Monday, July 28, 2014

Transcending Borders: 1. The Entries Begin...

We have received the first two entries in the UWA 3D Art & Machinima Challenge: Transcending Borders. With over L$1 Million in prize money at stake, we're hoping for a tremendous showing by the deadline on October 31. We will be highlighting the new entries in both art and machinima here on the UWAinSL blog as they arrive in the gallery.

First up is Xia Firethorn. Xia is  a highly regarded SL photographer and fashion model who debuted at UWA in the recent Freedom Project show (which can still be seen at the UWA gallery). Her entry for Transcending Borders is titled simply "Transcending."

"Transcending," by Xia Firethorn
 Our second entry is titled "Union," from Silva Khandr, creator and scripter of MythDesign Products in SL.

"Union," by Silva Khandr

Stay tuned for more!

Transcending Borders: Launch of UWA Art & Film Challenges with L$1.09 Mil in Prizes

University of Western Australia (UWA) is happy to announce the launch of MachinimUWA VII  and the 5th UWA Grand Art Challenge, with a starting prize pool of L$545,000 each. The theme is 'TRANSCENDING BORDERS.' Sponsored by Tom Papas & SciFi Film Festival, LaPiscean Liberty & SL Artist, AviewTV, Arrehn Oberlander and MetaHarpers, Kip Yellowjacket and Virtlantis, Taralyn Gravois and Arts Castle Gallery, TheDoveRhode and Peace is a Choice and S&S Gallery of Fine SL Art, Barbie Alchemi of Creations for Parkinsons, Jon Stubbs & UWA Student Services, as well as The UWA Virtual Worlds Project. The prize pool sits at L$1,090,000 (approx USD 4,200). We hope you are inspired by this to create many wondrous works of art and film as you have been through the years! (Please note the major rule & special prize guidelines as well as the Audience Participation Prizes for watching the machinima. These will be on the UWA Blog & SL Artist)

WHAT: MachinimUWA VI Film Challenge & 5th UWA Grand Art Challenge. You may enter either the art challenge, the film challenge or both.

WHEN: Entries Close at Midnight SLT 31st October 2014.  Winner will be announced in December 2014

The theme is 'TRANSCENDING BORDERS.' Artists & filmmakers can interpret the theme as they see fit. Whether transcending borders between time and space, past and present, one nation and another, one language and another, a culture or civilisation or any other of the innumerable borders that present themselves as we navigate our lives. You the artist... You the machinimatogrpher...You decide.

This theme was selected by Professor Ted Snell, Chairman Director of the Cultural Precinct, UWA and who inspired the very first of the UWA art challenges in 2009. This theme is in honour of the 'Transcending Borders' exhibition at UWA's Lawrence Wilson Art Gallery in 2014. This exhibition gave visual form to the developing cross-cultural relationship between South Korea and Western Australia using The Berndt Museum's collection of historical objects from Korea as a catalyst for cultural exchanges and collaboration.

Artwork entered should be able to be interpreted by the casual viewer as being representative of the theme. Where the link to the theme is difficult to ascertain, this should be referenced in a notecard accompanying the work.

There is a 150
LI (land impact) limit with a limit of 1 entry per artist.
(Note: This is a change from previous competitions. We are now using only Land Impact limits instead of prim limits. Those who are able to work with the SL physics model may be able to significantly increase their prim use without exceeding the land impact calculation. Techniques are best learned by experimentation.)

Copy/Mod/Transfer permissions are not a requirement, however COPY perms are appreciated.

There is no limit to the number of entries you may choose to send in.

The theme is 'Transcending Borders' and you may interpret this theme as you see fit, however the average viewer would need to be able to appreciate how you fit this theme (alternatively, please indicate in the notes how it fits in the film notes on the web). 

Your machinima must be made specifically for this challenge, and this should be indicated in the opening credits 'For The University of Western Australia's MachinimUWA VII: Transcending Borders' 

You do not have to film on the UWA sims, however this of course will be appreciated, and there is a Special UWA Prize which will be made available to a film which includes either Winthrop Clock Tower, The Somerville Auditorium or The Sunken Gardens.

4 mins 30 seconds is the strongly recommended maximum length, but this is not a hard rule.
There is a prize pool of L$1.09 Million, with a L$545,000 each for art and machinima and at least 10 prizes in each. For Machinima, there will be a Special UWA Prize for the best machinima that includes Winthrop Clock Tower, The Sunken Gardens or the Sommerville Theatre in the Machinima. There will also be 2 Curators Prizes, one each for art and film. For the Curators machinima prize, this will go to the best film that features one of the artworks from either the current challenge or one of the winning works from previous UWA art challenges. There are also audience participation awards for just watching the machinimas and submitting a top 10 list.

The Reflection Pond Next to Winthrop Clock Tower

The UWA Sunken Gardens

The UWA Somerville Auditorium with its Norfolk Bay Pine Trees

The UWA Centenary 3D Art Challenge Gallery (curated by FreeWee Ling)

UWA Gallery of Selected Former 3D Art Winners (curated by FreeWee Ling)

 *Space constraints don't allow us to display all

For Machinima

Load the Machinima anywhere, preferably youtube or vimeo, and provide the link  to Jayjay Zifanwe & LaPiscean Liberty or email Jayjay (

For Art
Place the artwork in the art entry receiver at the UWA Art Challenge platform (no perms required, but copy is appreciated if possible) along with a completed Artist Notecard (which includes your name, city, name of artwork and description of artwork) . If you have problems with the receiver, give artwork to Jayjay Zifanwe or FreeWee Ling. Blank NC templates available by touching the challenge notice at the UWA Art Challenge platform.
*All work must be free of copyright issues. If requested, you must provide detailed information regarding the source, creator and background information of your work. If you utilize any 3rd party materials, such as music, textures, or prefabricated parts, you must have obtained permission from the creator(s).

* Films will not be accepted if they include excessively abusive, violent, offensive, bullying, harmful, insulting or inappropriate material, or excessively foul language. Depictions of explicit sexual activity are not appropriate and may be rejected.
* Please acknowledge the works you feature, the lands where you film and any music or content that you use.
* If you need to rez (blue screen etc)
at UWA sims, contact Jayjay Zifanwe or FreeWee Ling.
* If you have questions or want to discuss anything, please contact Jayjay Zifanwe
*All entries remain the property of the creator, however once entered, you agree to provide UWA, SL Artist & AviewTV non-exclusive, unrestricted, use in perpetuity in the known universe for educational and promotional purposes. 

Professor Ted Snell (RL) - Director, Cultural Precinct, The University of Western Australia
Lyn DiCiero -  Editor, WA Artist's Chronicle 

Kelly Rowe (RL) - Associate Registrar, Berndt Museum, UWA & Curator of Original Transcending Borders Exhibit at the Lawrence Wilson Art Gallery
Len Zuks (RL) - West Australia Artist & Sculpturist
Merle Hearns (RL) / Briarmelle Quintessa (SL) - Senior Lecturer, Foundation Studies Department, Manukau Institute of Technology, Auckland, New Zealand

Marylou Goldrosen - Professor, School of Art, Arizona State University
Binu Jayawardena (RL) - Founder, WASTV 
A/Prof Katarina Damjanov (RL) - Communication & Media Studies, School of Social Sciences, UWA
Caine Chennat (RL) - Digital Engagement Coordinator, Cultural Precinct, UWA
C.Steele (RL) / Rasaec (SL) - Lecturer, York University, Toronto, Canada
Dr. Phylis Johnson (RL) - Media Professor, Southern Illinois University, Author - Machinima: The Art and Practice of Virtual Filmmaking (a.k.a, Sonicity Fitzroy, SL Virtual Journalist) 
Dr Helen Farley - Senior Lecturer (Digital Futures), Australian Digital Futures Institute - University of Southern Queensland 
Debora Kaz - Director of Kaz Filmes e Produções 
Lumiere Noir - Creator of the Ivory Tower Library of Primitives
FreeWee Ling (SL) - Curator, UWA 3D Open Art Challenges
Kip Yellowjacket (SL) - Co-creator, Virtlantis 
LaPiscean Liberty (SL) - CEO AviewTV and UWA Virtual World Technical Media Advisor
Mal Burns (SL), Metaverse News Aggregator and Broadcaster

Victoria Lennoire - Editor of BOSL Magazine
Quan Lavender - Journalist & Blogger
Tom Papas - SciFi Film Festival & Screen My Shorts, Australia

Saffia Widdershins (SL) - Owner and Editor of Prim Perfect Publications (ART Only)
Inara Pey - Journalist & Blogger
Honour McMillan - Blogger

Kara Trapdoor - Journalist & Blogger
Eleanor Medier - Editor of The Sim Street Journal
Ziki Questi - Photographer & Blogger
Thinkerer Melville (SL) / Selby Evans (RL) - Journalist & Blogger
Phaylen Fairchild - Filmmaker and Entertainer
Taralyn Gravois - Owner of Arts Castle Gallery

Bevan Whitfeld - Avatar Designer & Member of the Board of Directors, Rockcliffe University
Dousa Dragonash (SL) - COO Metaverse Television

PatriciaAnne Daviau - 3D Artist
Jay Jay Jegathesan (RL) / Jayjay Zifanwe (SL) - Manager School of Physics/ Lead of UWA Virtual Worlds

PRIZE LIST ART(L$545,000 in total)
1st Prize: L$100,000
2nd Prize: L$70,000
3rd Prize: L$50,000
4th Prize: L$40,000
5th Prize: L$30,000
6th - 10th Prize: @$25,000

UWA Prize: L$25,000 (awarded by UWA members of the committee)
Curators Prize: L$25,000

Additional L$135,000 for audience participation and other prizes
(prizes given to audience members whose top 10 lists most closely align to the final juried top 10)

PRIZE LIST MACHINIMA (L$545,000 in total)
1st Prize: L$100,000
2nd Prize: L$70,000
3rd Prize: L$50,000
4th Prize: L$40,000
5th Prize: L$30,000
6th - 10th Prize: :@$25,000
UWA Prize: L$25,000 (awarded by UWA members of the committee)
Curators Art of the Artists Prize: L$25,000

Additional L$105,000 for audience participation and other prizes
(prizes given to audience members whose top 10 lists most closely align to the final juried top 10)

* Special thanks to Eliza Wierwight the event poster design and for all her support 
* Special thanks also to the creator of some of the spaces at UWA. These include FreeWee Ling, Chuckmatrix Clip, quadrapop Lane, Nyx Breen, Bradley Dorchester (Bradley Curnow, RL). Dragonmage Bogan (Dr Chris Thorne, RL), Sharni Azalee & Minny Werefox (Minh Tran, RL).

Friday, July 25, 2014

July LEA6 Miso Susanowa's State of Mind II Review by Victoria Lenoirre

For the month of July, Miso Susanowa's installation State of Mind II has taken over. Looking at the presidential seal, it seems very fitting for July.

Upon landing you see a blue button on the floor that says "State of Mind, Office of Mental Security. In front of the landing area, you see a machine and a handful of signs. The machine is an inspection table complete with conveyor belt and a bucket with a head in it. That's a bit scary. Right away you realize that the "state of mind" is not a healthy one. The state of mind is one of paranoia and fear. In Miso's words it is "about the State invading your mind. Propoganda."

I met Miso when I landed one night and I'm so glad I did.

Don't forget to enable sound. Miso assigned sounds to parcels. And please do take a copy of Miso's RFID arm band. There is also a Security Bubble that you can take.

Walk inside the building to see more propoganda signs and listen to the sound, both music and speech. Follow the yellow/black path to reach Room 101. That is where you can find info about this installation in a briefcase. Miso calls it "the & information." If you are not wearing the RFID arm band you will be ejected and sent home. You cannot enter the room without the arm band.

This art work uses text "torn straight from today's headlines" and even some clippings from the past.

FreeWee added in her marching droids, a nice touch. As they march, you can hear how their feet crunch along the ground.

This installation is so full of sound. You can even hear several radios, shotguns, even electrodes sparking. There are 3 radios. One radio has Soviet music, one has American propoganda music, and the third radio plays the Imperial Death March from Star Wars.

On the 19th, DJ Walt was spinning tunes from 6-8 pm SLT. It was a great event.

While you're here, you will be periodically scanned by ROVER Enforcer 1, a small droid. He needs to verify your identity. He scanned me at least twice and failed to authenticate me. And so I was promptly ejected and sent home. It was quite strange and I'm glad Miso was near so she helped me. The message I received in local chat was:

ROVER Enforcer 1: Identity Victoria Lenoirre Unvalidated! You are not authorised to be here! GO HOME AND COME BACK WHEN YOU ARE A GOOD CITIZEN.

It's a funny message and we didn't figure out the problem. But eventually ROVER decided I was a good citizen so I could stay. Yay! :-)

Miso told me, "what's weird is that once they've found you, they narrow in on you more."

If you look up to the ceiling you will see pillar cams. The cams follow your movement.

It took her months to gather up all the images and make the posters. She made the "See Something" posters. Those are parodies of a particularly nasty ad campaign in Chicago, Los Angeles and New York.

Just before you get to the movie theater you find the P.A.T.R.I.O.T. Shooting Gallery. You can "shoot" any number of people like Achmed the Butcher.

The movie theater is right before you get get to Room 101. Will you find a seat or just peek in and leave? It looks empty. You'll see why when you visit.

There is also a Crimestop Retraining Center which is the first door on your left once you step inside the building.

 Please come visit before this month ends! There is much to see and much food for thought here. And for some it will be as a walk down memory lane...

Have fun and enjoy the art!

Victoria Lenoirre

Sunday, July 13, 2014

Rysan Breaks Through for Machinima, Tutsy & Vilvi Bring it HOME

On a remarkable and historic night in the presence of a 250 strong crowd at the Riverside Theatres in Parramatta, New South Wales, Australia on the 11th of July 2014, Machinima came of age, stamping its mark and taking one of the major prizes for 'Project Homeless 2014'. Rysan Fall's 'The Invisible City' was adjudged 2nd Runners-Up Overall (AUD 500, approx L$112,000), as well as Best Machinima Film (AUD 300, approx L$67,000). A whisker away from both these prizes, ultimately taking out 2nd (AUD 250) in the Machinima category was Tutsy Navarathna's 'Homeless', a sublime combination of second life and real life elements set in India. The 'Flyin Finn', Vilvi Rae who in 2013 had prevented Tutsy from becoming the quadruple champion of the UWA challenges won 3rd (AUD 150), with Sun Dog, which looks at homelessness from an LGBT perspective.

"I can't express how overjoyed I am at how well this film was received. This is such a serious subject and I wanted to be respectful in the way I presented the message. The message I was trying to convey was that it can happen to anyone. Even through no fault of their own. I was extremely excited to hear that "Invisible City " came in first in the machinima competition. But I was even more excited to hear that it placed 3rd in the mainstream film competition. It was great to see a machinima film judged alongside real life films. I am honored to be part of such a worthwhile and important film contest." said Rysan

Tutsy's 'Homeless' was another feather in the cap of this much storied champion, and he shared that, "Project Homeless is a topic both interesting  and difficult to treat. I am very  proud to have win this 1st Runner Up in this machinima competition with my film  and congratulate all those who participated in this project and particularly Rysan Fall."

Vilvi was equally pleased, "I would like to express my gratitude to the organizers and to everyone involved in the project. It was a challenging and very important subject, but eye-opening to work on."

Project Homeless 2014 is a Challenge run by Screen My Shorts Inc & UWA in partnership with and sponsored by the Parramatta City Council. Here entrants of all ages, cultures and ability were invited to submit original creative digital content (conventional film and/or machinima) and win a share of the AUD 10,000 (L$2.28 Million) and have their works exposed on the international stage. 

Watch out also as in the next 2 weeks, MachinimUWA VII: Transcending Borders will officially launch with a prize pool of at least L$500,000.

The full awards list can be found HERE. The overall winner was 'Peacekeeper' by Joshua Hoareau, also winning  the North Bondi RSL Prize for best film on Returning Veterans.

Wednesday, July 9, 2014

M. Butterfly - The Tim Maley: FreeWee Ling Trans-Pacific Collaboration

Artist Tim Maley connects with 3D Artist/Curator FreeWee Ling through her avatar in Second Life
A remarkable Trans-Pacific art collaboration came full circle on Tuesday the 8th of July with the launch of the 'Tim Maley Butterfly Garden' on UWA's artspace in the virtual world of Second Life.

Tim is a studio artist for the Disability in the Arts, Disadvantage in the Arts WA (DADAA)
stARTSPEAK Project, and this collaboration was one of the results of the vision of Professor Ted Snell in bringing together Simone Flavelle of DADAA and Jay Jay Jegathesan of UWA. They worked together to bring about The Freedom Project which called for artists and filmmakers from around the globe who self identified as having a disability or chronic illness, to create an artwork or a film or in fact a personal story on the theme of ‘Freedom’, showing how virtual worlds have in some way helped them or those around them.From that successful partnership, this new one took shape.

Tim's beautiful drawings lent themselves especially well for 'reimagining' in the virtual world. Kentucky based UWA Curator of Virtual Arts FreeWee Ling used Tim's drawings as templates, bringing hundreds of them to life on a floating garden in Second Life. As she explained, "I was asked to create a butterfly garden using some crayon drawings Tim made. The drawings seem childlike at first glance, but I grew to appreciate Tim's sense of color and design. Each drawing is unique and interesting in its own way. As I invariably discover when I have time to really look at art and to live with it for while, my appreciation for its subtleties deepens. This certainly happened with Tim's pictures."

Anyone in the world can now visit the Tim Maley Butterfly Garden in Second life, by clicking THIS LINK. The link provided is a direct teleport link to the location of the garden, and anyone who already has a Second Life account will be able to teleport there direct. Anyone who does not yet have an account will be directed toward the account creation pages for Second Life, where in a  few simple steps, one can obtain an 'avatar' and log in.

Tim's artwork was used as the template for the creation of hundreds of butterflies flying around in virtual space
Special guests at the launch included Tim's family and Kate Campbell-Pope, Tim's stARTSPEAK art studio mentor.

Jay Jay explained, "What has been the most remarkable thing as far as art in the virtual world goes, is the ability of this medium to bring the artwork of an artist in some far flung corner of this earth to a global audience. I have been lucky to be able to interact and work with artists from all over the world including the Balears Islands in Spain, Martinique in the French Carribean, Serbia, the mountains of wales, and many more. I have leanrt from them that their art which once had an audience of the total number of people in their villages or towns has now grown to one which spans the earth."
(L-R) Simone Flavelle, Robert, Dale & Tim Maley with Kate Campbell-Pope

Images of the garden and the process of creation can be seen on FreeWee's Picasa Web Album.

Eliminating a headache faced by all SL virtual educators!

I just want to teach!

One of the most common issues raised by virtual teachers in Second Life (SL) is how to get new students up to speed with the fundamentals. You know - walk, talk, navigate – that stuff. For those with little or no experience in 3D environments it’s not easy to pick up SL’s basics, however these are the skills that underpin everything we do in world. Needless to say a solid set of foundation competencies is vital to the success of any learning endeavour. The problem is that eradicating SL newbie-ness takes time - many would argue lots of time.

But they’ve been to Learning Island and they’ll pick up the rest…

Poor Mervin! He decided to enhance his students’ learning with some virtual classes. He worked hard creating the lessons and setting everything up in Second Life but there was limited time left in the semester. Mervin asked his students to complete SL’s Learning Island training so that he could forego the basics and get down to real teaching right off the bat. Mervin’s first lesson, so carefully planned and well thought out, quickly slid into mayhem. His students’ chat text reeked of desperation, “What’s this…?”, “I’m lost…”, “I can’t work this out.”, “How do I …?”, “OMG these menus…!”, “HELP!”.

Mervin’s result was far from the positive introduction to virtual learning that he’d hoped his students would experience. The first destination for all new SL residents is Learning Island. It’s there that they pick up some introductory skills, but this approach has its limitations. Unless educators offer students additional guidance they tend to blunder around confused and frustrated. 

The golden rule: better prepared students means less virtual drama!

So what’s the solution?

Module Map
Many virtual educators in SL create their own introductory sessions and learning resources which is great. But for those who have nothing in place yet or are looking for a flexible alternative, then the Second Life basics series may be just what’s needed. It’s new, it’s different, it’s flexible and all the work has been done for you!

Hosted by us, the University of Western Australia (UWA in SL), the series contains 5 modules, founded on a blended learning model - eLearning and virtual learning. 

A two tier approach

The SL basics series imparts key newbie skills using a two tier approach:

       1.      Knowledge
The core learning concepts are covered in interactive, online modules that are accessed on our Moodle MOOC site, The modules contain explanations, demos and tips on a wide range of fundamental SL skills. Each main module is supplemented with a matching Cheat Sheet and other helpful info that can be downloaded. 

       2.     Practice and mastery
But it’s not all theory! The main modules incorporate in world Practice Activities, giving the learners the opportunity to apply and master their new skills as they progress. To assist the learners there’s an Activity Station in world that aligns with the modules. When clicked, it gives people module information, URL links that open the online materials inside SL and lots of other helpful resources. 

Some of the key features of the SL basics series

·         Centralised and accessible
The site stores a wide range of SL beginner information at a single web destination. Yep, no more jumping all over the web hunting things down! This is accessible by anyone, anywhere and at any time – virtual teachers, students and those who are simply curious about exploring virtual life.
·         Engaging
The SL basics series is fun, interactive and encourages learning via experimentation and play.
·        Thorough and sequenced
The series imparts a comprehensive set of fundamental Second Life skills in a logical, sequential order. There are 5 modules that contain further bite-sized elements called main modules. The series does not pay lip service to SL’s basic skills; it treats them as vital prerequisites but it’s also… 
·        Flexible
Flexibility underpins every aspect of the SL basics series. It’s almost made of rubber! The modules can be introduced and undertaken different ways to cater for a variety of learning needs and preferences, for example: complete everything in the series or do a selection of the modules; complete an entire module or only the parts that you need; learn solo or as a group; self-directed learning or entire/partial teacher led instruction; explore the additional optional resources or skip these.
·         Ease of navigation
The overall series and each main module has a summary so end users can see what skills are covered where. Once a main module is accessed, a table of contents and other built in navigation tools enable users to view a topic list and skip from screen to screen with ease. 
SLeducate's Activity Station in SL
·         Resources
The website contains helpful, optional materials that can be viewed online, downloaded by users or used as teaching aids, e.g. Cheat Sheets and shortcut key lists. And the Activity Station in SL offers even more helpful info and resources. 
·         Practical and effective
The series integrates fun, SL Activities that allow learners to practice and master the skills. The skills covered in the modules are generic but, to ensure the Activities really hit the mark, teachers are able tailor them any way they like. They can simply provide students with customised or alternative module Activities outlining what, how and where.
·         Pulling it all together
Each module covers a discreet set of skills. The final Activity is a Finders Keepers Hunt that ties everything together by drawing on all the skills covered throughout the series. Using clues, the learners find items hidden in various SL locations. Of course there are rewards - each item gives gifts!
·         Timing
The maximum duration of any main module in the series is 15 minutes and the majority are less, excluding the time to complete the Activities. As a rough rule of thumb we recommend allowing a minimum of 2.5 to 3 hours to complete the series. Some will find they require more or less time than this.  Timing varies between individuals and on the basis of the delivery approach.
·        Community, support and help
Learners don’t feel isolated, even if studying is asynchronously. There’s a supportive SLeducate group they can join in world. As a member of the community they are able to approach the group for help and advice whenever needed. Teachers and anyone else
(maybe you?) can join this group too or, if preferred, students can join a group their teacher establishes and seek assistance that way.
·        SL glossaries
SL is full of odd terms and phrases. To help with this the site has comprehensive, searchable SL glossaries, known as SLictionaries, which cover a wide range of SL terms and text chat abbreviations.
·         Educators’ resources
The SLeducate website contains Virtual Educator resources that offer SL teachers and corporate trainers helpful info, ideas and tips in .pdf and video formats.
·         Techy stuff
A viewer is the software users install on their computer to drive SL. The module demonstrations are based on the Firestorm viewer. The SL basics series can be viewed on any flash enabled device. 

Delivery options
One of the big advantages for virtual educators is that the SL basics series can be successfully implemented without taking up a lot of precious teaching time. However, if a hands-on role is preferred, that’s also easy to achieve. Some of the delivery alternatives are listed below. There are pros and cons to each option so teachers need to decide which is best for them, their learning strategy and their students.
  • Set the entire series or a selection (modules and activities) as prerequisite learning for     students to complete before in-world classes commence.
  • Run the entire series or a selection (modules and activities) in a classroom setting, with students learning at their own pace or with a display on a central screen. If using this method, you’d need to allow individuals to complete the practice activities in Second Life. With access to a computer lab, this could be done with all at the same SL location and at the same time or in the learner’s own time.
  • Ask the students complete one or several modules themselves by a set date and then complete the associated SL practice activities in a classroom environment.
  • Complete one or several modules in the classroom and ask the students to complete the associated SL practice activities themselves by a set date.

Get involved!

If anyone would like to join the SLeducate Group, there's a group joiner at the Activity Station in SL. It's a worthy undertaking. The main role of experienced members is to form part of the community that offers chat support to the newbies who are completing the SL basics series.

Want to check it out?

The website and all its resources are available to help anyone, anywhere and at any time. There’s lots to take in, so here are a few links to get you started.

We hope this is a helpful tool for virtual teachers, students and others. All the best!

Jay Jay Jegathesan (Jay Jay Zifanwe: SL)
Coordinator, UWA in SL
Manager, School of Physics, University of Western Australia

** Editors Note
This incredible series was put together by Carmsie Melodie whose energy and drive saw all of this come together into a finished product that should be of great value to all educators and students who use Second Life. Thank you Carmsie.

LEA FULL SIM ART SERIES (July 2014): Miso Susanowa's 'State of Mind II'

Among the pioneering champions of art in Second Life, Miso Susanowa takes the lead for the July round of the 4th cycle of the LEA Full SIM Art series at LEA 6. A full list of the LEA Full SIM offering since inception in 2011 can be found HERE.  Anyone interested in applying for any month between Oct 2014 and Jan 2015, please contact Jayjay Zifanwe with your interest and preferred month.

LAUNCH: All Day 12th July 2014

In Miso's words:

"Four years ago, in April 2010 "State of Mind" made its first appearance... pre-Chelsea Manning, pre-Thomas Drake, pre-Edward Snowden, pre-Julian Assange... what looked like overblown paranoia and cynicism then has only confirmed our deepest fears about the shadow world and its effect on our lives. This is the struggle of our time; come and experience the installation; read the new material about tools and techniques to take back your internet."



Tuesday, July 1, 2014

Alfonso Garavito Olivar, Secret Rage, Vilvi Rae, Tutsy Navarathna & Rysan Fall among Project Homeless Film Finalists

In a coup for Machinima, films by Alfonso Garavito Olivar, Secret Rage, Tutsy Navarathna, Rysan Fall and Vilvi Rae have been selected as finalists along with 17 other conventional film for 'Project Homeless 2014'. All these films will be screened at the award ceremony on Friday the 11th of July at the Riverside Theatres, in Parramatta, New South Wales, Australia.

Project Homeless 2014 is a Challenge run by Screen My Shorts Inc & UWA in partnership with and sponsored by the Parramatta City Council. Here entrants of all ages, cultures and ability were invited to submit original creative digital content (conventional film and/or machinima) and win a share of the AUD 10,000 (L$2.28 Million) cash and prizes (with at least AUD 700  reserved for Machinima), and have their works exposed on the international stage. 

The full selection of finalists can be found HERE. Links to the conventional film that have been selected as finalists will be made available following the award ceremony

RYSAN FALL's 'The Invisible City' 
Conversations with the homeless.

SECRET RAGE's 'How Did I Get Here' 
The connection between addiction and homelessness and just how precarious our lives really are.

Working for the few.

Sun dog from Vilvi on Vimeo.

VILVI RAE's 'Sun Dog' 
Conflict at home is the main reason for leaving

Returning Veterans