Sunday, January 5, 2014

LEA FULL SIM ART SERIES (JAN): Gem Preiz's 'A Cathedral Dreamer'



The Jan 2014 round of the LEA FULL SIM ART SERIES sees Gem Preiz bringing us 'A Cathedral Dreamer'.  A full list of the Series 3 offerings for the LEA FULL SIM ART SERIES can be found on the blog: LEA FULL SIM ART SERIES (click here for full year schedule).

GRAND OPENING: Monday, 6th Jan @ 2 pm SLT
LOCATION: HERE ON LEA 6 


COVERAGE
http://modemworld.wordpress.com/2014/01/05/fractal-dreams-in-second-life/
http://zikiquesti.blogspot.fr/2014/01/a-cathedral-dreamer.html
http://karasecondlife.blogspot.fr/2014/01/lea6-cathedral-dreamer.html
http://echtvirtuell.blogspot.fr/2014/01/lea-full-sim-art-serie-fur-januar.html
http://honourmcmillan.wordpress.com/2014/01/06/i-hate-writing-titles-just-go-see-this-in-second-life
http://quanlavender.blogspot.de/2014/01/cathedral-dreamer-guided-tour-by-gem.html


"A Cathedral Dreamer" in the words of  Gem Preiz :

Introduction

Welcome

Above all, this project is an opportunity to exhibit my most recent fractal creations.  I hope you will like them and that they will lead you to the imaginary  universes which they enable me to visualize.  I have staged them in environments which aim to give them meaning and to evoke thoughts and concerns which are important to me.  However, I am not a good builder, so I hope you will forgive me for my clumsiness. 

I would like to thank the LEA committee for having granted me this Sim, as well as my friends who have encouraged me throughout this work and, in particular, my friend Keltyana for the help she gave me by decorating the East Wing.  A very special thanks to ArtBlue for the continuation which he intends to give this creation. 

The fractal works exhibited on the Sim will be visible in my new gallery in Timamoon Arts as per the opening date

Synopsis

The Sim consists of four exhibition halls served by a central square where visitors arrive.  I recommend that you respect the order of visit as set out below.

The central and empty square is a kind of crossroads symbolizing the choices which each of us inevitably has to make about the various attitudes towards Life, the world and other people, and the halls represent my own experience of it.

The East path is invaded step by step by vegetation and leads to Hall 1. The water reigns in it as Life, evoked by a submarine world which auto-generates and in which Mankind is almost absent.  It is the domain of the present and permanency at the same time.  It is also the evocation of the contemplative attitude of Man before Nature. 

The West path, sprinkled with garbage, leads to Hall 2, which looks like an old, abandoned hangar, populated with jailed creatures.  Fractals evoke the frantic human activity through constructions - the immense scale of which is sometimes beyond belief - but which are all doomed to decay, destruction or of being forgotten.  Evocation of the human society which takes, in its whirlwind, the individuals who are the actors and the slaves. 

Between the former two lies the path to the North - to the Dream, ambitions, projects, future: the Dream which brings hope and enthusiasm but also hides the risk of disappointment.  Twenty-four sculptures with a look of resignation line the path on both sides and warn the creator, discourage him and make him doubt, without stopping his journey towards Hall 3.  

There, a fresco representing a fractal cathedral displays its gigantic structure under the eyes of twelve characters who discover the various aspects thereof.  Twelve reactions in front of the crazy project of a creator who will never see his dream materialize. 

Finally, the path to the South, the reality of which fades step by step, as it leads to Hall 4, a hall which I wanted to be made of lights and pure lines - beyond Time, beyond the world and beyond human activity.  A universe of pure concepts which evokes the domain and the activity of the spirit, and which everyone will fill with one's own faith. 

Youtube version with music

There is no music on the Sim but the installation can be found in 4 parts on YouTube, in small musical slides :

Hall 1 : http://www.youtube.com/watch_popup?v=AAtorkdhMQ0
Hall 2 : http://www.youtube.com/watch_popup?v=k2raOvKYVXM
Hall 3 : http://www.youtube.com/watch_popup?v=eNzbyYSFeE0
Hall 4 : http://www.youtube.com/watch_popup?v=5VqlQO9H2pM
(insist twice if it pretends the video to be unavailable)

The Settings used in the movies are respectively : 

Hall 1 : Places Las Lagunas
Hall 2 : Places Pathfinder 
Hall 3 : Raymond's Brighter day
Hall 4 : Midnight

But you may choose any settings you prefer for the visit of the installation

Enjoy ...


Gem Preiz: Short Bio
French fractal artist exhibiting on SL since september 2012. 
Facebook :
https://www.facebook.com/gem.preiz

Main exhibitions on SL :
- Gem's own gallery (sep. 2012) : Universe
- Hotel Chelsea (oct. 2012) : Waste
- Guild of Lys Noir (oct. 2012) : Science and Future
- Aneli's gallery (nov. 2012) : Heaven and Hell
- ArtEdLand (nov. 2012) : Planet Artwork (digital creations)
- Art Garden (jan. 2013) : A journey through color
- Guild of Lys Noir (jan. 2013) : Temples
- Timamoon arts (fev. 2013) : Imaginary worlds, followed by Time Whitnesses
Angelwood Bay art center (fev. 2013) : Chromatic retrospective
- Somnium gallery (mar. 2013) : Order and Disorder
- Gem's own gallery (apr. 2013) : Journey to a fractal space 
http://www.youtube.com/watch_popup?v=DM9f5GlP8TA
- Two shores art gallery (may. 2013) : Myths
- LEA (oct. 2013) : contribution to the Gaia Theory Project
- Timamoon arts (oct. 2013) : a simple trip into complexity
- The Mavin Tinker Gallery (nov. 2013) : Fractal paintings
- Angelwood Bay art center (nov 2013) : Cities of dreams

.

Monday, December 30, 2013

DECEMBER LEA 6 Review by Victoria Lenoirre

Hey UWA art enthusiasts!

This wonderful month of December on the LEA 6 Full sim is a creation by Giovanna Cerise, Fisicofollia. It opened to the public on December 16th at 1:30pm SLT.

Her work this month is completely abstract. 
Fisicofallia landing area


Fisicofollia refers in a free way to the futurist theater and especially to the futuristic setting, drawn by Prampolini, Balla, Depero and of course Marinetti.

It is designed as a multi-dimensional performance space, in which light and shadow, color and movement are the protagonists. The scene expands to create a multiplicity of perspectives in a continuous emotional tension.


Lines, planes, shapes and colors combine alluding to an invention related to childhood and madness.


The visitor can interact with the environment simply going through it, resulting in different visual impressions. It is recommended to activate the sound, to catch even the auditory sensations in the scene.


I looked up the names (on wikipedia) and here are brief facts about the artists Giovanna mentioned: 

Enrico Prampolini was a futuristic artist from Italy.  His style of painting is semi-abstract to full abstract and he worked in the field of stage design. 

Giacomo Balla was an Italian artist whose work was Futuristic. His pictures capture light, movement, and speed.

Fortunato Depero was a Italian futuristic artist who created toys, tapestries and furniture. 

Filippo Tommasso Marinetti wrote the Futurist Manifesto. Marinetti said  "Art, in fact, can be nothing but violence, cruelty, and injustice." 

To view this sim I found it helpful to cam out, making sure my draw distance was set to 400m or so. If your computer can take it, extend it all the way to 1024 m. Panning your camera view around is also a great way to experience this sim. 




As you walk around, what do you notice about your environment? 

Please do remember to allow sound to play. How does the sound make you feel? The sound was like a dull drumming noise like the beating of a heart or the beating of a drum. There would be a few beats, a pause, then the beating would resume and so on. 

I notice the many shapes, textures and colors scattered all about the sim. The arrangements show movement. You can see light. There is height, magnitude, and magnificence around you when you visit. The odd green could portray how insane persons have a different sense of color than the sane persons. 

This build must have taken a lot of time. Do you see a lot of stairs? I think this sim is full of possibilities and potential...those that are in our own lives. We move along as life moves us. Each year brings new advances in technology and medicine as well as new disadvantages. Are you ready for it or will it make you go crazy?

I think I see mountains, those white jagged structures. You can walk through everything. I think this shows that nothing is impossible to overcome or get through. Our minds are where doubts about the future come from. We can be our own weakness or our own strength. The future is ours. It is up to us what we do in the days and years ahead.



Happy New Year everyone! This is a most fitting masterpiece to get us to consider the future.

Come see it now at LEA 6!

Have fun and enjoy the art!

Victoria Lenoirre




Sunday, December 22, 2013

Tutsy, Erythro & Vilvi Top Machinima Section of WD Sci Fi Challenge

The Machinima portion of the inaugural WD Project: Sci-Fi Film Challenge (Australia) 2013 saw some amazing works come in from some of the finest machinima creators on the planet, but once again, the sublime Tutsy Navarathna, took top spot (AUD 750) with his  remarkable 'The Residents', a machinima exploring worlds upon worlds. Erythro Asimov's 'Looking Around' won out in a close battle over Vilvi Rae's 'Re:Vive' and Fuchsia Nightfire & Blindboy Bumbo's 'Growing Robots' for 1st, 2nd and 3rd runners-up, with AvaJean Westland's 'Centuries Past', rounding out the top 5. AvaJean also won the UWA Centum Special Prize along with Glasz DeCuir's 'Misgiving'. Arrival by Cinestudios was adjudged the best film overall taking out the AUD3,000 top prize. A Full list of winners can be seen on the Screen My Shorts Facebook site. This challenge comes to us curtesy of WD (S.E. Asia Ltd) and Screen My Shorts Inc. in association with UWA for the machinima position of the challenge.


TUTSY NAVARATHNA'S 'The Residents'


  c
ERYTHRO ASIMOV'S 'Looking Around'



VILVI RAE'S 'Re:Vive'



FUSCHIA NIGHTFIRE & BLINDBOY GUMBO'S 'Growing Robots'



GLASZ DECUIR'S 'Misgiving

 
AVAJEAN WESTLAND'S 'Centuries Past'



Sunday, December 15, 2013

LEA FULL SIM ART SERIES (DEC): Giovanna Cerise & Fisicofollia





The Dec round of the LEA FULL SIM ART SERIES sees Giovanna Cerise bringing us 'Fisicofollia'.  A full list of the Series 3 offerings for the LEA FULL SIM ART SERIES can be found on the blog: LEA FULL SIM ART SERIES (click here for full year schedule).


GRAND OPENING: Monday, 16th Dec @ 1.30 pm SLT
LOCATION: HERE ON LEA 6 


"Fisicofollia" by Giovanna Cerise :

Fisicofollia refers in a free way to the futurist theater and especially to the futuristic setting, drawn by Prampolini, Balla, Depero and of course Marinetti.

It is designed as a multi-dimensional performance space, in which light and shadow, color and movement are the protagonists. The scene expands to create a multiplicity of perspectives in a continuous emotional tension.


Lines, planes, shapes and colors combine alluding to an invention related to childhood and madness.


The visitor can interact with the environment simply going through it, resulting in different visual impressions. It is recommended to activate the sound, to catch even the auditory sensations in the scene.


Opening:

Monday, 16th December 1.30 pm slt.

http://maps.secondlife.com/secondlife/LEA6/105/16/21

Tuesday, December 3, 2013

A UWA 3D Creation Challenge: What Makes Us Human (L$268K Prize Pool)





A UWA 3D Creation Challenge:
What Makes us Human?

UWA Encourages you to Create a Model, Animation, or Simulation that reflects What Makes Us Human at a Cellular, Organ or System Level

December 1st 2013 – February 28th 2014

Prize pool: L$268,750

Open to Everyone

You be the teacher!
Models that simulate and models that stimulate! Your models can be interactive!Imagine riding a blood corpuscle through a three storey high heart, watching from “inside” the brain as an aneurysm bursts (a “stroke”).

OVERVIEW
“What Makes Us Human?” is an event run by UWA and sponsored by the School of Anatomy, Physiology and Human Biology as well as the School of Physics. We encourage you to create a model, animation or simulation that reflects what makes us human at a cellular, organ, or system level. We encourage you to create fairly accurate or representative creations or models that can be used for teaching. The aim is to enable others to learn anatomical, histological, developmental and/or physiological concepts about the human body from your work.

Entries can be submitted anytime between the 1st of December 2013 and the 28th of February 2014. Entries should have no more than 300 prims. There is no limit on the number of entries you can submit. Entries will be displayed at the UWA Virtual Gallery.

HOW TO ENTER:
Fill out the Creator's Notecard form (available from the entry drop box, or create a new notecard with your name, the title and description of your entry, a bried bio (optional) and your rl city location (optional)) and include it with your entry. Be sure to include your name and the name of your entry in the filename of the notecard.

Place the model in the contest entry receiver at UWA Gallery HERE http://maps.secondlife.com/secondlife/UWA/64/132/250:
  • Select your item from inventory while holding down the CTRL key
  • Drag the file from your inventory to the contest entry billboard prim.
  • The outline of the billboard should turn red. You may then release your mouse button and your entry will be deposited. 
  • Do the same with your Creator's Notecard. 
  • Mod/copy perms are appreciated, so entries can be displayed via temporary rezzers. This will allow for a greater number of prims/land impact for individual entries, if mod is not possible copy is adequate
If you have problems with the receiver drop the model into the inventory of FreeWee Ling (UWA Curator of Arts) or Jayjay Zifanwe (Jay Jay Jegathesan: UWA in Second Life Founder & Lead) along with a note card stating the name of the model/animation/simulation and the creator.

SUGGESTIONS
Histology (convey the microscopic structure of human tissues)
Nervous System: What are the various representations of different types of neurons?
Integumentary System: What are the structural differences between the layers of epidermis (skin)?
Muscular System: Examine structural differences and/or similarities between skeletal, cardiac, and smooth muscle cells.

Anatomy (convey the gross structure of human body parts) & Histology
Embryology & Foetology: What are various stages of embryonic and foetal development? Perhaps look at the transformation from embryo to foetus.

Anatomy
Skeletal System: What are the components of the human skeleton?
Present the anatomy of various types of joints.

Physiology (convey the processes that enable the human body and its components to function):
Nervous System: What are some of the neural pathways that enable us to perform day to day cognitive and motor functions?
Circulatory System: How does blood circulate through our body to meet the metabolic needs and maintain the normal function of cells/organs/and bodily systems.

Anatomy & Physiology
Circulatory System: How does the heart operate, and what are its different chambers and valves?

Histology, anatomy, and physiology are disciplines that go hand in hand. It is only natural that you may construct entries that draw on more than one of these disciplines in order to facilitate the learning of concepts.

Furthermore, you could also think outside the box. You can portray/convey the difference between normal features and functioning, and the abnormal or dysfunctional.
Other topics could include representations of anatomy, physiology and histology pertaining to the following systems: Digestive, Endocrine, Exocrine, Immune,  Lymphatic, Reproductive, Respiratory, Urinary, Visual

PRIZES:*
1st L$81,250 (~$330 USD)
2nd  L$62,500 (~$255 USD)
3rd  L$37,500 (~$150 USD)
4th  L$18,750 (~$75 USD)
5th  L$12,500 (~$50 USD)

Anatomy Special Prize: L$18,750 (~$75 USD)
Histology Special Prize: L$18,750 (~$75 USD)
Physiology Special prize: L$18,750 (~$75 USD)

Total Prize Pool = L$268,750 (~$1,090 USD)
*(Prizes will be awarded in Linden Dollars. US Dollar equivalents are shown for reference.)

Contest Entry Rules (ESSENTIALS):
  • By submitting an entry, you agree to allow the University of Western Australia to use your model/animation/simulation for teaching and learning purposes, and for promotion of UWA's programs.
  • Maximum land impact for any entry is 300. Mod/Copy perms are appreciated so we can rez/remove entries on demand, however, if mod is not possible, copy is appreciated.
  • Size is not technically limited, but may not interfere with other exhibits or activities on the sim. 
  • Script lag, light or particle emitters, or sounds should be confined to the area of the entry.
  • Contact FreeWee Ling, curator, regarding any special requirements such as orientation, media parcels, environmental needs, etc. 
  • We encourage the submission of all-original work. If any component of your entry is the result of rendering work that has originated from another author, whether or not it is under copyright, you must have permission to use it and acknowledge the original author of the component.
Judging Panel:
Professor Stuart Bunt (Anatomy)
Professor Geoff Meyer (Histology)
Assistant Professor Gavin Pinniger (Physiology)
Jay Jay Jegathesan (Founder & Lead - UWA in Second Life)
FreeWee Ling (UWA Second Life Curator & Designer)
Teresa Clune (UWA APHB Contest Administrator)

ENTRIES CLOSE FEBRUARY 28th 2014
Cranial nerve models, like the one pictured in the competition poster, can be viewed at the University of Kentucky’s Cranial Nerve Skywalk in Second Life. To teleport there, click HERE.

Sunday, November 24, 2013

November LEA FULL SIM Art Review of The Machine at LEA 6 by Victoria Lenoirre

Hi UWA Art Enthusiasts! Sorry I'm late submitting my review, real life has gotten a bit crazy. I am so pleased to be reviewing the full sim installation called The Machine by Lilia Artis and Moeuhane Sandalwood!!!!



Here's what it says in the notecard I was given:

 What if a society sets progress through technology as their top priority? Perfection above everything else?

   In “The Machine” by Lilia Artis and Moeuhane Sandalwood visitors are greeted by a possible result of that strife for perfection. An ethereal world that comes alive through the extensive power of the joined minds of its inhabitants.
  
 The visitors are subsequently invited to pull out their inner archeologist and ethnologist. And go on an exploratory trip down through several sublevels of history. To unearth the secret behind that seemingly perfect world.
  
 Because: What we see on the top floor is just a blink of an eye. It is a depiction of the everyday life of a people in a distant future.
  
 Even though that population on the top level does not seem to care about their past, it still remains integrated into their “machine” – hidden in the lower levels. The encumbrance of the past might one day reappear to haunt them. It might just become a burden on their next generation – once it breaks through the floors of time.
  
 How to visit the installation: On every “generation’s” level there is a spot where a former generation found its way to the new level. Sometimes it’s a bit hidden, because nobody used it anymore for decades or even centuries. Look for stairs, elevators, holes in the ground, etc.

The creatures have created a perfectly functioning world. They live in the ever present. As a sound community. With joined minds and spirits. Interconnected. Completely. They run the machine – and are run by the machine. They are the machine. The peak of innovation. The end of evolution. Their creation.
They are a society without memory. Their history a mere shadow. Because there is no need to remember. Why remember what is of no value. They are perfect.


****

The landing area is in an area like a courtyard. The walls are textured with a mixed violent, lavender and light blue shade. On the floor is a poster that says to click it for hints to find the four levels of the installation. Sounds like fun!

The first level is accessed by a broken elevator. You fall down through the floor and you're in the second level. A bright pink arrow directs you to step into the opening. Down, down, down you plummet until you touch the ground.

Broken Elevator on the landing level


The second level is a large maze. You need to find your way through it to the back wall to reach the third level. It reminds me of an engine room.The floor texture is a thick strand of wires in yellow, red, and black. The light blue animated texture on the wall makes me think of an electric current. Entry is by way of a grey staircase.

The grey staircase reminded me of a subway staircase that leads you underground to the subway station. This third level made me think of a stone quarry. Everything is grey, except for the shiny railings on the staircase. In the middle of the room is an empty chamber with bars on the window. It looks like an empty jail cell. The door is open and the hole on the ground leads you to the fourth and final level. Hand and legs cuffs are still hanging on the back wall. On the roof are two satellite dishes and antennas. The area looks so deserted and empty, devoid of life. The freight elevator's door is slightly ajar, like someone forgot to close it.

Third level/Third generation


So let's descend to the fourth level. You fall down a hole, a stonewalled hole, like an excavation site hole. The wall at your back is constructed with solid stone. This last level looks decrepit and decayed. A pile of bones lie to one side, on your left. You find yourself standing in brown water and wow, what is in the water? A closer look reveals that they are dead bugs. I identified dead ants and dead spiders. This level is so deadly that not even the bugs can survive.

Old, vacant houses are up ahead. The houses are squished into huge boulders. The water is now an unearthly green. It glows like toxic waste chemicals. When you walk past two of the houses, the water reverts back to the brown bug-filled water.

Fourth level/Fourth Generation


Here I go with my questions, but first a prelude from the artists:


- Our intent was to present the history of a society in a far away future. We decided to tell the story of that society backwards. Which means the visitor takes up the role of an archaeologist or ethnologist. On his or her journey down through the 4 levels he or she discovers more and more of the history of the mysterious society.
Our installation is basically a game of search and discovery. Like if you were an archaeologist discovering the city of Troy. The visitor is basically part of one big historic novel.
The artistic twist in our 'Troy' is the paradox that the 'futuristic' people don't care at all about their past, yet integrated their whole history fully into their 'machine'.

We worked with colors and lights to underline that paradox.
We painted the present and the early past of that society in bright colors. It could depict their view of this fantastic future - or maybe be a lure for the people to give up their lives, bodies and free will to technology.
In the lower levels - the darkness and shadows underline the problematic nature of their 'progress'.

We gave the world this monumental feeling. Every level is grand and vast. It should represent the complexity of this society, the enormous amount of achievement through technology - and also, subsequently the enormous amount of (sociological) failure.
Because in the end the visitor will discover that the 'perfection' of that people was achieved at a very high price. They ruined the environment - and took the free will of the people. Their 'perfect' society - that is depicted on the top level in such delicate and ethereal colors - in fact bases on a fascist regime.


Why would a perfect society not want to be remembered?


- Oh, it is the other way around. Because this society thinks it is perfect, the peak of evolution, it sees no point in remembering its own past. They see no point in learning from the past, because they think they don't have to progress anymore.
We, Lilia & Moe, on the other hand think it is vital to always integrate the past in the thoughts about the future. Because past mistakes might just come back to haunt you some time in the future. So this 'perfect' society might in fact run into big problems some day. But we don't know yet. When we encounter them on LEA6, they seem to be doing fine.


What happened to cause all the things like the elevator to break?


- Please think of the 4 levels as many generations of history. The ground level, which looks like a memory of our present times, presumably lies many hundred years in the past of that society's history. The people left this level behind many generations ago.
This is also true for the second and third level. And because they left these levels several generations ago - things there weren't used and not kept up anymore. So these things - like the elevator you mentioned - eventually broke.


What do your creatures wear?


- The creatures on the top level are just heads with big brains. Apparently there's no need for clothing. Through their history they first got rid of their arms and legs and replaced them with artificial ones (Level 2). Later they seem to have merged into complete cyborgs (Level 3). We cannot find any of those in level two. But the alcoves (that may remind us of the Borg-Cyborgs in the Star Trek Universe) give a hint in that direction.
On ground level - the level that may remind us most of our present time, the people probably wore clothes that were similar to ours.


Is the machine the thing that keeps the creatures alive?


- That has not been completely discovered in our story ... But yes, it seems that way. The creatures say 'the only thing left to do is to keep the machine running that keeps us running'. It is believed that they are in a kind of symbiotic relationship with the machine. Their brain-waves seem to feed the machine's energy source - at the same time the source seems to feed them back. So its kind of a self-sufficient system. But more research is needed, because the people seem to have no interest in talking to strangers (Other than the few words that are known from the poem).


What / Where is their life source?

- The machine is their life source. And it appears that the whole thing is considered as being 'the machine'. Even they themselves. They are part of it.


Will there be a destruction ceremony like we saw with Haveit Neox's Second Libations? Walking through your sim and reading about what your work is about, really reminded me of it.

- No, we're sorry, there will not be a destruction ceremony. Due to an extremely busy RL we unfortunately won't have the time to even think about such an event.
- And no, we did not have a build of another artist in our mind when we built it. In fact Moe has never visited Second Libations. Whereas Haveit's world was three different segments in one time, our build goes back through several centuries, showing four stages of its history, it gives the visitor the ability to time travel: you arrive in the future and go back in history and try to find out like an archaeologist what happened, following the hints we hid in each level. We always wanted to install a whole world giving the visitor a sense of time and space.


Where else do you have work set up for viewing?


- Moe's work is presently displayed in his own Gallery on Mainland (ô€€€) as well as on Timamoon, Chelsea, Kelly Yap's and is hung in many galleries and homes across the grid.
- Lilia presently shows at Timamoon. - I had to close my gallery Flapping Dog recently when due to a few very demanding months in RL we had to give up our sim half Artwood on the Space 4 Art sim. Some of my installations and pictures are shown on ACC Alpha and Sparquerry, info is available in my picks.

Both have been present at more than one SL-Burn and UWA Challenges. Moe has shown on UWA-Full-Sim before as part of the Aeonia Artist group (which doesn't exist anymore) - and has been part of many festivals and invitationals across the grid.


What are your favorite sims in SL?


- Lilia: ACC Alpha and Sparquerry. Though there are no doubt lots of wonderful and interesting sims throughout the grid, but these two are the ones where I keep coming back, where I feel connected and somehow at home.
- Moe: It's hard to name any of the countless sims by great builders I have photographed in the past. Maybe Pteron, where I always loved to wander about. But: I especially love all the short-lived projects that show great artist's talents here in SL.


Who are your favorite artists that inspire you?

- Lilia: Haveit Neox and Nessuno Myoo, Yooma Mayo, Scottius Polke and Bryn Oh. I love their imagination, their eye for details and above all that they tell stories with their art and often enough with a fine humour included. Actually there are many more artists who's work I love but naming them all would be a blogpost on its own.
- Moe: There are so many great artists in Second Life - and I can learn from almost all of them. I will settle now for the wit and playfullness of Scottius Polke, Yoa Ogee and Yeti Bing, the precision of Harter Fall, the rich colors of Fuschia Nightfire, the layerwork of Sledge Roffo, the primperfectness of Nessuno Myoo, the strong lines of Ally Aeon, the delicacy of Giovanna Cerise and the loving detail of Claudia222 Jewell.



I'll let you know if I have more questions. Thank you so much!

Victoria Lenoirre



You are always welcome to ask in case you have more questions! Thank you for taking the time!
Moe & Lilia



Moe and Lilia would like to thank the many people who have made their work possible.

Our sincerest thanks go out to:
   - Jayjay Zinfanwe and UWA for having us here
   - The LEA FULL SIM ART SERIES committee for giving us the chance
   - Harter Fall and Haveit Neox for their words of support, encouragement and feedback
   - Derek Michelson for his mindblowing mover-script (we’d still be setting up if it were not for you!)

Related Information:
   - Brain Machine Interface Conference 2013: http://www.youtube.com/watch?v=sh6Uuy8yAxI
   - A Brain-to-Brain Interface for Rats – The Scientist: http://bit.ly/YKgKen (Video: http://www.youtube.com/watch?v=ld_9CnH9m9I)
   - A Brain-Machine Interface Enables Bimanual Arm Movements in Monkeys - Science: http://bit.ly/HI2y0h
   - Menschenversuche – Eine Anthologie (1750 – 2000), Suhrkamp 2008, ISBN 978-9-518-29450-5 (http://bit.ly/u02kB3)
   - Bionic Woman and the Six Million Dollar Man: http://bit.ly/17LmwE8
   - Locutus of Borg (http://www.youtube.com/watch?v=ItHcsIHshhs)
   - Inspector Gadget: (http://www.youtube.com/watch?v=d6SwRsLiQaw)
   - Environment: Waste production must peak this century - Nature: http://bit.ly/1iv4aXd
   - Greencross - The world’s worst 2013: The Top Ten Toxic Threats: http://bit.ly/177Wyds

Additional Sources:
   - Trash-Textures on ground level are derived from pictures taken by Wolfgang Sterneck and shared with CC license on flickr: http://bit.ly/1dV4nCS


A great big thank you to Moeuhane Sandalwood and Lilia Artis! Come see The Machine at LEA 6 now! It comes down at the end of this month! Come visit here!

Have fun and enjoy the art!

~Victoria Lenoirre

Friday, November 22, 2013

LEA FULL SIM ART SERIES (NOV): Lilia & Moeuhane's 'THE MACHINE' - FINAL WEEK


Machinima by Haveit Neox



The Nov round of the LEA FULL SIM ART SERIES sees the dynamic duo of Lilia Artis & Moeuhane Sandalwood   bring us 'The Machine'.  A full list of the Series 3 offerings for the LEA FULL SIM ART SERIES can be found on the blog: LEA FULL SIM ART SERIES (click here for full year schedule).


GRAND OPENING: Sunday, November 10 @ 1 pm SLT
LOCATION: HERE ON LEA 6 


"The Machine" by Lilia Artis & Moeuhane Sandalwood :

We have solved all our problems. Thanks to our ingenuity.
We have cured all illnesses. Thanks to our technical savvy.
We have cheated death. Thanks to our code.
We invented the machine.
The only thing left to do:
Keep the machine running that keeps us running.

The creatures have created a perfectly functioning world. They live in the ever present. As a sound community. With joined minds and spirits. Interconnected. Completely. They run the machine – and are run by the machine. They are the machine. The peak of innovation. The end of evolution. Their creation.

They are a society without memory. Their history a mere shadow. Because there is no need to remember. Why remember what is of no value. They are perfect.

What if a society sets progress through technology as their top priority? Perfection above everything else?

In “The Machine” by Lilia Artis and Moeuhane Sandalwood visitors are greeted by a possible result of that strife for perfection. An ethereal world that comes alive through the extensive power of the joined minds of its inhabitants.

The visitors are subsequently invited to pull out their inner archaeologist and ethnologist. And go on an exploratory trip down through several sublevels of history. To unearth the secret behind that seemingly perfect world.


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