Tuesday, March 25, 2014

March LEA 6 Full Sim Gallery: Cinema II by Mary Wickentower

On March 5th, Cinema Take II opened with a grand particle show by Mary Wickentower. It is the updated version of Cinema! which made its appearance in September 2012. Details are here.

Cinema! Take II is an installation in celebration of Machinima brought to you by Mary Wickentower, with the help of her Girl Friday and most fabulous assistant, Danya Sadofsky.

Sponsored by the Linden Endowment for the Arts and AViewTV, this full SIM extravaganza will be open for the month of March on LEA 6.

Cinema! Take II features:
-->The magnificent Empire Movie Palace showing SL machinima in lush surroundings, with adjacent galleries featuring artisans from across Second Life, and a special viewing from "Photohunt" sponsored by  The Virtual Artist Alliance.
-->An old fashioned drive-in theater showing SL machinima in an outdoor setting that is a dying culture in RL..
-->Danya's Garden by danya.sadofsky, a place of peace & quiet. Outside is a lovely garden with a cherry tree.
-->The Swing Jim Dinner & Dance Hall - good foods & sock hops!
-->The Gallery of Art - Fine SL sculpture.
-->Dr. Petrol Gas Station - Gas up & get your green stamps & view a classic collection of pin-up posters.
-->Particle shows, sock hops, and performances to be announced.


http://maps.secondlife.com/secondlife/LEA6/124/247/23

Movie Palace donated by  Khan Omizu
Swing Jim Dinner  donated by n0th1ng Ackland
Drive-in screen donated by Ethos Erlanger

Cinema II is grander than Cinema! When you get here, you hear the sounds of sprinklers. Head to the sound and you are now on a wide, green lawn in front of a magnificent Hollywood mansion, straight out of a movie.

Cinema Take II near arrival point


The Empire Movie palace looks bigger and more sophisticated. There are cars packed by the curb.



Inside was bigger and more stylish than ever. I remember the old Empire was smaller and more simple.The front facade does look the same though.

Mary added mesh to this wonderful build. Also, there were Exit doors so you could go out from there and be in a lovely garden created by Danya.

The gas station looks cleaner and less grungy.

I asked Mary some questions and below is what she said,

What made you decide to do a sequel build?

--The first Cinema was pretty well received and there was some nostalgia expressed to see it again. The machinima community has grown and is very active, there have been some excellent movies produced since the original Cinema!  build.  Cinema! Take II also has a few new twists.  The new Swing Jim Dinner was donated by n0th1ng Ackland.  My assistant / gal friday danya sadofsky, helped expand the diner into a diner/dance hall where we have hosted some pretty swinging Sock Hops, with vintage music provided by DJ imre bellic.  A fine arts gallery has been added, featuring a variety of sculpture from all over Second Life. The theater galleries feature photographic collections from myself,  Melusina Parkin, students of the Visionaire Institute of Photograph and the members of the Photohunt, sponsored  by the Virtual Artist Alliance . The old time gas station interior had a whole new look.  Betty Boop has been rumored to be among the visitors to be seen touring the grounds and there may be a special issue of a free Betty Boop shape before the sim closes at the stroke of midnight, March 31.

Did you add mesh?

 Yes.   While mesh has some limitations, I do not shy away from mesh.  Mesh has added a whole new dimension to SL and is here to stay.

Is it me or does the gas station look cleaner and less grubby?
-- It's the same gas station as before, however there are interesting new details. The mini mart coolers have been replaced with shelves stocked with products you might normally find in a gas station - cans of motor oil, anti-freeze, gadgets as well as tools and tool bench in the car repair area.  The gas station also sports a nice variety of vintage pin-up posters from both my own collections and danya sadofsky's collection.  The gas station has also added green stamps, a real classic vintage detail.   Zoltar has been replaced with a coke machine.

That mansion, why did you add it? It reminds me of depictions of the fictional Jay Gatsby's mansion.

--The "mansion" is an art gallery dedicated to some of SL's finer sculptures from your timeless classics to you more avant-garde . Most of the pieces come from my own private collection of sculpture purchased through out SL.  A few of the pieces were donated, such as the clever rendition of the Flying Spaghetti Monster , donated by Daaneth Kivioq and created by Kae Fox. The Ice Age piece was a donation from danya sadofsky, created by Rezago Kokorin. Stop in, help yourself to a cuppa from the vintage "Tropical Birds" tea set, ease back and relax in the pristine white sofa and enjoy the fine arts from Second Life.

What's the main difference about the drive-in movie theater? Are there more or less cars in the lot?

--The drive in movie sports an new screen provided by AViewTV, with many wonderful new films and a great many more machinima artist's represented. And yes, the drive-in car lot has really filled up.  In addition to the cars that were donated for the original CinemaI made a special purchase to add to my growing collections of cars from around Second Life.

Why add in the garden? One wonders how it fits in. It seems out of place.

-- Danya's garden, provided by my assistant danya sadofsky  was an idea brought forward from my Wonderful World of Particles full sim art grant.   As you noted, the garden's style is quite different from the minimalistic style of 1940's California  features on this build , however is quite in keeping with the mountain streams you might encounter if you ventured outside of the manicured  city landscape and trekked into the surrounding foothills and mountains.   I nearly perished as a child in one of those real life wild mountain streams. I am here today to bring you this build, solely as the result of a single little rock that caught my foot and keep me from plunging over a mountain stream waterfall to my death.


upcoming events:

============
Photohunt  by the Virtual Artist Alliance
============
Wednesday - March 26  6PM slt
Photohunt will host a photohunt for their membership on Cinema! Take II
Resulting photos  will be on display at one of the Empire Theatre galleries.

PhotoHunt is a contest in which participants must shoot their best Second Life snapshot that embodies a theme or landmark provided by a moderator. Photos must be shot within a  sixty minute time frame.  No outside manipulations are allowed.

============
Visionaire Institute of Photography:
============
Thursday- March 27th - 3pm slt
Students will have a field day to photograph Cinema! Take II as a class assignment. Resulting works will be displayed in a Empire Theatre gallery.

Photohunt is hosted by Bear Silvershade.

Thanks to Mary Wickentower, Girl Friday, AviewTV, those who provided the builds and cars, Danya Sadofsky, and others who make LEA possible!

 Come here to go to the Cinema! and prepare to be entertained: http://maps.secondlife.com/secondlife/LEA6/124/247/23

Have fun and enjoy the art!

Victoria Lenoirre


Saturday, March 22, 2014

Freedom Project Thank You Ceremony & Exhibition Launch - 23rd March


THE FREEDOM PROJECT THANK YOU CEREMONY AND EXHIBITION LAUNCH 

LOCATION: http://maps.secondlife.com/secondlife/UWA/40/107/248
DATE: 23rd March, Sunday
Time: 5PM SLT

The Freedom Project which had been receiving creations for the past many months, will see a THANK YOU Ceremony and Exhibition Launch at 5PM SLT Sunday, the 23rd of March. 

The Freedom Project is a 2D/3D Art & Film Event organized jointly by the University of Western Australia, along with members of the Virtual Ability Group, and the Centre for ME/CFS and Other Invisible Illnesses Group in Second created an artwork or a film/machinima or in fact a personal story on the theme of ‘Freedom’, showing how virtual worlds have in some way helped them or those around them. 

This event is to thank all the artists, filmmakers, and writers for contributing their works and of themselves, as well as to thank the many individuals, groups and organisations who made this possible, including Eliza Wierwight, who created the poster for this event,  David Doyle & Simone Flavelle of DADAA's stARTSPEAK Project, Tom Papas & Screen My Shorts Inc. (Sydney), West Australian artist, Len Zuks,  Beverley Hill of UWA's Equity & Diversity Office, Craig MacKenzie and Deborah Bolton of UniPrint,  TheDove Rhode of Peace is A Choice Gallery, Taralyn Gravois, AviewTV and LaPiscean Liberty, Eleanor Medeir and The Sim Street Journal as well as Kit Guardian and Guardian 11:11 for their multifaceted commitment towards the event as well, also iMoogi TV (imoogi.tv) and Nu Vibez Magazine (nuvibezmag.com) led by Filipa Thespian

Feel free to come visit and take in all the wonderful creations anytime at the UWA Virtual Gallery.

FREEDOM PROJECT CREATIONS (Name, Artist Location, Artwork, SLURL for artwork)
Alysabelle Resident  (Eastern USA) -    My story (text)      

Ama Avro (Strasbourg, France) -  Passage           

Bamboo Barnes (Osaka, Japan) -  Cold lights 

Bamboo Barnes (Osaka, Japan) - Show me the place    

Barbie Alchemi/Fran Seranade/Draxtor Despres  (USA) -  We Can Learn & Grow & Heal Together  (Machinima/Film)

Barry Richez (Toulouse, France) - Freedom of Creativity  

iSkye Silverweb (Green Bay, Wisconsin,  USA) - Speechless Freedom   

Jesse Keyes  (Dawsonville, Georgia, USA) -   The Time Machine 

Johnny Lane (Salem, Missouri, USA)  -   Eat Soon       

Johnny Lane   (Salem, Missouri, USA)  - Japanese Macaque  

Johnny Lane (Salem, Missouri, USA)  - The Calm Dreamer     

Johnny Lane (Salem, Missouri, USA)  - Vincent's Mountains     

Krystali Rabeni (Blackpool, England) -  A Helping Hand 

Mathilde Vhargon (England) - Dancing With Impediments                   

Megadeus  (Tampa Bay Area, Florida, USA) - Mental Prison

Miranda [p3n3lop3] (Perth, AUstralia) -  Dance in Stasis            

Miso Susanowa  (Ohio, USA) - Big Winter 

Misprint Thursday (USA) - Goodnight Lights  

Pale Illusion  (Berlin, Germany) - GID (Gender identity disorder)          

ParkArt Collaborative (Multiple Locations) - ParkArt Gallery (Multimedia)   
    - DB Bailey (Tennessee, USA)
    - SolasNaGealai
    - Brenda Brody
     -Tray Rivera
    - Barbie Alchemi/Fran Seranade (USA)

Roc Furse (Den Bosch,  Netherlands)   - Escape        

Roiben Sweetwater  (North Georgia, USA) - Alice 

Roiben Sweetwater  (North Georgia, USA) - The Many Sides Of Me            

Roman Godde (Canada/North Carolina, USA) -  Beauty In Darkness           

Roman Godde  (Canada/North Carolina, USA) - Silent Night       

Ronin1 Shippe (New Mexico, USA) - Elephant With Flower

Ronin1 Shippe (New Mexico, USA) - Coyote

Ronin1 Shippe (New Mexico, USA) - Orange Planes

Ronin1 Shippe (New Mexico, USA) - Three Musicians

Roxie Marten (Detroit, Michigan, USA) - Gaze Upon The World 

Secret Rage (Dallas, Texas, USA) - I Choose Freedom

Sheba Blitz (Northern Rivers, NSW) - Circle of Freedom 

Slatan Dryke (Milan, Italy) - Yonder        

Starheart Erdhein (Kaua'i, Hawaii, USA) -  Mandala Dance (machinima)

Talia Sunsong  (Berkeley, California, USA) - Freedom Flight  

Tarquin Evermore (Kansas, USA) - Lotus of Enlightenment                

Traskin Snakeankle (Northern California, USA) - Lifeline   

Wally (Houston, Texas, USA)  -  Sky Populus       

Willo (Tasmania, Australia)  - Cyberwings               

Xia  Firethorn (Warwickshire, UK) - My Body is a Cage                      




.

Monday, March 17, 2014

LEA FULL SIM ART SERIES (MARCH): Mary Wickentower's CINEMA! Take 2



The March 2014 round of the LEA FULL SIM ART SERIES sees Mary Wicketower bringing us 'CINEMA! Take 2'.  A full list of the Series 3 offerings for the LEA FULL SIM ART SERIES can be found on the blog: LEA FULL SIM ART SERIES (click here for full year schedule).

SPECIAL EVENT: Thursday, 20th March 8pm - 10pm SLT 
LOCATION: HERE ON LEA 6 


In Mary's words:


Cinema! Take II is an installation in celebration of Machinima brought to you by Mary Wickentower, with the help of her Girl Friday and most fabulous assistant, Danya Sadofsky.


Sponsored by the Linden Endowment for the Arts and AViewTV, this full SIM extravaganza will be open for the month of March on LEA 6. 


Cinema! Take II features:

-->The magnificent Empire Movie Palace showing SL machinima in lush surroundings, with adjacent galleries featuring artisans from across Second Life, and a special viewing from "Photohunt" sponsored by  The Virtual Artist Alliance.
-->An old fashioned drive-in theater showing SL machinima in an outdoor setting that is a dying culture in RL..
-->Danya's Garden by danya.sadofsky, a place of peace & quiet.
-->The Swing Jim Dinner & Dance Hall - good foods & sock hops!
-->The Gallery of Art - Fine SL sculpture.
-->Dr. Petrol Gas Station - Gas up & get your green stamps & view a classic collection of pin-up posters.
-->Particle shows, sock hops, and performances to be announced.

http://maps.secondlife.com/secondlife/LEA6/124/247/23


===============================


Movie Palace donated by  Khan Omizu

Swing Jim Dinner  donated by n0th1ng Ackland
Drive-in screen donated by Ethos Erlanger
Movie screens courtesy of AView TV
===============================
The  next scheduled event @ Cinema! Take II is a Hip Hopin' Sock Hop on   Thursday March 20th - 8pm to 10 pm slt

Our guest DJ is the howling platter spinner himself -  Imre Bellic (see his inworld schedule below)


===============================


Mary Wickentower

Monday, February 24, 2014

LEA 6 February 2014 Sea Mizin's California Redwood Forest Review by Victoria Lenoirre



Hi everyone and welcome to a new full sim exhibit here at LEA 6.

Sea Mizin has taken over with California Redwood Forest. The sim opened on February 16th at 1pm SLT.

It is such a magnificent forest. The trees look huge. There is a brook as well as rocks and some wood fences. I was so astounded by the size of the trees and the textures on the trunks. There were even fallen tree trunks. It feels like a forest wonderland.

Walk along the water's edge and you'll see lizards scattered throughout. You will also notice the rocky terrain. That element really added more realism to the sim. I felt like I was there. I could feel the roughness and almost feel the coolness of the rock.

In Sea's words:

Introduction
If you want to know what's growing in the mountains near Linden Labs? See for yourself. Walk among the California Redwoods. They live and grow to a mystifying age ranging on the upside of 2000 – 3500 years. Respectively known as Coastal Redwoods and Giant Redwoods. Researchers studying these forests remind us how little we know. Such as how many hundreds of years it takes for a mature forest to provide bedding for their sprouts and seedlings. Canopy science reveals an affinity to unexpected creatures. Be sure to visit, relax and enjoy the sights, especially our visiting critters; and, of course, don't forget...watch our very own baby redwood grow to full height! Take photos, use the stage. Once you've seen these forests, go 
see a real Redwood Forest, Enjoy!


Sea Mizin's California Redwood Forest

Be the Music and Performance Event!
Walk up to the highest peak through the Clothespin tree where our SelfServing Stage for performers is located – It's a delight. Just hop onto the stage floor, not the edge, and you'll be prompted for your stream. You'll know by seeing the yellow prompt for your stream information. The stage is automated - ready to use - without fuss. When you leave the stage, it reverts back to the SIM's music in 30 seconds. Use the stage when it's available. Planned events are the only exception. It's available throughout the remainder of February. Ask your friends to join you, making this your time. Contact Derek Sienkiewicz for more information about the music venue.

Credits and Permissions

Vicki Firecaster, Watch her magical scripting grow a Redwood Tree 
  • Nintin, Critter creator and scriptor of salamanders and banana slugs
  • Arrehn Oberlander, Dance Machine, and his latest, The SelfServing Stage
  • rockmccool, Critter scriptor
  • Harter Fall, Misty clouds
  • Derek Sienkiewicz, Music, DJ, and for space to work, a whole year...Bravo Derek!
  • Kay Garaguru, Hours of lessons in patience and sample builds
  • Johnas Merlin, Awesome help on build approaches
  • Kurk Mumfuzz, Many many reference photos of Muir Woods, 2013
  • Mel, Extra photos of Henry Cowell Redwood Park and a place to sleep, 2012/13
  • Carlos & Lauren, All their photos of Mariposa Grove, Yosemite 2013
  • Motoko Oanomochi, Redwood Tree entrance at LEA5 using 3D&Dreams
As always, I asked the talented artist of the LEA full sim some questions, which she happily answered and expounded upon. Thank you, Sea! :-)


Hi Victoria, Thank you for the opportunity to talk about the California Redwoods LEA6 full SIM installation. I'm happy to answer. This is the first time I've been asked, so I'm a bit unsure if I wrote too much or off point. To preface your questions I'd like to add the following. Life, and everything we don't call life is related, having equal influences on each other and on ideas I'm entertaining. As an artist, when I focus on a topic, I like looking at all these relationships as though they are a singular being thriving on the planet. Education teaches us to compartmentalize in order to focus on a particular topic. It's a good way to learn. 

As an artist I try to refit the world together as a whole organism.  For example, respiration is a process consisting of plants consuming carbon dioxide and producing oxygen; we animals thrive by consuming oxygen and producing carbon dioxide, which the plants live off of. I've simplified the process and left out a few anaerobic players. There is a synergy and symbiosis in us and in the nature we are part of. We are not outside of nature! We live in an species-rich environment, alien rich even, if you see our planet as an extraordinary biosphere. Life is the one experiment that we cannot repeat or test. It is original from the Big-Bang birth of this universe we live in.

Contemplating this always begins a process leapfrogging from the last thought or build in my case. Symbiont Host was such a build. I'm only getting started exploring building from what I've read and thought about. I enjoy researching. I revisit a place when I can, read journals, books, research papers, and use my local library extensively to obtain copies of scientific articles. This activity takes a lot of time, yet it is how I enjoy experiencing learning, letting my mind wander through all the information. It provides a happy, peaceful contentment I find irresistible.


me: Have you been to the Redwood forests in California? Any fond memories?

Oh Yes! I have been to several Redwood forests in California. The first redwood forest I visited was when I lived in San Francisco, and on the spur of the moment decided to go up to Humboldt and stay the weekend there. I had to beg the park ranger to let me camp nearer the redwood forest saying I promised not to walk on the trees' shallow root systems. Years later, I lived along the San Lorenzo river just outside of Big Basin Redwood State Park. We had many coastal redwoods, the Sequoia sempervirens, on our property. They propagate from roots or a stump, not so much by seed. These trees are formidable survivors and it's why Vickie Firecaster's script to grow a baby into an old growth redwood is an important feature of this show. You can see it growing near the landmark.  In real life I've seen baby saplings shoot up to 20 feet in less than two summers. 

Another fond memory is a bike ride I took up Waddell Creek road from Highway1 at the beach to Big Basin and Skyline. Along the way, there were two old camp pools that had what I always thought were California Giant Salamanders swimming. Campground barriers prevented getting close enough to identify these large salamanders other than size, spot shapes, and their vibrant two-toned redwood colors. They were so jam-packed in the pools scrambling over each other, I couldn't stop watching them. It was a hot Santa Cruz day with hundreds of them frolicking in the water. In this show, I created a natural swimming hole near the landing site where Nintin put a bunch of her California Giant Salamanders a-swimming after telling her this story.  She has created the most commonly seen salamanders and the ubiquitous banana slug. The swimming hole is alive with vibrant salamanders. 


me: Where are you from? 

I've traveled a lot as a child, always playing in nearby woods, rivers and ponds, I don't consider where I'm from too much because I didn't stay in one place too long. The only exception was my time living in the Santa Cruz Mountains of California amongst the Redwoods. That area will always be home to me, no matter where I am. 


me: What do you like about Redwood trees?

Everything, I like everything about these two trees, the Coastal and Giant Redwoods. I am fascinated by their rareness, the oddity of their age, sheer size and structure, bark, canopy, mosquito-free zones, genetic make up, along with what is yet undiscovered. They are an enigma with few comparisons in age. Bristlecone pines are another age-defying species. There is much on the internet that people can readily read. But until you've walked in a Redwood forest, there's no way to experience it. Its sheer quiet, its height and girth, its filtered light, the engulfing fog, and so much more is the experience I want to share with those who have never seen such a forest. LEA6 begins that experience.

Two of the most recent advances in understanding either redwood is canopy science and genetic research on paternally inherited mitochondrial DNA (pmtDNA). Canopy science shows us baby redwood trees grow straight up off massive lateral branches with circumferences greater than trees on the ground. Researchers are just beginning to identify species living and thriving up there, including the Marbled Murrelet who lays its eggs high in the canopy. Wandering Salamanders find water in the tons of soil located on canopy branches, such that they can live and thrive and be at the top of the food chain with virtually no predators. Plants usually located on the ground are blooming and propagating in the in the canopy. These include the Douglas Fir tree, Huckleberry's, and ferns. 

The biggest anomaly and surprise to me is the inheritance of pmtDNA in the Coastal Redwood, the Sequoia sempervirens.  Yet in the Giant Redwood, the Sequoiadendron, mitochondrial DNA is inherited maternally. This fascinates me! And it's a huge bit of knowledge but understanding its nature is yet to be revealed.  What caused this particular event?  By the way, petunias and tomatoes have inherited pmtDNA.  Now that's more interesting than ever, because most life is maternally inherited. And there are some one-celled organisms that don't even have mitochondria. Mitochondria are the power houses of each of our cells. Respiration, energy, and survival are inherent from this little organelle with its own DNA, usually handed down from the mother. What separated the two Redwoods' inheritance?


me: How long have you had this idea to build a forest in SL? 

Not that long really. I had returned from a winter visiting with friends in the redwoods of the Santa Cruz Mountains when Jayjay Zifanwe announced there was only one day left to apply for one of the available months of the LEA6 Full SIM Monthly Art Series. I felt a sense of wonder about my visit and was refreshed with all the tall beauty still in my mind. I had taken a lot of photos, drew a bit too, thinking, “Hey, this could be a fun build.”  I quickly wrote Jayjay, requesting a far-off month knowing I'd need a lot of prep time and there'd be plenty to do. I was excited about sharing an exhilarating experience with others who'd never seen or walked among such majestic scenery.  Of all the redwood groves in the area, I had never seen this one when I lived there, except as I drove by traveling toward Trader Joe's in Santa Cruz. I always planned to visit on the drive home, but by that time of day, I was too tired from shopping all day to stop.  But during the winter visit, my friends got me going for my walks in that park. It was then I reconnected with the beauty of the trees and the San Lorenzo river, and the people who walked and ran there. I needed to connect with them. Each tree had its own story as did each person. I was glad to be in the woods again. Its ancient nature created a constant sense of well-being. 

Vickie's growing tree, Nintin's 'manders and banana slug, and Arrehn's SelfServing Stage are normal sites at any coastal redwood forest in central California. Music thrives in these woods the way Derek's expressive Djing created just for these redwoods do. I couldn't have duplicated the fullness of this forest so quickly without their help, or those who took photos of their own walks and runs during the prep time and gave me rights to use their photos and who also provided input for this event. Support from each one listed in the Credits and Permissions was needed and appreciated. I could not have done without anyone of them. My thanks to all and to LEA and Jayjay for this opportunity and the pleasure of building such a pleasant site. 

****

Her build is truly stunning and majestic. Come see it before it goes away!

Come see this colossal forest at LEA 6!

Thank you to everyone who makes LEA 6 and other art sims possible!

Have fun and enjoy the art!

- Vic

Thursday, February 13, 2014

LEA FULL SIM ART SERIES (FEB): Sea Mizin's 'California Redwoods'



The Feb 2014 round of the LEA FULL SIM ART SERIES sees Sea Mizin bringing us 'California Redwoods'. A full list of the Series 3 offerings for the LEA FULL SIM ART SERIES can be found on the blog: LEA FULL SIM ART SERIES (click here for full year schedule).

GRAND OPENING: Sunday, 16th Feb @ 1 pm SLT
LOCATION: HERE ON LEA 6 
 

"CALIFORNIA REDWOODS" in the words of SEA MIZIN :

Introduction
If you want to know what's growing in the mountains near Linden Labs? See for yourself. Walk among the California Redwoods. They live and grow to a mystifying age ranging on the upside of 2000 – 3500 years. Respectively known as Coastal Redwoods and Giant Redwoods. Researchers studying these forests remind us how little we know. Such as how many hundreds of years it takes for a mature forest to provide bedding for their sprouts and seedlings. Canopy science reveals an affinity to unexpected creatures. Be sure to visit, relax and enjoy the sights, especially our visiting critters; and, of course, don't forget...watch our very own baby redwood grow to full height! Take photos, use the stage. Once you've seen these forests, go see a real Redwood Forest, Enjoy!

Our First Event Begins Opening Day at:
1pm to 8 pm, 16 February, Sunday 2014

Music with DJ Derek Sienkiewicz; expect live music, and hangout for eight hours celebrating California's Redwoods. And yes, let's all watch that baby Coastal Redwood tree grow!

Be the Music and Performance Event!
Walk up to the highest peak through the Clothespin tree where our SelfServing Stage for performers is located – It's a delight. Just hop onto the stage floor, not the edge, and you'll be prompted for your stream. You'll know by seeing the yellow prompt for your stream information. The stage is automated - ready to use - without fuss. When you leave the stage, it reverts back to the SIM's music in 30 seconds. Use the stage when it's available. Planned events are the only exception. It's available throughout the remainder of February. Ask your friends to join you, making this your time. Contact Derek Sienkiewicz for more information about the music venue.

Nintin's banana slugs & salamanders

Key to the success of giving life to the California Redwoods are Nintin's banana slug and salamanders. The yellow banana slugs are a common sighting in coastal redwoods. The essence of their color, shape, and expressions and along with her animation brings them to life. Of all the salamanders, the one common to the canopy is the Aneides vagrans, known as the wandering salamander that prefers staying up high where they are at the top of the food chain without predator.  From left to right: Giant Salamander, Wandering Salamander, Nintin, Max the banana slug. (Mount Lyell Salamander was unable to attend)


Vicki Firecaster and her growing baby

Vickie Firecaster created our feature event of the California Redwoods' presentation. Its daily growth of the once small baby coastal redwood into a mature old growth stage is worth seeing. Her wizardry is this phenomenal event in Second Life where you can visit the tree and watch it get taller and bigger. It's about to be the tallest redwood rivaling Hyperion's height in Real Life!  Its change into adulthood is about to happen. Don't miss this daily event! Notice the counter shows it's current age. By the way, determining the age of Coastal Redwoods by their rings is difficult because rings of this species, Sequoia sempervirens, often displays merged and multiples of reemerging rings. What causes this is not yet understood. What researchers are able to count shows these trees live beyond 2200+ years  Consider this as you ponder the anomalies of this tallest plant on the earth: unlike its counterpart the Giant Sequoia in the Sierra Mountains, the Coastal Redwood has paternal mitochondrial DNA (mtDNA). No one knows why. Neither do we know what features are a result of the paternal vs maternal inheritance. We humans, as is most life, are maternal mtDNA.  Thank you Vickie, it is a pleasure to see this tree grow! Possibly, seeing its stages of growth, is an SL first.


Credits and Permissions

Vicki Firecaster, Watch her magical scripting grow a Redwood Tree
  • Nintin, Critter creator and scriptor of salamanders and banana slugs
  • Arrehn Oberlander, Dance Machine, and his latest, The SelfServing Stage
  • rockmccool, Critter scriptor
  • Harter Fall, Misty clouds
  • Derek Sienkiewicz, Music, DJ, and for space to work, a whole year...Bravo Derek!
  • Kay Garaguru, Hours of lessons in patience and sample builds
  • Johnas Merlin, Awesome help on build approaches
  • Kurk Mumfuzz, Many many reference photos of Muir Woods, 2013
  • Mel, Extra photos of Henry Cowell Redwood Park and a place to sleep, 2012/13
  • Carlos & Lauren, All their photos of Mariposa Grove, Yosemite 2013
  • Motoko Oanomochi, Redwood Tree entrance at LEA5 using 3D&Dreams
Thanks to all at Linden Endowment for the Arts (LEA) and the University of Western Australia (UWA) for making this grant possible. It is pure pleasure.

Saturday, February 1, 2014

Machinima Challenge: Project Homeless (REGISTER NOW!!) - L$2.28Mil++



OVERVIEW
Project Homeless 2014 is a Challenge run by Screen My Shorts Inc & UWA in partnership with and sponsored by the Parramatta City Council.We invite entrants of all ages, cultures and ability to submit original creative digital content (conventional film and/or machinima) and win a share of the AUD 10,000 (L$2.28 Million) cash and prizes (with at least AUD 700  reserved for Machinima), and have their works exposed on the international stage. 

Entry fees for machinima style film are being sponsored by the University of Western Australia.

Project Homeless is a worldwide initiative for filmmakers to help raise global awareness through stories on film. Those who register are asked to nominate 2 of the themes, and the organisers will allocate one of the 2 nominated themes to entrants on the 11th of April 2014. The entrant will be given full freedom to explore and interpret the theme allocated (you may be as creative as possible in your interpretation).

The closing date for all entries will be the 11th of May 2014,  we urge registrations to be submitted before the 11th of April 2014 (as your final theme will be allocated on the 11th of April). Register via the Screen My Shorts Website, or details could be emailed to jay.jay@uwa.edu.au.

The overall competition is open to both conventional film and machinima. Machinima entries are in the running for the overall prizes, however special prizes are also set aside for Machinima entries only.

ESSENTIALS
1. Only G or PG rated films will be accepted
2. Entry length to be between 3 to 10 minutes
3. Registration is Essential
4. All entries are to be made specifically for the Project Homeless Competition
5. Register before the 11th of April & nominate 2 of the listed themes 
6. AUD 10,000 in Prizes available with at least AUD 700 reserved for machinima
7. Main website for challenge is  http://screenmyshorts.com/?page_id=1629
8. Please read and be familiar with the Official Rules and the 10 Step Guide

 *This is not a continuation of the UWA MachinimUWA series, but a collaboration with Screen My Shorts, hence the more detailed rules, etc as per the website

HOW TO REGISTER
1. Strongly suggested to register via the website HERE (http://screenmyshorts.com/?page_id=1631)

2. Send an email (or a NC inworld) with the following details to jay.jay@uwa.edu.au:
  * Second Life Name
  * Team Name (If Applicable)
  * Email Address
  * City & Country
  * 2 Nominated Themes in Order of Preference

PRIZES
Parramatta Prize for Best Film – AUD$5,000.00
1st Finalist – AUD$500.00
2nd Finalist – AUD$500.00

Best Cinematography – AUD$300.00
Best Editing – AUD$300.00
Best Script – AUD$300.00
Best Music/Sound – AUD$300.00
Best Performer (Male or Female Actor) – AUD$500.00
Best Student Film Under 14 – $300.00

Parramatta Prize for Best Machinima Film – AUD$300.00
1st Finalist – AUD$250.00
2nd Finalist – AUD$150.00

Parramatta Prize for Best Documentary – AUD$1000.00
1st Finalist – AUD$300.00


Friday, January 17, 2014

Freedom Project Submission: We Can Learn & Grow & Heal Together



A wonderful collaboration has become the second machinima submission to the Freedom Project. Project Lead, Barbie Alchemi acting for Fran Seranade has worked with brilliant machinima creator Draxtor Despres to create a masterpiece they call "We Can Learn & Grow & Heal Together", which is also one of the renowned Drax File series. 


In The Words of Fran Seranade

10 years ago my beloved husband died with Parkinson's. One year later my doctor told me I had the same disease. I was determined that while I might have Parkinson's, it would not have me! I wrote an entire page of things that Parkinson's would not stop me from doing and signed it "the unsinkable Fran".

When I was 82, my son introduced my daughter and me to Second Life. I was thrilled to see myself running and dancing again. I began to experience physical improvements in strength and balance as well as increased joy for life. What Parkinson's had taken away, SL had given back to me. I am now 87 years young!

As a result of this improvement, our family has started Creations for Parkinson's in SL. Since we started, our Team has raised $3,500,000 Linden  ($14,000 US) in donations for Team Fox of the Michael J Fox Foundation for Parkinson's Research.

We have built the Creations Park sim to create a beautiful and fun space for the public to enjoy. I started the Parkinson's Support Group and soon a Care Givers Support Group.

Dr. Donna Davis (Tredi Felisimo) and Tom Bokowski (Tom Boestorff) author of "Coming of Age in Second Life" are studying the possible benefits of SL for people with Parkinson's.

Michael J Fox says ""It is not our Challenges that define us, our actions do"

Through all my challenges, it is my spiritual faith, the love of my family and the "Freedom" I have found in Second Life that has helped me to maintain meaning and joy in life.

Fran Seranade


.

Thursday, January 16, 2014

ARE THERE STRANGERS AMONG US? on LEA 29 presented by Freewee Ling

Greetings UWA blog followers!

This month FreeWee has a full sim build at LEA 29. http://maps.secondlife.com/secondlife/LEA29/128/128/23

When you arrive at Are there strangers among us? 


It is called "Are there strangers among us?"

When you arrive at the sim you should find a notecard giver. What the notecard says is below...

LEA29 : Are there strangers among us?
Art & Installations by FreeWee Ling

The artists in the January 2014 LEA Interim Project were given only a few days notice that we would be given a whole sim to play with for a month. My mantra throughout life seems to be "All it takes is unlimited resources." It's just too good an opportunity to pass up, even knowing it can't be what you might have done with more planning and thought.

As usual for me, the work has emerged fairly organically. Most of the objects in the central gallery are things I've done over the last year or two. Most has never been shown publicly before.

Around the perimeter of the sim is a remote village or place of undetermined character. The only inhabitants appear to be government security clones and space aliens. It's not clear who's doing what and why. The aliens are not unknown and seem to be trying to fit in somehow. The government agents don't really care, but it seems to be their job to watch and take notes, so that's what they do. There is no conflict. Just mutual suspicion.

THE UNDERGROUND
There is a subterranean tunnel under the roadways. You can access it through the manholes in the NW or SE corners of the sim. You can chose a bumper car to travel in, or there is a motorcycle that can be ridden if you can find it wherever it was last abandoned.

A DRIVE IN THE COUNTRY
Take a leisurely nighttime drive in an open landscape. Rez a car from the sign on the  SW corner. NOTE: You don't have to drive far in the cars. You will be taken on a trip and can just let the landscape pass you by.
WARNING: When you exit your vehicle there will still be oncoming traffic. PLEASE BE CAREFUL where you walk.

There are other features still in development. Please return to see the changes until the end of the month!


-FreeWee Ling
http://freeweeling.com/blog/about/

---------------------------------------------------------------------------------------------------------------------

You should also see an "Environmental Notice" telling you to turn on advanced lighting model, shadows, reflections, and allow the sim windlight. And please do grab a copy of FreeWee's Hell & Bowel crank movie camera. She says that it is a "low-prim, mostly sculpted old-fashioned movie camera and tripod. Inspired by the Bell & Howell Standard Cinematograph Type 2709 hand crank 35mm camera that was the workhorse of the movie industry in the early 20th century. It is NOT a faithful replica of the 2709, It is not to scale, many details are lacking. But it looks really cool."

I agree, it does look really cool. As someone who is fascinated by objects from past times, I'd say it looks very authentic and interesting. There is also an drawing by H.W. McCauley of Cinderella Inc, you'll see what I mean when you visit. McCauley was an illustrator of US pulp magazines during the 1940s.

FreeWee tells me "there are things going on with space aliens but it's not really clear what. The government security people are watching, but not acting." There is this underlying sense of paranoia. This work is very political and it reminds me of the McCarthy era where so many innocents were charged of being Communist.

FreeWee on her way back to work on her build


Even today, we live in a time of widespread paranoia. In such a time as now where everything is international and cultures exist side by side, foreigners are still under suspicion and not trusted.

I met her at the sim while she was working and we had a brief chat. She told me of an exciting piece of news, "And there's going to be a hunt across all the LEA interim sims. That will start in a few days.

I'll have 10 freebies hidden about. Should be cool. Finn Lanzius is heading that up."
There is a "lot of great stuff going up this month. Pretty impressive for as little notice as we had."

Please come visit this month here!

Have fun and enjoy the art!

Vic


Saturday, January 11, 2014

Freedom Project Machinima Submission: Maia Kyi'Ra (Starheart Erdhein)


Mandala Dance from Maia Nartoomid on Vimeo.

The first machinima submission to the Freedom Project by Maia Kyi'Ra (Starheart Erdhein). The Freedom Project is a 2D/3D Art & Film Event organized jointly by the University of Western Australia, along with members of the Virtual Ability group, and the Centre for ME/CFS and Other Invisible Illnesses group in Second Life. We are calling for artists and film makers from all over the world who self-identify as having a disability or a chronic illness, to create an artwork or a film/machinima on the theme of ‘Freedom’, showing how virtual worlds have in some way helped them or those around them.



Maia's Story... In her own words:

In May of 2008 I was watching TV and I saw a news spotlight on virtual realities. They touched on some of them – really all games – and then they went into reporting on “Second Life.” SL is not a game…not, not not. I emphasize this as for some reason, it is difficult for people to grasp it. Second Life is a virtual world. You certainly can role-play in it but it is a habitat where you can “be” and “do” many things – much of which you cannot yet in the “physical” world. To many of us in the spiritual community of Second Life, it is a place that is more ethereal than this physical space we largely occupy. It is closer to the “New Earth” in many ways, despite it’s physical limitation.

When I saw just that little bit about SL on the TV program I was in really bad shape physically from my colon problems, as I ate very little due to my gut hurting so badly. At one point I weighed 69 pounds. Each day was torture and I basically did hardly anything but try to keep my website going – from my recliner. Yet SL really called to me. I just had a feeling about it. So I went in.  I bought some “land” in-world (call simulated land or “sim” for short) and set up the New Earth Star Island. 

Of all the things I was doing to try to improve my health then, it was Second Life that saved my life! I am sure of it. I could meet with like-minded people from all over the word and “see” them in their avatar forms – look into their eyes, shake hands, hug and dance, horseback ride, fly, and so on. There was beautiful scenery and I could hear birds singing, waterfalls…PEACE. Too sick to leave my chair, it became my haven. Yet it was not really an “escape” – even then. It seemed to fortify my physical and emotional body, sharpen my mind and give me faith in myself again. Whether in First Life (FL) or Second Life I was ME – I got in touch with that person again, who had been beaten down by the illusion that illness covers one with. I gained weight, the pain lessened and I started going out a bit in First Life. Just walking more, going to the monastery nearby – walking a short bit on the beach.

While I am not what you would call in good health today, I am light years better than I was then…and weigh 110 pounds!  I continue with Second Life. I spend less time in there, but my First Life work is in places, enmeshed into SL. I hold spiritual gatherings there with people from all over the world.
I co-founded the Spirit Dance Company in Second Life, and later left that to form the Light Fantastic Dancers, who perform for the videos I create.
I also currently co-facilitate spiritual and heath-oriented programs with Monica Leal (Monica Crystalwater) on our Wellspring Island sim.
My freedom Project entry – Mandala Dance video
I envisioned, choreographed, filmed and produced this video. I also ran the dance hud.
Some related info:
Wellspring in Second Life (Word Press blog)
The Light Fantastic Dancers (Word Press blog)
My First Life Bio
Contact info:
Maia Kyi'Ra Nartoomid

Living on the island of Kaua'i

January LEA Full Sim Cathedral Dreamer by Gem Preiz

Hello and Happy New Year to you all!

This month at LEA 6 is a full sim build by Gem Preiz, Cathedral Dreamer. Gem is  a talented artist from Paris, France. The opening was January 6th at 2pm SLT.

The link should take you directly to the Central Square. When I arrived hours later, Gem was still there to greet visitors. He is such a thoughtful host, isn't he? All day people arrived to congratulate him and walk about his halls. If he were a principal of a school, I'm not sure he would mind seeing everyone walking up and down the halls all day. :-)

Below, you see the sign that you can touch to receive a notecard. The notecard says:

Welcome

Above all, this project is an opportunity to exhibit my most recent fractal creations.  I hope you will like them and that they will lead you to the imaginary  universes which they enable me to visualize.  I have staged them in environments which aim to give them meaning and to evoke thoughts and concerns which are important to me.  However, I am not a good builder, so I hope you will forgive me for my clumsiness. 

I would like to thank the LEA committee for having granted me this Sim, as well as my friends who have encouraged me throughout this work and, in particular, my friend Keltyana for the help she gave me by decorating the East Wing.  A very special thanks to ArtBlue for the continuation which he intends to give this creation. 

The fractal works exhibited on the Sim will be visible in my new gallery in Timamoon Arts as per the opening date

Synopsis

The Sim consists of four exhibition halls served by a central square where visitors arrive.  I recommend that you respect the order of visit as set out below.

The central and empty square is a kind of crossroads symbolizing the choices which each of us inevitably has to make about the various attitudes towards Life, the world and other people, and the halls represent my own experience of it.

The East path is invaded step by step by vegetation and leads to Hall 1. The water reigns in it as Life, evoked by a submarine world which auto-generates and in which Mankind is almost absent.  It is the domain of the present and permanency at the same time.  It is also the evocation of the contemplative attitude of Man before Nature. 

The West path, sprinkled with garbage, leads to Hall 2, which looks like an old, abandoned hangar, populated with jailed creatures.  Fractals evoke the frantic human activity through constructions - the immense scale of which is sometimes beyond belief - but which are all doomed to decay, destruction or of being forgotten.  Evocation of the human society which takes, in its whirlwind, the individuals who are the actors and the slaves. 

Between the former two lies the path to the North - to the Dream, ambitions, projects, future: the Dream which brings hope and enthusiasm but also hides the risk of disappointment.  Twenty-four sculptures with a look of resignation line the path on both sides and warn the creator, discourage him and make him doubt, without stopping his journey towards Hall 3.  

There, a fresco representing a fractal cathedral displays its gigantic structure under the eyes of twelve characters who discover the various aspects thereof.  Twelve reactions in front of the crazy project of a creator who will never see his dream materialize. 

Finally, the path to the South, the reality of which fades step by step, as it leads to Hall 4, a hall which I wanted to be made of lights and pure lines - beyond Time, beyond the world and beyond human activity.  A universe of pure concepts which evokes the domain and the activity of the spirit, and which everyone will fill with one's own faith. 

Youtube version with music

There is no music on the Sim but the installation can be found in 4 parts on YouTube, in small musical slides :

Hall 1 : http://www.youtube.com/watch_popup?v=AAtorkdhMQ0
Hall 2 : http://www.youtube.com/watch_popup?v=k2raOvKYVXM
Hall 3 : http://www.youtube.com/watch_popup?v=eNzbyYSFeE0
Hall 4 : http://www.youtube.com/watch_popup?v=5VqlQO9H2pM
(insist twice if it pretends the video to be unavailable)

The Settings used in the movies are respectively : 

Hall 1 : Places Las Lagunas
Hall 2 : Places Pathfinder 
Hall 3 : Raymond's Brighter day
Hall 4 : Midnight

But you may choose any settings you prefer for the visit of the installation

Enjoy ...

Gem Preiz and a friend greeting guests at Cathedral Dreamer, LEA 6


From your arrival point, you can go towards the grass, past a bench area with a beautiful violet blossomed tree and into Cath 1 Hall. The grassy path is so inviting. Inside, it looks like a colorful aquarium. I spotted a sea turtle on the wooden floor. In the middle of the floor you see a half-sunken hull of a sailboat with a tattered canvas sail. You can see a gentle light in the ceiling to simulate the light above the surface of the water.

Inside Cath Hall 2


The walls are a rich, deep aqua color. The fractal pictures on the wall are of sea coral in various shades like red, purple and orange. It made me think of the Great Barrier Reef. The colors brighten up the black walls. A neat little touch Gem added is a white shark that moves around one wall, just weaving and waving around in a circle. To get to the next hall, you have to walk out the door through which you entered and step into the Central Square. I did find it strange to have to walk back from whence I came, as most of the full sim builds have used teleporting devices to take people to the next section of the structure. For those who own a tablet and have Lumiya installed, finding the door might be a tricky task (since draw distance in Lumiya is rather low, I have not figured out how to change it). I visited from my tablet on January 7th. Lumiya's graphics have improved a lot since last Spring, but to get the full effect of any place in SL you must be on a laptop or desktop. Cath Hall 1 is my favorite hall.

Cath Hall 2 is behind the Cathedral Dreamer sign. It is the building with the  bronze statues standing in the middle of the floor. Gem calls this "The Dream."  In this hall are many views of the cathedral. The fractal images line the walls. Bronze statues seem to gaze at the images. Most are standing and some are slumped in sitting positions on the floor. They have ambition but they also feel discouraged. It feels like such a vast cathedral, so much detail in the images. As you gaze at it, don't you feel like the cathedral will just swallow you up? The immensity is startling and eye-opening.

In Cath Hall 2, I felt like I was in a vast church only there were no pews and no altar. All eyes face front...the fractal on the back wall which you see as you walk through the doors. My eyes were drawn to it and would have stayed riveted on it if not for the bronze statues scattered throughout.

Cath Hall 3 is the one with the garbage barrels. On the walkway, you will see at least one stray barrel lying on its side. The sculptures leading to the doors have pessimistic messages like, "A Whole Life Would Not Be Enough."  Inside, are more images of the cathedral on the gray walls. Look up to the ceiling! Up there are five cages hanging by chains with figures inside in various positions of pain and despair.

Cath Hall 4 is in the deep aqua-colored building. Inside and out it glows, make sure to enabled advanced lighting model from the graphics tab in the preferences menu. Inside, there is a blue glow and a yellow glow. The colors made me think of stars and how the bluest stars are the hottest stars and the yellow stars are the warmer stars. The walls are pitch black so the colors glow even more. You can find stairs leading to a smaller room from either stairway, there are steps on the blue and yellow glow sides. Blue is on your left and yellow is on your right. And those lead to another room. Eventually, you will see a teleport pad to get back to the hall entrance.

Gem has been displaying his fractal art in SL since 2012. He also has work up now at Tinamoon.

I was pleased I got to meet him and I later sent him some of my questions, which he promptly answered.

What does the cathedral symbolize?

(I understand cathedral as the north hall of the installation, and not as the installation as a whole itself)

The cathedral symbolizes dreams, ambitions, projects, all things which make us go forward, which create a target and a purpose for living, which make us enthusiastic and enable us to give the best of ourselves. It is overwhelming by its size (and I hope beauty) as an unreachable dream. Cathedrals are constructions that have always been fascinating to me, as they were the synthesis of the sciences and arts of their time. They are also grand projects that their conceptors and architects could never see completed, as Gaudi in Barcelona, who dreamt the "Sagrada Familia", initiated it, but let it be built by future generations. Consider the 12 mannequins in the hall as spectators of this craziness or future builders of it, but the creator still remains alone with his dream (and despair when it's beyond his reach).

Why are people in cages in hall 3?

The hall 3 is an evocation of the contemporary (and likely remaining the same or worst in the future) frantic life of human society, never stopping building constructions and organizations everyday, each one  more immense and complex, all things doomed to be forsaken, destroyed or replaced;And in any case, they are finally useless at the individual level. It is a whirlwind that no one can stop and to which everyone contributes, but at the same time is enslaved.

Where do we get our faith? 

.............................. Mine is in the vertigo I feel thinking to the unbelievable immensity, complexity and perfection of the Universe, and that Mankind, thanks to the sole power of our brain, is step by step discovering the keys of It ... at least some of them.

What do you believe about the spiritual life? 

I am not religious.
I am surrounded by the Universe and evolve among human beings. My own spiritual life could be summarized in two thoughts.
Concerning Universe : How to accept that the origin enigma will never be solved, and how to live it serenely.
Concerning Human beings : how to be a part of the Mankind community which is getting more and more connected and standardized, and at the same time keeping a fully free individuality.

Do you feel like the world is becoming too materialistic that we are losing our sense of spirituality?

First there is a big difference between (sorry if someone else would give different meanings to the words themselves) what I call beliefs, which arise from ignorance, and spirituality which is a produce of thinking and intelligence. Materialism should not be rejected as a whole, as it enables first to fulfill basic and essential needs, and also to develop education and improve health for instance. But it becomes questionable when too much materialism blind people, consume all their available time, and prevent them to enjoy what wealth brings to them, I mean the ability to get rid of material problems, and to think, to become spiritual.

What is it about spirituality and the mind that fascinates you? 

The amazing power of our brain which enables us to step back, think about ourselves, and be curious about all and everything. The unquenchable thirst to understand and to know. Our ability to turn unsolved fundamental questions and the unavoidable end of life into inner peace (though not mine, yet)

What is your art at Tinamoon about?

Timamoon is the place where I had initially a little showroom, but where I settled recently my whole gallery. 

Its purpose is to exhibit permanently ALL my works, either hung, or gathered into catalogs of past exhibitions. They are 90% fractal art, of all kinds I issued (abstracts, architectural, fantasy, science-fiction, ...), and 10% of abstract digital images which are not fractal ones (and exhibited only once in SL).

The common point of all these works is "Imagination", as they have the power to make the mind race, and I hope the spectator's one as well.

Thanks so much, Gem! Cathedral Dreamer is a fabulous work! It should serve to make you want to believe in you and your future.

Have fun and enjoy the art!

-Victoria Lenoirre