA's Somerville Auditorium was officially launched in virtual space by Jay Jay Jegathesan, Manager of the School of Physics (Jayjay Zifanwe in SL). Created by Sharni Azalee (of Western Australia) with assistance from Marcus Inkpen, this makes it the 12th of the 100 Treasures from UWA to now be present on UWA land in Second Life.

The Somerville Auditorium plays host every year to the Lotterywest Festival Films as part of the Perth International Arts Festival, as such, the launch of the Somerville in Second Life was christened by the screening of a selection of machinima that have formed part of the growth and development of UWA in virtual space. The very first Machinima shown at the Somerville (SL) was Bert Jedburgh's October Round Winners Machinima of the UWA 3D Open Art Challenge. Ironically, it will be the last of the monthly winners machinima that have been created over the past 2 years for the UWA 3D Art Challenges (as the monthly challenges evolves to something else).

Those attending the launch were also treated to a most incredible show of light and magic amongst the Norfolk Bay Pines, by the wizard behind the wonders of Catharsis, Tyrehl Byk.

Other machinima playes included Cisko Vandeverre's SEEK (winner of MachinimUWA), Bradley Dorchester's Art of the Artists (joint-winner of MachinimUWA II), Tutsy Navarathna's Journey Into the Metaverse (joint-winner of machinimUWA III) and Kobuk Farshore's Requiem (MachinimUWA III Award Winner).

2011, 2012 & 2013 are  centenary years for the University of Western Australia, and MachinimUWA V, which will be held in 2012 will be in honour of UWA Centenary. A theme will be selected loosely corresponding to the centenary, with a rule being that at least one of the 100 Treasures of UWA has to feature in the Machinima.


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Wednesday, November 23, 2011

UWA 3D Art Challenge on Metaverse TV Live!

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Metaverse Live #3 from Metaverse TV on Vimeo.


On the 22nd of November, Jayjay Zifanwe (Jay Jay Jegathesan, Manager, School of Physics UWA) was invited to a panel discussion on Metaverse TV live, hosted by Mal Burns & Dousa Dragonash where the conversation ranged from Facebook to Holodecks to Linden Endowment for the Arts and the UWA Art and Machinima challenges.

The 35 minute mark onwards is where the focus shifts to the upcoming Grand Finale of the UWA 3D Open Art Challenge and the winners announcements for MachinimUWA IV: Art of the Artists.
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Please vote for your top 10 for UWA's 3d Open Art Challenge Finalists!

Hey all! I just got done voting . Call me crazy, but I looked at every single one of them on the notecard FreeWee and Jayjay are handing out tonight. There are 59 3d Open Art Finalist pieces and 24 Non-scripted pieces. I'm fairly certain I saw them all! :-)

Details and Links Here

I'm a little tired but very proud of myself. I love art and all the works I saw tonight were very well rendered. I was biting my nails and tapping my forehead  trying to decide which ones to put in my top 10. It was hardest for  the Open Art category, the one with 59 pieces! The Non-scripted was slightly easier, but I've probably said this before....I like them all! And I'm not just saying that!

The artists in SL are truly amazing. I've had the great pleasure of talking to some of you and seeing your galleries and I really enjoy it. It brightens my SL experience. I really want to thank you for that. Since joining SL, I have always been a great admirer of the art in SL. It is so very remarkable.

I urge you all to vote!

You'll see art from Cherry Manga, Miso Susanowa, Soror Nishi, Nish Mip, Dusty Canning, Wizard Gynnoid, RazorZ, Josiane Sorciere, Aristide Despres, RazorZ, Haveit Neox, and many more!

Let's all come vote and show our support for these fabulous artists and persons in SL! Most of all, thanks Jayjay, FreeWee, and quadrop for making all of this possible and so organized. It is terrific what they do.

And don't forget to catch some of Tyrehl Byk's performances! This man is amazing....his shows are like nothing you've ever seen. He blends color, light, and pictures in a masterful way. You have to see it!

A scene for Tyrehl's Particle Phantasmagoria
Take care all! And to those in the United States (like me), Happy Thanksgiving!

Saturday, November 19, 2011

Bert Jedburgh's Machinima of October Winners: UWA 3D Open Art Challenge

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The brilliant Bert Jedburgh, brings us the last of the official monthly machinima of winners for the UWA 3D Open Art Challenge!

Do participate in the Audience participation event for machinimUWA IV, and the People's Choice Vote for the Grand Finale of the UWA 3D Open Art Challenge. Both of these close on the 30th of November, with the Grand Finale event taking place from 6am slt on Sundat, 11th December.

In Bert's words:
Artworks in order of appeareance:

- "Black Shirt" by Misprint Thursday
- "In Dreams" by Blue Tsuki
- "99%" by Harter Fall
- "The Revolt of the Mannequins" by Silene Christen
- "Used Pieces" by Secret Rage
- "Small Piece if Hell, The Suicide Forest Infested by Harpias" by Rebeca Bashly
- "Second Libations Preview" by Haveit Neox
- "AERO1" by Simotron Aquila
- "Two of Three Uneasy Pieces (PT II)" by Eliza Wierwight
- "History of Falls" by Anley Piers
- "Within the Waves" by Nish Mip
- "HL'ADANIE" by Corcosman Voom
- "The Wild Wild World of Illusion" by RazorZ & Olga Soulstar
- "Big Winter by Miso Susanowa

Special thanks to Martin Schweiger for Orbiter
http://orbit.medphys.ucl.ac.uk/

To David413 for the Shuttle Fleet V. 4.3.
http://www.orbithangar.com/searchid.php?ID=3730

And to the National Aeronautic Space Administration (NASA) of the United States of America
http://www.nasa.gov/

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Thursday, November 17, 2011

Victoria Lenoirre Explores ~(Not a Knot) and The Forest

Hi there! Have you seen Tyrehl Byk's ~Not a Knot exhibit at the LEA full sim and RazorZ's Forest at the UWA Sky Sim? If you haven't, you definitely should! These are the showcase 3d galleries this month only!


The Entrance to ~(Not A Knot)

Here I am standing in the foyer in front of the Transport Curtain. There are arrows on the floor pointing to it, for easy finding. And next to the curtain you should see a bulletin that says "touch" as you can see in the snapshot I took. Click on that for a performance calendar. And to the right of the calendar is a Transport Curtain to the Horizon Theatre where you can view Catharsis, a spectacular performance of particles, light, and more. You don't want to miss it!

Once you click to transport, you should find yourself on a stone terrace. To your right you should see a knot, a brown knot...called a rope knot. Click the knot for viewing instructions. You will get a notecard that explains what settings are best to use when exploring the body of work by Tyrehl. For example, you should turn off ambience and turn sounds to the max. Tyrehl has some animals sounds and voice clips.

Outward Look

Fire Extinguisher Area

This area which I captured above was one of my favorite spots. The sound of the fire in the torch sounded so  real and so loud, especially since I changed my settings as Tyrehl instructed in the notecard I got as I landed on the  terrace.

Here's the interview I sent him:

Why is this called ~(Not a Knot)?
I recognized those symbols from logic, Formal Logic.
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The name serves to highlight the idea that symbolic communication (primarily language based communication) is a landscape trapped and then sealed by the chains of people's assumptions and expectations.  When communication is unclear, all falls to confusion, anger, and/or frustration.  A common myth is that words hold power.  Words can only point at places where the meaning (power) resides.  If that destination is absent, the words themselves are signposts pointing nowhere.
================================
Why did you choose to build a forest?
===============================
Is it really a forest that exists floating in unsupported space, ungrounded, and without roots?  Are you consciously aware of this characteristic while wandering the space?  If not, why not?
==============================
Water and fire seem  to be fundamental for this work. Are you referencing the elements: earth, wind, water, and fire?
==============================
The ~(Not-A-Knot) construct is non-corporeal in nature.  The elementals that you mention are referenced from your memory  and the words point at things that are corporeal at their most fundamental level.  Why do flammable and  inflammable point at the same thing, while finite and infinite do not?
=============================
Interesting choice of sound bytes, especially the one about Elvis. It seems to emphasize the feeling of isolation and separateness. Is that the feel you were going for?
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Actually those choices (Elvis has entered/left the building) were nothing more complicated than humorous signals indicating that the artist has entered, or has left  the environment at the start and finish of a performance period.  I do have an obscure sense of hurmor sometimes.  :)
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Why do you have the Vietnames food takeout box in the sim? It seems incongruous to the surroundings.
==============================
If that was the only thing you found to be incongruous, then I’m almost certain you did not see everything in the space.  This is not a build which is likely to reveal all of its substance in a single brief visit, nor is it something that will unfold the same for a person wandering along, vs. traveling with a group of people, or experiencing it during the times I am installed at the piece performing.  It is easy to assume that it is mostly just a lot of pretty landscape, but that is just the surface. Many things can be touched / sat upon to reveal layers that are not apparent at first glance.  Truth is rarely superficial, and many times it is quite elusive and often times people are quite simply too pressed for time, or too impatient to look beyond surfaces.  If you like, I could set aside some time to guide you around in more depth.  Unfortunately, this is not an easy piece to apprehend, and it is quite likely that only a small fraction of people will uncover all of its subtle nuance.
===================================
I love how the terrain is rough. One has to walk up and down. And sometimes, you have to turn around because you can't walk any further. What's the message there?
=================================
How many people do you know who “escape” into Second Life as if it is some sort of refuge that they believe should be “easy” and “comfortable” all the time?  Why do people refer to their off-world experience as “real life”, with the implicit expectation that what occurs in Second Life is somehow NOT real?  Why don’t those people see the lack of truth in that belief?  Why would a person be surprised to discover that in-world experience has its own set of challenges and that not all things are easy and inconsequential?
If you'd like me to guide you around a bit, let me know when and I'll make arrangements to meet you.
Thanks for your interesting questions.  I'm sure I've probably raised as many new ones as I've answered.

Thanks for answering my questions, Tyrehl. Give it up for Tyrehl Byk! Fantastic creation!
Additionally, the UWA Sky Sim features RazorZ's Forest. You should see it. RazorZ gave me a personal tour. I liked the scenery, the sound effects, and of course....the animations.

View from Above
This was taken with regular windlight settings. RazorZ has a notecard with recommended windlight settings so the scene will look very different and more amazing!



Flying back and forth over a "Real Water Pond"
Above, I have included a snapshot of my favorite aspect of the sim, I loved the flying animation as well as the sounds I heard around me. Listen carefully. What does it sound like to you?

Below is an interview I had with RazorZ:

So where is this forest that you based your exhibition off of?

There is no particular forest in real life that my work is based on.  My real life work is wood sculpture, tree surgery & landscaping.  And I pass by, & work in & around forests, glens, rivers & meadows all the time & I feel that this does inspire & connect me to the natural world, perhaps more than others.  I joined second life to further my study of sculpture & take it into 3D modeling, so I approached everything from this background.  After a few months of exploring in Second life & going to classes, learning.  I built my 1st large build, which was a fractal garden set in a 20x20x20 box.  I was exploring the link between Fractals & there equations in a digital form & how they relate to the real natural world.   That piece, (The Order of Fractals in a Digital World) went on to win a Peoples Choice award, and is currently displayed in galleries now.  There have been various updates & expansions on this project since then, & I entered another Mega Prim version (Mega Fractal Jungle)of this to UWA in August 40x40x40, which was more of a blend of real life pieces & virtual fractal abstraction. 
On the strength of all that work, Jayjay asked me to do the Sky SIM at UWA, with this 'Forest Theme'.  And now that I am working on it, it is taking a new direction.  You will have to come see it finished to understand what that is.

What are some techniques that you like to use to add depth or contrast to your work?

I have learnt about using shadow prims over the last few months & showing light & shadows is the best way to highlight the best parts & add depth & contrast.  But ever since I started building in SL, I have tested my builds by walking through them in 'Mouselook'.  This gives great view to explore how immersive a piece is, and allows me to adjust things to make it ideal & aesthetically  & ergonomically suitable for the environment.  I also like to use a lot of colour in my SL Art as I find others with more 1, 2 tone spectrum a little drab & depressing.

What do you love most about forests?  Did you try to instill that feeling in this body of work?

I adore the magical enchantment of forests in general.  Being in a place & feeling that connection to nature makes us realize that the world around us is more vast & powerful than anything we can create ourselves.  Connecting to this natural environment makes us all feel better & more relaxed & is something deeply embedded in the human psyche'.  So yes,  I do try to instill that feeling in my work & communicate it through this virtual world.
Did you use any experimental methods you haven't used before in previous builds?

I have been experimenting with Rez target scripts & Die on timer scripts over the past month or so & learning how they work.  I used this on my Wagon piece in October to throw the Barrel & Box out the back.  And I wanted to script my Unscripted piece, which was photographs of nature set on Flexi prims, with a gradient stepping on the transparency levels.  To use that script,  would of allowed me to actually make the Pictures, Photos on the Prims, Fall Over!  This occurrence happens in nature, from the leaves falling, branches breaking & falling in the wind & whole trees too.  Even the flow of water falls with gravity!   So I will be continuing my study into this & try to use it in my Forest build at UWA Sky SIM this month, November. 

Thanks, RazorZ for answering my questions! More great work from RazorZ!
So check out these two sims. They are fantastic and simply phenomenal. And don't forget to see Tyrehl's Catharsis and Particle Phantasmagoria. You'll be delighted out of your senses! Umm....well maybe just blown away. You need your senses. :-) Definitely keep an eye out for RazorZ's work. He may be a new artist in SL, but his stuff is quite impressive. Don't just take my word for it!

Enjoy  the art and have fun!