Sunday, November 27, 2011

Tyrehl Byk and Cypress Rosewood's Performance at the LEA full sim!

Saturday, November 26th at 7pm SLT, Tyrehl Byk presented his one-time only particle effect performance. Live music was played by Cypress Rosewood, the best SL artist for Ambient music.

The particles were simply amazing. I loved how the effects would go behind Cypress and all around the theatre. You, the audience, felt like you were surrounded by the vivid, lushness of it all. It was definitely a grand spectacle!

Cypress's playing was just serene and well-matched to the mastery of particles from Tyrehl. The camera views at this show were strikingly different and quite fascinating. Your view was aimed around the theater area, unlike during Catharsis and Particle Phantasmagoria.

Cypress Rosewood
 This I think is one of the best effects of the night.

You can feel the intensity. All  the colors are vivid as they are startlingly bright and numerous. This was near the end of the performance. Just like in any symphony, the music builds to its climax and this I think was the climatic period of the night's performance.

This show was absolutely phenomenal, the crowning finale to end the November LEA full sim series! Tyrehl outdid himself and has exceeded expectations. Maestro, bravo...a thousand times bravo! Cypress's music was moving and so poignant. Thanks so much, Cypress! Bravo to you, Cypress!

Most of all, thank you to everyone at UWA and LEA for making all this possible!

So enjoy the art and have fun with whatever you do! =^.^=


Famed Swedish Blogger Apmel Goosson, has created a unique series of Machinima, 'Pippilina Takes on the Art', where Apmelina "Pippi" Slingshot looks at various artworks that are part of the Grand Finale of the UWA 3D Open Art Challenge. In the machinima above, Part 1 of this 10-part series, Pippi checks out Miso Susanowa´s FOR YOUR VIEWING PLEASURE

The rest of the series is linked below:

Misprint Thursday´s DIGITAL GLOVE





Aristide Despres´ UNE HORDE DE CORDES

Blue Tsuki´s IN DREAMS



Grand Finale Artwork features on Scruplz Magazine


One of the Grand Finale artworks (99% by Harter Fall) features in the November issue of Scruplz Magazine. Beautifully written. PAGE 27 Onwards.

Or click here

Friday, November 25, 2011

Launch of a UWA Treasure: The Somerville Auditorium


On the morning of the 23rd of November 2011, UWA's Somerville Auditorium was officially launched in virtual space by Jay Jay Jegathesan, Manager of the School of Physics (Jayjay Zifanwe in SL). Created by Sharni Azalee (of Western Australia) with assistance from Marcus Inkpen, this makes it the 12th of the 100 Treasures from UWA to now be present on UWA land in Second Life.

The Somerville Auditorium plays host every year to the Lotterywest Festival Films as part of the Perth International Arts Festival, as such, the launch of the Somerville in Second Life was christened by the screening of a selection of machinima that have formed part of the growth and development of UWA in virtual space. The very first Machinima shown at the Somerville (SL) was Bert Jedburgh's October Round Winners Machinima of the UWA 3D Open Art Challenge. Ironically, it will be the last of the monthly winners machinima that have been created over the past 2 years for the UWA 3D Art Challenges (as the monthly challenges evolves to something else).

Those attending the launch were also treated to a most incredible show of light and magic amongst the Norfolk Bay Pines, by the wizard behind the wonders of Catharsis, Tyrehl Byk.

Other machinima playes included Cisko Vandeverre's SEEK (winner of MachinimUWA), Bradley Dorchester's Art of the Artists (joint-winner of MachinimUWA II), Tutsy Navarathna's Journey Into the Metaverse (joint-winner of machinimUWA III) and Kobuk Farshore's Requiem (MachinimUWA III Award Winner).

2011, 2012 & 2013 are  centenary years for the University of Western Australia, and MachinimUWA V, which will be held in 2012 will be in honour of UWA Centenary. A theme will be selected loosely corresponding to the centenary, with a rule being that at least one of the 100 Treasures of UWA has to feature in the Machinima.


Wednesday, November 23, 2011

UWA 3D Art Challenge on Metaverse TV Live!


Metaverse Live #3 from Metaverse TV on Vimeo.

On the 22nd of November, Jayjay Zifanwe (Jay Jay Jegathesan, Manager, School of Physics UWA) was invited to a panel discussion on Metaverse TV live, hosted by Mal Burns & Dousa Dragonash where the conversation ranged from Facebook to Holodecks to Linden Endowment for the Arts and the UWA Art and Machinima challenges.

The 35 minute mark onwards is where the focus shifts to the upcoming Grand Finale of the UWA 3D Open Art Challenge and the winners announcements for MachinimUWA IV: Art of the Artists.

Please vote for your top 10 for UWA's 3d Open Art Challenge Finalists!

Hey all! I just got done voting . Call me crazy, but I looked at every single one of them on the notecard FreeWee and Jayjay are handing out tonight. There are 59 3d Open Art Finalist pieces and 24 Non-scripted pieces. I'm fairly certain I saw them all! :-)

Details and Links Here

I'm a little tired but very proud of myself. I love art and all the works I saw tonight were very well rendered. I was biting my nails and tapping my forehead  trying to decide which ones to put in my top 10. It was hardest for  the Open Art category, the one with 59 pieces! The Non-scripted was slightly easier, but I've probably said this before....I like them all! And I'm not just saying that!

The artists in SL are truly amazing. I've had the great pleasure of talking to some of you and seeing your galleries and I really enjoy it. It brightens my SL experience. I really want to thank you for that. Since joining SL, I have always been a great admirer of the art in SL. It is so very remarkable.

I urge you all to vote!

You'll see art from Cherry Manga, Miso Susanowa, Soror Nishi, Nish Mip, Dusty Canning, Wizard Gynnoid, RazorZ, Josiane Sorciere, Aristide Despres, RazorZ, Haveit Neox, and many more!

Let's all come vote and show our support for these fabulous artists and persons in SL! Most of all, thanks Jayjay, FreeWee, and quadrop for making all of this possible and so organized. It is terrific what they do.

And don't forget to catch some of Tyrehl Byk's performances! This man is amazing....his shows are like nothing you've ever seen. He blends color, light, and pictures in a masterful way. You have to see it!

A scene for Tyrehl's Particle Phantasmagoria
Take care all! And to those in the United States (like me), Happy Thanksgiving!

Saturday, November 19, 2011

Bert Jedburgh's Machinima of October Winners: UWA 3D Open Art Challenge


The brilliant Bert Jedburgh, brings us the last of the official monthly machinima of winners for the UWA 3D Open Art Challenge!

Do participate in the Audience participation event for machinimUWA IV, and the People's Choice Vote for the Grand Finale of the UWA 3D Open Art Challenge. Both of these close on the 30th of November, with the Grand Finale event taking place from 6am slt on Sundat, 11th December.

In Bert's words:
Artworks in order of appeareance:

- "Black Shirt" by Misprint Thursday
- "In Dreams" by Blue Tsuki
- "99%" by Harter Fall
- "The Revolt of the Mannequins" by Silene Christen
- "Used Pieces" by Secret Rage
- "Small Piece if Hell, The Suicide Forest Infested by Harpias" by Rebeca Bashly
- "Second Libations Preview" by Haveit Neox
- "AERO1" by Simotron Aquila
- "Two of Three Uneasy Pieces (PT II)" by Eliza Wierwight
- "History of Falls" by Anley Piers
- "Within the Waves" by Nish Mip
- "HL'ADANIE" by Corcosman Voom
- "The Wild Wild World of Illusion" by RazorZ & Olga Soulstar
- "Big Winter by Miso Susanowa

Special thanks to Martin Schweiger for Orbiter

To David413 for the Shuttle Fleet V. 4.3.

And to the National Aeronautic Space Administration (NASA) of the United States of America


Thursday, November 17, 2011

Victoria Lenoirre Explores ~(Not a Knot) and The Forest

Hi there! Have you seen Tyrehl Byk's ~Not a Knot exhibit at the LEA full sim and RazorZ's Forest at the UWA Sky Sim? If you haven't, you definitely should! These are the showcase 3d galleries this month only!

The Entrance to ~(Not A Knot)

Here I am standing in the foyer in front of the Transport Curtain. There are arrows on the floor pointing to it, for easy finding. And next to the curtain you should see a bulletin that says "touch" as you can see in the snapshot I took. Click on that for a performance calendar. And to the right of the calendar is a Transport Curtain to the Horizon Theatre where you can view Catharsis, a spectacular performance of particles, light, and more. You don't want to miss it!

Once you click to transport, you should find yourself on a stone terrace. To your right you should see a knot, a brown knot...called a rope knot. Click the knot for viewing instructions. You will get a notecard that explains what settings are best to use when exploring the body of work by Tyrehl. For example, you should turn off ambience and turn sounds to the max. Tyrehl has some animals sounds and voice clips.

Outward Look

Fire Extinguisher Area

This area which I captured above was one of my favorite spots. The sound of the fire in the torch sounded so  real and so loud, especially since I changed my settings as Tyrehl instructed in the notecard I got as I landed on the  terrace.

Here's the interview I sent him:

Why is this called ~(Not a Knot)?
I recognized those symbols from logic, Formal Logic.
The name serves to highlight the idea that symbolic communication (primarily language based communication) is a landscape trapped and then sealed by the chains of people's assumptions and expectations.  When communication is unclear, all falls to confusion, anger, and/or frustration.  A common myth is that words hold power.  Words can only point at places where the meaning (power) resides.  If that destination is absent, the words themselves are signposts pointing nowhere.
Why did you choose to build a forest?
Is it really a forest that exists floating in unsupported space, ungrounded, and without roots?  Are you consciously aware of this characteristic while wandering the space?  If not, why not?
Water and fire seem  to be fundamental for this work. Are you referencing the elements: earth, wind, water, and fire?
The ~(Not-A-Knot) construct is non-corporeal in nature.  The elementals that you mention are referenced from your memory  and the words point at things that are corporeal at their most fundamental level.  Why do flammable and  inflammable point at the same thing, while finite and infinite do not?
Interesting choice of sound bytes, especially the one about Elvis. It seems to emphasize the feeling of isolation and separateness. Is that the feel you were going for?
Actually those choices (Elvis has entered/left the building) were nothing more complicated than humorous signals indicating that the artist has entered, or has left  the environment at the start and finish of a performance period.  I do have an obscure sense of hurmor sometimes.  :)
Why do you have the Vietnames food takeout box in the sim? It seems incongruous to the surroundings.
If that was the only thing you found to be incongruous, then I’m almost certain you did not see everything in the space.  This is not a build which is likely to reveal all of its substance in a single brief visit, nor is it something that will unfold the same for a person wandering along, vs. traveling with a group of people, or experiencing it during the times I am installed at the piece performing.  It is easy to assume that it is mostly just a lot of pretty landscape, but that is just the surface. Many things can be touched / sat upon to reveal layers that are not apparent at first glance.  Truth is rarely superficial, and many times it is quite elusive and often times people are quite simply too pressed for time, or too impatient to look beyond surfaces.  If you like, I could set aside some time to guide you around in more depth.  Unfortunately, this is not an easy piece to apprehend, and it is quite likely that only a small fraction of people will uncover all of its subtle nuance.
I love how the terrain is rough. One has to walk up and down. And sometimes, you have to turn around because you can't walk any further. What's the message there?
How many people do you know who “escape” into Second Life as if it is some sort of refuge that they believe should be “easy” and “comfortable” all the time?  Why do people refer to their off-world experience as “real life”, with the implicit expectation that what occurs in Second Life is somehow NOT real?  Why don’t those people see the lack of truth in that belief?  Why would a person be surprised to discover that in-world experience has its own set of challenges and that not all things are easy and inconsequential?
If you'd like me to guide you around a bit, let me know when and I'll make arrangements to meet you.
Thanks for your interesting questions.  I'm sure I've probably raised as many new ones as I've answered.

Thanks for answering my questions, Tyrehl. Give it up for Tyrehl Byk! Fantastic creation!
Additionally, the UWA Sky Sim features RazorZ's Forest. You should see it. RazorZ gave me a personal tour. I liked the scenery, the sound effects, and of course....the animations.

View from Above
This was taken with regular windlight settings. RazorZ has a notecard with recommended windlight settings so the scene will look very different and more amazing!

Flying back and forth over a "Real Water Pond"
Above, I have included a snapshot of my favorite aspect of the sim, I loved the flying animation as well as the sounds I heard around me. Listen carefully. What does it sound like to you?

Below is an interview I had with RazorZ:

So where is this forest that you based your exhibition off of?

There is no particular forest in real life that my work is based on.  My real life work is wood sculpture, tree surgery & landscaping.  And I pass by, & work in & around forests, glens, rivers & meadows all the time & I feel that this does inspire & connect me to the natural world, perhaps more than others.  I joined second life to further my study of sculpture & take it into 3D modeling, so I approached everything from this background.  After a few months of exploring in Second life & going to classes, learning.  I built my 1st large build, which was a fractal garden set in a 20x20x20 box.  I was exploring the link between Fractals & there equations in a digital form & how they relate to the real natural world.   That piece, (The Order of Fractals in a Digital World) went on to win a Peoples Choice award, and is currently displayed in galleries now.  There have been various updates & expansions on this project since then, & I entered another Mega Prim version (Mega Fractal Jungle)of this to UWA in August 40x40x40, which was more of a blend of real life pieces & virtual fractal abstraction. 
On the strength of all that work, Jayjay asked me to do the Sky SIM at UWA, with this 'Forest Theme'.  And now that I am working on it, it is taking a new direction.  You will have to come see it finished to understand what that is.

What are some techniques that you like to use to add depth or contrast to your work?

I have learnt about using shadow prims over the last few months & showing light & shadows is the best way to highlight the best parts & add depth & contrast.  But ever since I started building in SL, I have tested my builds by walking through them in 'Mouselook'.  This gives great view to explore how immersive a piece is, and allows me to adjust things to make it ideal & aesthetically  & ergonomically suitable for the environment.  I also like to use a lot of colour in my SL Art as I find others with more 1, 2 tone spectrum a little drab & depressing.

What do you love most about forests?  Did you try to instill that feeling in this body of work?

I adore the magical enchantment of forests in general.  Being in a place & feeling that connection to nature makes us realize that the world around us is more vast & powerful than anything we can create ourselves.  Connecting to this natural environment makes us all feel better & more relaxed & is something deeply embedded in the human psyche'.  So yes,  I do try to instill that feeling in my work & communicate it through this virtual world.
Did you use any experimental methods you haven't used before in previous builds?

I have been experimenting with Rez target scripts & Die on timer scripts over the past month or so & learning how they work.  I used this on my Wagon piece in October to throw the Barrel & Box out the back.  And I wanted to script my Unscripted piece, which was photographs of nature set on Flexi prims, with a gradient stepping on the transparency levels.  To use that script,  would of allowed me to actually make the Pictures, Photos on the Prims, Fall Over!  This occurrence happens in nature, from the leaves falling, branches breaking & falling in the wind & whole trees too.  Even the flow of water falls with gravity!   So I will be continuing my study into this & try to use it in my Forest build at UWA Sky SIM this month, November. 

Thanks, RazorZ for answering my questions! More great work from RazorZ!
So check out these two sims. They are fantastic and simply phenomenal. And don't forget to see Tyrehl's Catharsis and Particle Phantasmagoria. You'll be delighted out of your senses! Umm....well maybe just blown away. You need your senses. :-) Definitely keep an eye out for RazorZ's work. He may be a new artist in SL, but his stuff is quite impressive. Don't just take my word for it!

Enjoy  the art and have fun!

Sunday, November 13, 2011


The LEA FULL SIM ART SERIES, and 'little brother' UWA SKY SIM ART SERIES, round out in November with RazorZ's Forest 'The Walkthrough', which lines up alongside the works of Tyrehl Byk & quadrapop Lane at LEA 6. THIS EXHIBIT IS OPEN NOW THROUGH THE END OF NOVEMBER! CLICK HERE TO BE TAKEN TO START LOCATION

RazorZ's Forest Landing Point
Hidden Cottage

Destination Guide Editors Picks
Quan's Traveloges on Forest
On Virtual Outworlding Blog
Caitlin Tobias Blog
Toxx News
Caliburn Susanto Flickr


This forest of fractals in the Sky is an abstract & obscure experiment of a mix of real life & digital & virtual shapes, textures & form.   An continuation of my previous 2-3 fractal jungle's & forest's in a box.   Only this time,  it is Sim Wide!  Put together with real life structure, the organic shapes reaching for the sun & sky, the berries falling from the trees with gravity, maybe the only things to keep your bearings by here!  Even though the growing life here is rooted to the ground, it is like nothing you seen before!.

Using various textures from natural real life plants & organic life & matter, I have mixed them up onto abstract forms of growing plant & tree like sculpture's.   As you may notice, at the start there is a canopy, which is enclosing, blocking the view of the Sky, then below all different sizes of growth & vegetation.  Borrowing real life structure's, I show how abstract shapes & forms can create a similar atmosphere in a virtual world.

The yellow brick path is layed out as a guide to walk you around.  It is designed for walking in 'Mouselook' to truly give the most immersed experience.  At the start is very abstract but following the path around everything is set out to gradually blend to real life.  At the end of the path is a beautiful old style cottage all made to real life scale & textures which is where all becomes less abstract & totally normal inside.

Until,  you click on the rug in the middle of the floor!

What it all questions is how in a virtual world the environments are not under the same building & growing constraints as in the real world, and with abstract forms following real life rules we can still create a similar environment which makes the viewer feel the similar in both worlds.  And maybe how all that we see, create & experience is linked in our own dream worlds & the collective unconscious.

Unique fractal textures & abstract sculpties & everything we got, Olga Soulstar & I built a magical & psychedelic digital jungle.  Making the connection between nature, rl & sl, fractals and how they appear in real life nature!  Its filled with beautiful particles, dances & poses & relaxing areas.  Perhaps some strange & obscure growths too.  Come and see it for yourself...   Only until the 30th November, 2011.

Razorz & Olga


Friday, November 11, 2011

SPECIAL MACHINIMA by Cisko Vandeverre of the MachinimUWA III Winners


Cisko Vandeverre, inaugural champion of the UWA Machinima Challenges has made a brilliant show reel or 'winnereel' of the Winners of MachinimUWA III: Journeys. Winners were announced in the first half of 2011.

In his words:
a small tribute to the films which had won the last MachinimUWA categories.

GRAND PRIZE WINNER of MachinimUWA III (JOINT) (@L$85,000):
2- JURONEY by Eric Boccara of the Netherlands

Peter Greenaway MachinimUWA III Prize (L$60,000)
3- RUSTED GEARS by Bryn Oh

3rd prize for MachinimUWA III (L$50,000)
4- UNPLUGGED by Al Peretz (Alfonso Kohn) of Miami Florida, originally hailing from Colombia

MachinimUWA III Special Award for JOURNEY AND MACHINIMA ADAPTATION (L$37,150):
5- THE EGG by Animatechnica Umbarundu

MachinimUWA III Special Award for INTERPRETATION AND DELIVERY (L$37,150):

MachinimUWA III Special Award for ‘FEEL’ & MUSIC (L$37,150) :
7- BAKERMAN’S JOURNEY by Arrow Inglewood

MachinimUWA III Special Award for IMAGERY (L$37,150):

MachinimUWA III Special Award for NARRATION AND HISTORICAL CONTENT (L$37,150):
9- KAPHD by Hypatia Pickens

MachinimUWA III Special Award for MESSAGE AND IMAGINATION (L$37,150):
10- ESCAPE by Veruca Vandyke

MachinimUWA III Honourable Mention Prize JOINT (@L$18,575):
11- REQUIEM by Kobuk Farshore
MachinimUWA III Honourable Mention Prize JOINT (@L$18,575):
12- THE JOURNEY by Soda Lemondrop

MachinimUWA IV: Ormand Lionheart's 'In Darkness Featuring Mommaluv Skytower'


'In Darkness Featuring Mommaluv Skytower', by Ormand Lionheart, the final entry to MachinimUWA IV features numerous award winning artworks that have been part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

Song: In Darkness
Music - teru

Vocals & Lyrics -

Spoken word - spinningmerkaba

13Angelsmine Bluebird
Diawa Bellic
Ormand Lionheart
Maiko Yheng

Faery Solo - Cautionary Tale: Witches Workplace Health and Safety
Eliza Wierwight - One of Three Uneasy Pieces
Alizarin Goldflake - Merry Go Round
Lucignolo - slaves of the light
Fae Varrial - Mirror Worlds
thoth.jantzen - TooMuchCaffeine1
dudi - unplug
Rebeca Bashly - Minotaur & Centaurus from 7th circle of Hell
Rebeca Bashly - The Suicide Forest Infested by Harpias
Nino Vichan - deus Ex Machina
Oona Eiren - Hopscotch
Cherry Manga - The Machine

Video Editor: FuzOnAcid


MachinimUWA IV: Contessa Idlemind's 'Fragment of It's Art'


'Fragment of It's Art', by Contessa Idlemind features numerous award winning artworks that are part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

Artworks featured:
Revolt of the Mannequins - Silene Christen
Travel in the Shadow of Technology - Anley Piers
In Dreams - Blue Tsuki
Autumn - Nexuno Thespian
The Chasm - Oberon Onmura
TV Morning Exercises - Dusty Canning
Ultra Violet - quadrapop Lane

MachinimUWA IV: Sophia Yates' 'A Virtual Reality'


'A Virtual Reality', by Sophia Yates features numerous award winning artworks that have been part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

1. FLY WITH THE WIND by Josina Burgess
3. THE GLOWING SERPENT by Ginger Alsop
4. LAZER BALLS by Betty Tureaud
6. IL PLEUT SUR MON COEUR COMME IL PLEUT SUR LA VILLE ("It's raining in my heart, as it's raining in the town") by Cherry Manga
8. PARANORMAL FROTTAGE by Misprint Thursday
9. THE ILLUSIONIST by Gleman Jun
10. LIGHT TOWER by Betty Tureaud
11. TURNING THE TIDE by Nish Mip
12. CHOOSE YOUR BLOSSOM by Suzanne Graves
13. SYMPHONY IN THE BARREL OF A GUN by Arrow Inglewood
14. PLANET CENSORED by Anley Piers
15. STRANGE PLANT...UGLYNESS & BEAUTY by Claudia222 Jewel
16. THE RHYTHM OF MOOD - Lea Supermarine & Jarapanda Snook
17. DIGITAL GLOVE by Misprint Thursday
18. THE WILD WILD WORLD OF ILLUSION by RazorZ & Olga Soulstar
21. SHATTERED by Ginger Alsop
23. SPANISH BULL by Silene Christen
24. TROIS PETITS TOURS ET PUIS S'EN VA (Three little turns and it goes away) by Josiane Sorciere
25. JUNGLE CHALLENGE by Dusty Canning
26. THE DOCK SPIRIT by Scottius Polke
27. ULTRA VIOLET by quadrapop Lane
28. THEATRE OF WAR by Miso Susanowa
29. VENUSTRAP by Claudia222 Jewell
31. UNE HORDE DE CORDES by Aristide Despres
32. 5x8 COMPUND CUBE by Wizard Gynoid
34. THE HUMANICAL FROG by Lollito Larkham
35. HERE COMES THE SUN by Sledge Roffo
36. TV MORNING EXERCISES by Dusty Canning
37. PIUME DI PAVONE by Nino Vichan
39. HARMONIES IN C GREAT (+) by Artistide Despres
41. LIVING FRACTAL by June Clavenham
42. THE MATTER OF IDEAS by Gleman Jun
44. DOWN ON THE DATA FARM by Miso Susanowa
46. OMNIPOTENT by Pixels Sideways
47. THE CHASM by Oberon Onmura
49. THE ABANDONED DAUGHTER by Eliza Wierwight
50. YOU CAN'T TOUCH HEAVEN by paleIllusion
51. AUTUMN by nexuno Thespian
52. THE CROSSING by Nish Mip
54. PRIMSCAPE DREAM by Sledge Roffo
55. 99% by Harter Fall
56. BLACK SHIRT by Misprint Thursday
57. IN DREAMS by Blue Tsuki
58. SWALLOWED UP BY THE CROWD by Fuschia Nightfire
59. L'IMPATIENCE by Josiane Sorciere

1. THE COPPER BEECH by soror Nishi
2. LOSS by Gingered Alsop
3. MISS N by Suzanne Graves
4. DAUGHTER OF THE WIND by Fae Varriale
5. GECKO ON THE GEKKO by Yooma Mayo
6. SHATTERED by Ginger Alsop
8. TRIBUTE TO GOYA by Silene Christen
9. MARIONETTE by Haveit Neox
10. HISTORY IN CREAM by Haveit Neox
11. FATA DANZANTE by Daco Monday
12. SPATIAL by Sledge Roffo
13. SPRING BOX by Cherry Manga
14. TRUST by spirit Radikal
16. HURDLE by Corcosman Voom
17. BEHIND COLUMNS by Harter Fall
18. BIRDSONG by Cherry Manga
19. YOU CAN'T TOUCH HEAVEN by paleIllusion
20. STILL LIFE by soror Nishi
21. 99% by Harter Fall
23. USED PIECES by Secret Rage
24. SMALL PIECE OF HELL, The Suicide Forest Infested by Harpias by Rebeca Bashly

MachinimUWA IV - NicoleX Moonwall's Record 20 Entries

NicoleX Moonwall, one of the most prolific Machinimatographers in Second Life has shattered all previous ecords for entries to the UWA machinima Challenges (shattering her previous record), with 20 entries to MachinimUWA IV.

Some of the previously announced entries have been rethought, as now only one machinima per artwork will be entered by Nicole.

Here is the full list of 20 entries:

NICOLEX MOONWALL (New Orleans, USA) - The End or the Beginning, Part I (Multiple Artworks)

NICOLEX MOONWALL (New Orleans, USA) - The End or the Beginning, Part II (Multiple Artworks)

NICOLEX MOONWALL (New Orleans, USA) - The End or the Beginning, Part III (Multiple Artworks)

NICOLEX MOONWALL (New Orleans, USA) - The End or the Beginning, Part IV (Multiple Artworks)

NICOLEX MOONWALL (New Orleans, USA) - "Paradox" (Art - Nino Vichan)

NICOLEX MOONWALL (New Orleans, USA) -  Spirits Move Me (Art - Fae Varriale)

NICOLEX MOONWALL (New Orleans, USA) -  "Baby Elephant Walk" (Art - jjccc Coronet)

NICOLEX MOONWALL (New Orleans, USA) -  Flying Window of the Soul (Art - Leigh Quartz)

NICOLEX MOONWALL (New Orleans, USA) -  Reaching (Art - Oberon Onmura)

NICOLEX MOONWALL (New Orleans, USA) -  On a warm winter day (Art - Ush Underwood)

NICOLEX MOONWALL (New Orleans, USA) -  Cubes of Color (Art - Betty Tureaud)

NICOLEX MOONWALL (New Orleans, USA) -  Home & Garden,Not (Art - Claudia222 Jewell)

NICOLEX MOONWALL (New Orleans, USA) -  The Rhythm of Mood (Art - Lea Supermarine & Jarapanda Snook)

NICOLEX MOONWALL (New Orleans, USA) -  Color Tinted Sphere (Art - Wizard Gynoid)

NICOLEX MOONWALL (New Orleans, USA) -  Color of Money (Art - Miso Susanowa, Art of War)

NICOLEX MOONWALL (New Orleans, USA) -  Running Wild or Catch me if you can (Art - Dusty Canning)

NICOLEX MOONWALL (New Orleans, USA) -  Sheets of Acid (Art - Giovanna Cerise)

NICOLEX MOONWALL (New Orleans, USA) -  Many Moon (Art - spirit Radikal)

NICOLEX MOONWALL (New Orleans, USA) -  Waiting for (Art - Miso Susanowa, Big Winter)

NICOLEX MOONWALL (New Orleans, USA) -  portent 3 views (Art - Spiral Silverstar)


MachinimUWA IV: Corphaelia Ninetails' 'Farshore'


'Farshore, by Corphaelia Ninetails features 'The Fly-By-Night Eggs' an artwork by Kobuk Farshore that had been part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

It looks like Corphaelia has managed to submit the very very last entry to both MachinimUWA III & MachinimUWA IV!

MachinimUWA IV: Evie Fairchild's 'Intermission'


'Intermission', by Evie Fairchild features numerous award winning artworks that had been part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

Artworks Featured:
Here Comes the Sun by Sledge Roffo
Forest's Tears by Silene Christen
Uncanny Valley by Oberon Onmura
Butterfly Ball by Milly Sharple
Three Little Turns by Josiane Sorciere
Wizz-Pow-Blop by Artistide Despres
Minotaur of Carton by Typote Beck
Fly with the Wind by Josina Burgess

MachinimUWA IV: Alessia Vegro's (Demaya) 'Revolution Life'


'Revolution Life, by Alessia Vegro (Demaya) features numerous award winning artworks that had been part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

Featured Artworks include:
Spring Box (Cherry Mmanga)
In Dreams (Blue Tsuki)
Salvation or... (Toughlove Sabra)
My World (Secret rage)
Omnibus (Solkide Auer)
Mirror Worlds (Fae)
Overlaps (Giovanna Cerise)
Within The Waves (Nish Mip)
Second Libations (Haveit Neox)
Gateway To Hell (Fuschia Nightfire)

Thursday, November 10, 2011

MachinimUWA IV: L1aura Loire's 'Transformation: Virtual Art on the Brink'


'Transformation: Virtual Art on the Brink', by L1aura Loire/Professor Lori Landay, explains virtual art while featuring various award winning artworks that had been part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

Artwork Featured
Swallowed Up by the Crowd, Fuschia Nightfire
Digital Glove, Misprint Thursday
The Matter of Ideas, Gleman Jun
Here Comes the Sun, Sledge Roffo
One and Four Timeboards, L1Aura Loire

In L1aura's words:
The best virtual art is a new kind of new media, using the particular properties of the virtual world to make metaphors manifest.

Virtual art can be seen as experimentation with what could become augmented reality, when the equipment for creating and experiencing it are more accessible to everyone.

When we break free from the constraints of the physical, we call attention to new contrasts; we may make distance evaporate, but does that mean we create closeness? If the experience of telepresence is to know that I am experiencing something where I know I am not, and teleaction is to affect change where I am physically not, what kind of aesthetic will have to emerge when our subjectivity is so connected to the perception that there is no distance between myself and what I see?

Live footage filmed by
Richard Cownie, Andrew Paonessa, Lori Landay

Edited by Lori Landay

Music generated with Otomata

For more information about Joseph Kosuth's piece, One and Three Chairs,
see the MoMA website:

For my essay "Virtual KinoEye: Kinetic Camera, Machinima, and Virtual Subjectivity in Second Life," in The Journal of eMedia Studies, see

Original content: Creative Commons Attribution-NonCommercial NoDerivs 3.0 Unported License 2011

MachinimUWA IV: Fuschia Nightfire's 'Art of the Artists'


'Art of the Artists', by Fuschia Nightfire, is a unique deconstruction that features a number of award winning artworks that had been part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

Works in order of appearance:
Aerie by Cherry Manga
Here Comes The Sun by Sledge Roffo
Primscape Dream V4 by Sledge Roffo
Turning the Tides by Nish Mip
Faun Androgyn Trinity by Claudia222 Jewell
Strange Tree by Claudia222 Jewell
Not Everything is Plain Black & White by Fuschia Nightifre
Real Life paintings by Nina Camplin (a.k.a Fuschia Nightfire)
Music by Obisdia featuring CoMa

In Fuschia's words:
My idea for this machinima was to take some of the installations at UWA that I found most aesthetically appealing and to deconstruct them and reconstruct them into RL paintings, then to use the actual painting process in the machinima.

With thanks to Cherry, Sledge, Nish and Claudia for giving up their time to do their 'walk through' bits for me!

UWA & University of Kentucky Collaboration

Winthrop Professor Grady Venville
In October 2011, the first joint lectures between the University of Western Australia and the University of Kentucky took place. This came about via collaboration between UWA's Winthrop Professor Grady Venville, the inaugural Professor of Science Education at UWA and Dr Jennifer Wilhelm, Associate Professor of Science and Maths Education of the UK's College of Education.

The collaboration is beautifully described by Grady as follows:

I participated in my first second life lecture a month ago. I have been collaborating with a colleague, Jennifer Wilhelm, from the University of Kentucky for a number of years as we are both science educators and both present curriculum and methods courses for students who are preparing to become science teachers.

We try to incorporate innovative teaching methods into our courses to ‘practice what we preach’. For example, for the past few years we have my students in Western Australia and Jennifer’s students in Kentucky concurrently observe and record the phases of the Moon for a month. We then provide them with opportunities to communicate with each other through email or some other electronic medium to compare their observations. This enables them to recognise the similarities and differences in the way that people in the Northern and Southern Hemispheres see the Moon and to deductively work out the path the Moon takes as it revolves around the Earth and the relationship between the Earth, Moon and Sun that causes the Moon phases. We hope they can see the value of using similar strategies when they become teachers themselves.

This year Jennifer is delivering most of her lectures for this class at Kentucky University in second life. She invited me to do a combined second life lecture. Intrigued, I coerced my science education colleague here at UWA, Christine Howitt, to join me in Jennifer’s second life class. The plan was to enable ‘live’ discussion about what we were observing ‘down under’ with the Moon and Jennifer’s students could ask us questions.

Christine and I both created Avatars and Jennifer sent us both invitations to enter the University of Kentucky second life island. We practiced entering the University and teleporting to her classroom before the day of the combined lecture.

On the day of the lecture, Christine and I both woke early in the morning and logged onto second life from our homes at 6am while Jennifer conducted the class at 6pm Kentucky time. When we entered the class we could see Jennifer’s 12 students sitting on pods in the teaching space. On the ‘whiteboard’ were photographs of the Moon that I had taken from Perth and previously emailed to Jennifer next to photographs Jennifer had taken in Kentucky on the same day. The students asked us interesting questions and we discussed relevant issues such as whether the Moon is in the same phase at the same time in each hemisphere, which part of the sky the Moon traverses and the direction the Moon waxed and waned. 

The lesson was a great success because it enabled ‘live’ discussion across the hemispheres which is an enriching experience when trying to understand and explain the phases of the Moon. Our goal is for these pre-service teachers to see the ‘added value’ that platforms like second life can bring to teaching, whether they become primary, secondary, or tertiary teachers. 

Our next step is to have our students from Perth join the students in Kentucky for a joint lecture or workshop. We can see that as I have about 30 students in each of my workshops this will be a challenge to manage. We will have to think of creative ways of clustering or grouping the students to find an optimal number of Avatars in the same place.


MachinimUWA IV: Giannis Piaggio's 'Theatre of War'


'Theatre of War', by Giannis Piaggio, is a soulful rendition is Miso Susanowa's artwork of the same name, an award winning creation, part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.


MachinimUWA IV: Veruca Vandyke's 'Dual'


'Dual', by Veruca Vandyke, is a chilling creation that features a number of award winning artworks that had been part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

Artists featured in the machinima include:
Bryn Oh
Lea Supermarine & Jarapanda Snook
Typote Beck
Anley Piers

Wednesday, November 9, 2011

MachinimUWA IV: Paloma Bigbear's 'Titilina's Playful Visit to UWA'


'Titilina's Playful Visit to UWA', by Paloma Bigbear, the first Argentinean artist to participate in any UWA event features numerous award winning artworks that had been part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

Artists featured in the machinima include:
Claudia222 Jewell
Hypatia Pickens
Lilia Artis
Kobuk Farshore
Secret Rage
Rebeca Bashly
Fae Varriale
Ginger Lorakeet
Soda lemondrop
Cherry Manga
Faery Sola
and Igor Ballyhoo (of legend)


MachinimUWA IV: Lala Larix's '3112'


'3112', by Lala Larix features numerous award winning artworks that had been part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

Artists featured include:
Nexuno Thespian
Haveit Neox

Vixen Quandry
Gleman Jun
Ginger Alsop
Arrow Inglewood
Oberon Onmura
Artistide Despres
Josina Burgess
Daco Monday
Thoth Jantzen
oona Eiren
Gfresh Botha
Pixels Sideways
Blue Tsuki
Luis Bunuel

Green Dots Brings Universities in Perth & Geneva Together

Joint Presentation by Students of UWA (Perth) &  UAS (Geneva, Switzerland)
The 13th and 14th of October saw a landmark event taking place in the evolution of UWA's presence in the virtual world. A joint marketing class was held by the University of Western Australia & the University of Applied Sciences, Western Switzerland (Geneva Business School) which took place in Virtual Dublin in Second Life.

Groups of marketing students from each university, some teamed with Second Life mentors from the UWA 3D Art Challenges ran a case study called 'Selling Green Dots in Second Life', an award winning case study created by UWA's Professor Wade Halvorson and enhanced in cooperation with Professor Sabine Emad of the University of Applied Sciences (UAS) to simulate the real world process of data collection and team work.

Following the information collection activity in Virtual Dublin, students came together in groups to analyse the case and present their proposed solutions. A winning team from each university was selected and prezes awarded.

"This is the first time we have included the information collection stage in an online case study class," said Professor Emad, "and the feedback from students was very encouraging." Students were divided into groups of four, each with a different role to play including a Marketing Manager, Finance Director, CEO and Second Life 'expert'. This enabled group members to come together, each bringing with them a different category of information, which needed to be shared with the group in pursuit of a solution.

The winners were Sean Wrigley , Mark Pui & Ayman Sherbini (assisted by Stylianos Ling) from UWA and Alizée Decooninck, Marjorie North, Alice de Preux & Aurora Barbieri of UAS.

Of the experience, Stylianos said, "I enjoyed the international collaboration atmosphere. I found the idea of mixing students with experienced SL avatars brilliant! UWA's sustainable innovation in Virtual Worlds is an example for all universities that  seek excellence in teaching & research"

Commenting on the winners, Prof Halvorson said, "What I found most interesting in these presentations is that they were less descriptive than the presentations of the other groups.They didn't just summarize the case content, but really used analytical tools to view the information under a different angle.This paid off."

UWA Winner - Sean, Mark & Ayman
UAS Winner - Alizee, Marjorie, Alice & Aurora

UWA would like to acknowledge the assistance of the Second Life mentors linked to the UWA 3D Art Challenges who so generously gave of their time and experience to assist with this activity, including quadrapop Lane, Miso Susanowa, Reslez Steeplechase, Eliza Quinzet, Josiane Sorciere, Neeks Karu, Fiona Blaylock, Winter Ravenheart, Forceme Silverspar, Stylianos Ling,  secret Rage & Eliza Wierwight.


MachinimUWA IV: Apmel Goosson's 'Hello Many Worlds'


'Hello Many Worlds', by Apmel Goosson features the artwork "Timelike loop (or why we have free will)"  by the creator that had been part of the UWA 3D Open Art Challenge. This machinima is now part of MachinimUWA IV: Art of the Artists, which unites the powerhouses of virtual worlds, Artists and Machinimatographers!

Entries to the L$300,000 MachinimUWA IV close on the 10th of November and looks for the creation of machinima featuring artworks that are part of the UWA 3D Open Art Challenge.

In Apmel's words:
A submission for the MachinimUWA IV: Art of the Artists featuring my own artwork "Timelike loop (or why we have free will)" for the 2011 May round of UWA 3D Open Art Challenge.

Soundtrack by Lennart Nilsson also using voice excerpts from a speach Damian Conway held 2008 @ O'Reilly Open Source Convention, Portland, OR, July 22, 2008 that can be seen on Blip.Tv

Tuesday, November 8, 2011

UWA @ The Nonprofit Commons

Photo Credit: Buffy Beale

On the 4th of November, UWA was invited to speak at the weekly meeting of the Nonprofit Commons, led by Rik Panganiban / Rik Riel (Community Manager, Nonprofit Commons in Second Life).

The event took place at the Plush Nonprofit Commons Amphitheatre, with a great group of people attending!

Photo Credit: Buffy Beale

As follows is a portion of the transcript of the meeting:

[08:53] Rik Panganiban (rik.riel): ok Jay Jay can you come on down please?
[08:53] Buffy Beale: clapping for Jayjay!
[08:53] Jayjay Zifanwe: thanks Rik
[08:53] Rik Panganiban (rik.riel): Jay Jay is the School Manager of the Physics University of Western Australia
[08:54] Gentle Heron: YAY JayJay!
[08:54] Rik Panganiban (rik.riel): and owner of the UWA presence in SL
[08:54] Secret Rage: woot JayJay
[08:54] Jayjay Zifanwe: thanks
[08:54] Rik Panganiban (rik.riel): I've long been a fan of their machinima and art competitions
[08:54] FreeWee Ling: For every action there is a reactin ;)
[08:54] Rik Panganiban (rik.riel): so I thought it was long past due that we have Jay Jay come here and tell us what they have been up to!
[08:55] Rik Panganiban (rik.riel): Jay Jay, can you tell us about how UWA got started in SL?
[08:55] Jayjay Zifanwe: sure
[08:55] Jayjay Zifanwe: well in 2007
[08:55] Jayjay Zifanwe: i was thinking of how to build the uni in 3d
[08:55] Jayjay Zifanwe: uwa i mean
[08:55] Jayjay Zifanwe: and i had at the time zero technical capability
[08:55] Jayjay Zifanwe: nothing has changed insofar as my technical abilities
[08:56] Gentle Heron: HAHAHA
[08:56] Jayjay Zifanwe: anyway a phd student asked me to provide server resources
[08:56] Rik Panganiban (rik.riel): lol
[08:56] Jayjay Zifanwe: for a virtual world he wanted to build
[08:56] Jayjay Zifanwe: Chris Thorne
[08:56] Jayjay Zifanwe: and contact with him
[08:56] FreeWee Ling: You're up to at least 2.3..
[08:56] Jayjay Zifanwe: pointed me to the person with the technical capability to make things happen
[08:56] Jayjay Zifanwe: we started with the uwa virtual universe project
[08:57] Jayjay Zifanwe: which was on a single server at UWA completely built i house
[08:57] Jayjay Zifanwe: then in 2008, we won the Google earth Build you campus in 3d competition
[08:57] Jayjay Zifanwe: this gave us coverage in national newspapers
[08:57] Jayjay Zifanwe: and our vice chancellor took notice
[08:57] Jayjay Zifanwe: and we received funding to be able to start a presence in a virtual world for 3 years
[08:57] Jayjay Zifanwe: we chose SL
[08:57] Jayjay Zifanwe: and thats how it started :)
[08:58] Panny Bakerly: Are classes taught on line here?
[08:58] Jayjay Zifanwe: yes
[08:58] Jayjay Zifanwe: we have 2nd year units in the school of business
[08:58] Jayjay Zifanwe: using sl
[08:58] Panny Bakerly: Fantastic! Wish my school would do this.
[08:58] Jayjay Zifanwe: as well as masters by coursework units
[08:59] OnlyMeMe: what courses are tought in SL?
[08:59] OnlyMeMe: they are in SL and not just online?
[08:59] Jayjay Zifanwe: Buyer behavious and decision making in the masters
[08:59] Jayjay Zifanwe: and
[08:59] Jayjay Zifanwe: electronic communication strategy in 2nd year
[08:59] Jayjay Zifanwe: well those courses are subsets of the rl degree
[08:59] Panny Bakerly: How do the students find this type of teaching tool?
[08:59] Jayjay Zifanwe: they are not offered just as units on their own
[09:00] Jayjay Zifanwe: the enrolled students while taking the normal courses
[09:00] Jayjay Zifanwe: have these sl units as well
[09:00] Jayjay Zifanwe: as part of thir degree programme
[09:00] Rik Panganiban (rik.riel): nice
[09:00] Panny Bakerly: Do the students like sl?
[09:00] Jayjay Zifanwe: they find it interesting
[09:00] Red (talkwithmarie): wonderfu;
[09:01] Rik Panganiban (rik.riel): lets let Jay Jay give some background before hitting him up with questions
[09:01] Jayjay Zifanwe: but as with courses.... id say 85% focus on it during the running of the unit
[09:01] Panny Bakerly: sorry
[09:01] Jayjay Zifanwe: and after that they have other units in following semesters
[09:01] Jayjay Zifanwe: so the load overall on students is high
[09:02] Jayjay Zifanwe: what next rik?
[09:02] OnlyMeMe: what aspects of SL do they find interesting?
[09:02] Rik Panganiban (rik.riel): So what let from that to the art competitions you alls sponsor?
[09:02] Jayjay Zifanwe: well
[09:02] Jayjay Zifanwe: 2 days before we launched the uwa presence to an rl audience at the Uni
[09:02] Jayjay Zifanwe: the director of the cultural precinct at UWA
[09:03] Jayjay Zifanwe: who is also the chairman of visual arts in australia,
[09:03] Jayjay Zifanwe: professor ted snell
[09:03] Jayjay Zifanwe: asked me what i could do for art
[09:03] Jayjay Zifanwe: if he gave me $1,000
[09:03] Jayjay Zifanwe: and i told him without hesitating and knowing 0% about art
[09:03] Jayjay Zifanwe: that i could run a year long art challenge
[09:03] Jayjay Zifanwe: now anyone with experience
[09:03] Rik Panganiban (rik.riel): nice
[09:03] Jayjay Zifanwe: in sl
[09:03] Gentle Heron: Gentle Heron smiles.
[09:04] Jayjay Zifanwe: knows that is an absolutely crazy'response
[09:04] Jayjay Zifanwe: lol
[09:04] Jayjay Zifanwe: but through serendipity
[09:04] Buffy Beale: wow, great going to jump in there!
[09:04] Secret Rage: :)
[09:04] Jayjay Zifanwe: i met good people who knew about art who helped me
[09:04] LaPiscean Liberty: crazy like a fox :)
[09:04] Jayjay Zifanwe: like quadrapop Lane
[09:04] Jayjay Zifanwe: and like FreeeWee Ling
[09:04] Jayjay Zifanwe: who is sitting here today and is the current curator of art at UWA
[09:04] Secret Rage: cudos to both :)
[09:05] FreeWee Ling: (We just published some statistics about the last year in the art challenges. I have to run, but you can see the numbers here :
[09:05] Rik Panganiban (rik.riel): oh yeah saw those, super interesting!
[09:05] FreeWee Ling: I think you'll be impressed :)
[09:05] Jayjay Zifanwe: ys. 850 + artworks across the year
[09:05] Jayjay Zifanwe: and now we have reached the grand finale
[09:05] Jayjay Zifanwe: all of you can participate and vote
[09:06] Zazoom Zimminy: Zazoom Zimminy whispers Kyle Reis, Grants Managers Network, NYC
[09:06] Jayjay Zifanwe: and anyone who votes for the grand finale could win L$5,000
[09:06] Jayjay Zifanwe: the overall winner for the art
[09:06] Jayjay Zifanwe: will win L$100,000
[09:06] Buffy Beale: that's amazingly wonderful!
[09:06] OnlyMeMe: how have the competitions benefited the University?
[09:07] Rik Panganiban (rik.riel): So let's talk about that for a bit
[09:07] Jayjay Zifanwe: its not about benefiting the uni
[09:07] OnlyMeMe: in terms of financially and the Unviersity Mission statement?
[09:07] Jayjay Zifanwe: uwa is committed in a general sense
[09:07] Jayjay Zifanwe: to promoting arts
[09:07] Rik Panganiban (rik.riel): What have you learned about SL from running these competitions?
[09:07] Jayjay Zifanwe: and what we have been able to do
[09:07] Rik Panganiban (rik.riel): FreeWing, feel free to chime in
[09:07] Jayjay Zifanwe: is exactly in line with the philosophy of the uni
[09:07] OnlyMeMe: so, the Unviersity Mission statement probably says something about commitment to general intellectual endeavors, and this is how the program fits in?
[09:08] Jayjay Zifanwe: to Rik' question. we have learned that SL is an amazing place for collaboration
[09:08] Nany (nany.kayo): Jayjay, will new artworks be accepted into the competion or is this to judge artworks that have already been submitted?
[09:08] Jayjay Zifanwe: yes onlymeme, UWA has a commitent to promote and foster the arts in all forms
[09:08] Jayjay Zifanwe: curretly the grand finale round is running
[09:08] Jayjay Zifanwe:
[09:08] Jayjay Zifanwe: info is there
[09:09] Jayjay Zifanwe: it is a shortlist of the winners from every month
[09:09] Jayjay Zifanwe: so the current round is set in terms of artworks
[09:09] FreeWee Ling: I'm not involved with the university other than being a hired curator. JJ will have to address the benefits to UWA. But I can say that it has had a tremendous impact on getting people to take creative work in virtual worlds more seriously.
[09:09] OnlyMeMe: how does the competition benefit the individual entrants?
[09:09] Rik Panganiban (rik.riel): nice freewing
[09:09] Jayjay Zifanwe: well in many ways
[09:09] OnlyMeMe: like, the artists who submit?
[09:10] Jayjay Zifanwe: many new artists who had never shown art before
[09:10] Rik Panganiban (rik.riel): OnlyMeMe, hold off the questions for a bit till the end please
[09:10] Jayjay Zifanwe: started their 'art career' so to speak through the uwa challenges
[09:10] Jayjay Zifanwe: many have won lots of prizes
[09:10] OnlyMeMe: ok I will do that thank you for letting me know
[09:10] Jayjay Zifanwe: many are covered in the blogs and other places
[09:10] Jayjay Zifanwe: ok i'll wait for rik
[09:10] Rik Panganiban (rik.riel): JayJay, we're here as nonprofit organizers and professionals and volunteers
[09:11] Jayjay Zifanwe: yes
[09:11] Rik Panganiban (rik.riel): What can you tell us about how we might do similar type competitions for ourselves that we might not know?
[09:11] FreeWee Ling: The exposure is tremendous. The quality of work there is inspiring and artists feel it a privilege to be seen among the top artists in SL. It's an open competition so anyone could enter.
[09:11] Rik Panganiban (rik.riel): how long does it take? who do you bring aboard? how do yo umanage it?
[09:11] Jayjay Zifanwe: oh are you planning to?
[09:11] Jayjay Zifanwe: it takes a lot of time, love and dedication
[09:12] Jayjay Zifanwe: it can be run by 3 people
[09:12] Jayjay Zifanwe: if the 3 are committed
[09:12] Jayjay Zifanwe: and willing to give of themsel;ves
[09:12] Rik Panganiban (rik.riel): 3 people minimum
[09:12] Jayjay Zifanwe: thats what people like freewee have done
[09:12] Rik Panganiban (rik.riel): that's good to know!
[09:12] Jayjay Zifanwe: well in general, i have run it with 2
[09:12] Jayjay Zifanwe: but its not easy
[09:12] Jayjay Zifanwe: who you bring aboard
[09:12] Rik Panganiban (rik.riel): how much lead time do you need to organize it well?
[09:12] Jayjay Zifanwe: is something that
[09:13] Jayjay Zifanwe: you know through gut feeling only'
[09:13] Jayjay Zifanwe: lead time well
[09:13] Jayjay Zifanwe: i started the first 'year long' challenge
[09:13] Jayjay Zifanwe: with 2 days notice
[09:13] FreeWee Ling: lol. lead time..
[09:13] Secret Rage: :)
[09:13] Jayjay Zifanwe: lead time is
[09:13] Jayjay Zifanwe: hard to pin down
[09:13] Rik Panganiban (rik.riel): I mean "ideally"
[09:13] Jayjay Zifanwe: the LEA
[09:13] FreeWee Ling: We mount a new show with roughly 70 entries every month.
[09:13] Jayjay Zifanwe: took a lead time of 1 year
[09:13] Jayjay Zifanwe: to get things going
[09:14] Jayjay Zifanwe: and i am part of the lea
[09:14] Nany (nany.kayo): I didn't know anything about the competition until now. Where was it announced?
[09:14] Rik Panganiban (rik.riel): well we all know that isn't going to happen for most of our groups!
[09:14] Jayjay Zifanwe: id say its hard to run things proper
[09:14] Jayjay Zifanwe: if things are run by committee
[09:14] Jayjay Zifanwe: the leader needs to have vision, and be able to do things with almost a free hand
[09:14] Jayjay Zifanwe: and the hand that the leader uses must be tempered with patience
[09:15] LaPiscean Liberty: Amen
[09:15] Secret Rage: how well put
[09:15] eif (eifachfilm.vacirca): lol
[09:15] Jayjay Zifanwe: Nany it was and has been announced in every art group
[09:15] Gentle Heron: 100% correct
[09:15] Nany (nany.kayo): Thanks, Jayjay. Must have missed it.
[09:15] Brena Benoir: We need to emblazon that in to our grounds here.
[09:15] Jayjay Zifanwe: i've sent the NC to nany
[09:15] Jayjay Zifanwe: nany pls give to anyone else who wants
[09:16] Nany (nany.kayo): The competition itself is what I missed. I am a gallery owner who is mentoring an artist in SL
[09:16] Nany (nany.kayo): Looking for competitions exactly like this one
[09:16] Nany (nany.kayo): next time I hope : )
[09:16] FreeWee Ling: I have to run. Anyone with questions about the art program at UWA can IM me or JAyJay.
[09:16] Rik Panganiban (rik.riel): Outreach is always hard in SL, since there are so many disparate communities
[09:17] Jayjay Zifanwe: yes
[09:17] Rik Panganiban (rik.riel): thanks for ocming FreeWing
[09:17] Jayjay Zifanwe: so the other focus
[09:17] Jayjay Zifanwe: has been media
[09:17] FreeWee Ling: FreeWee :)
[09:17] FreeWee Ling: By
[09:17] Secret Rage: bye Free
[09:17] Rik Panganiban (rik.riel): lol, right sorry!
[09:17] Jayjay Zifanwe: if one looks at the webste for the grand finale
[09:17] Jayjay Zifanwe: and the list of judges
[09:18] Jayjay Zifanwe: you will see many from sl tv and news sites
[09:18] Rik Panganiban (rik.riel): I think competitions are one of the best ways to create energy about your institution and cause
[09:18] Rik Panganiban (rik.riel): We've done a few here, but probably need to learn how to do them better
[09:18] Jayjay Zifanwe: cool
[09:19] Rik Panganiban (rik.riel): Perhaps we could do a cause-based art competition in conjunction with UWA?
[09:19] OnlyMeMe: what percentage of regular SL players are artists?
[09:19] Rik Panganiban (rik.riel): we might help put some money on the table
[09:19] OnlyMeMe: why focus on art competitions?
[09:19] Jayjay Zifanwe: sounds like a good idea
[09:19] Jayjay Zifanwe: no
[09:19] Jayjay Zifanwe: not only art
[09:19] Jayjay Zifanwe: we have a machinima challenge running now as well
[09:19] Rik Panganiban (rik.riel): could be machinima
[09:19] Jayjay Zifanwe: we have research and teaching
[09:19] Rik Panganiban (rik.riel): or photography
[09:19] Jayjay Zifanwe: as well as architecture
[09:20] OnlyMeMe: what percentage of SL players are content creators?
[09:20] Jayjay Zifanwe: with photography
[09:20] Jayjay Zifanwe: we managed to get 2 sl photos into an RL only calendar
[09:20] Rik Panganiban (rik.riel): OnlyMeMe that's a hard question!
[09:20] Jayjay Zifanwe: first time it happened
[09:20] Jen (jenelle.levenque): I think almost everyone creates at least some in SL
[09:20] Rik Panganiban (rik.riel): not even sure how to get that stat. but SL makes it easy for anyone to create.
[09:20] Secret Rage: not all though by any means...some never do
[09:20] LaPiscean Liberty: Every Avatar is a realtime camera person and all Avatars are builders, if not by object , then by relationship and social creatiobn. :)
[09:21] Jayjay Zifanwe: well said Lap
[09:21] Secret Rage: true LaP
[09:21] OnlyMeMe: do you think the economy in Australia has influenced your organization?
[09:21] Rik Panganiban (rik.riel): well lets open it up for questions for the next few minutes.
[09:21] Jayjay Zifanwe: no the economy has had no impact
[09:22] OnlyMeMe: do you think that the projects in SL would continue even if somethign happened like a massive hard hitting recession?
[09:22] OnlyMeMe: or the Australian job market collapsed?
[09:22] Jayjay Zifanwe: well i have enough to guarantee the uwa position in sl till the end of 2012
[09:22] Jayjay Zifanwe: right now
[09:22] Rik Panganiban (rik.riel): OnlyMeMe, maybe we could let some others get in some questions too? Thanks.
[09:22] Jayjay Zifanwe: the only thing that will change the uwa activities
[09:23] Buffy Beale: Question: are you looking at any other virtual worlds to use?
[09:23] Jayjay Zifanwe: is if the main driving forces leave
[09:23] Jayjay Zifanwe: or dont wake up tomorrow
[09:23] Secret Rage: smiles
[09:23] Jayjay Zifanwe: pathfinder linden
[09:23] Jayjay Zifanwe: contacted me yesterday
[09:23] Jayjay Zifanwe: to investigate another virtual world
[09:23] Jayjay Zifanwe: but in general
[09:23] Jayjay Zifanwe: we are in sl
[09:23] Jayjay Zifanwe: if we go to another it will be lock stock and barrel
[09:23] Jayjay Zifanwe: but right now
[09:24] Jayjay Zifanwe: we have a good edu group in sl
[09:24] Jayjay Zifanwe: and we are part of the australian virtual worlds working group
[09:24] Jayjay Zifanwe: AVWWG
[09:24] Jayjay Zifanwe: quite a number of journal papers etc published
[09:24] Buffy Beale: thanks Jayjay
[09:25] Jayjay Zifanwe: :)
[09:25] Buffy Beale: the nice thing about your contest is seeing all the creativity in one place, from so many different artists and builders
[09:25] Buffy Beale: such talent in SL for sure
[09:25] Jayjay Zifanwe: yes its amazng to get all the locations of all the artists
[09:26] Jayjay Zifanwe: i normally say when making the monthly winners announcements
[09:26] Jayjay Zifanwe: that we have artists from 6 of the 7 continents in the world
[09:26] Jayjay Zifanwe: we only missed out on antarctica
[09:26] Rik Panganiban (rik.riel): haha
[09:26] Panny Bakerly: truly global
[09:26] Buffy Beale: truly amazing that is, to connect them too
[09:26] Buffy Beale: yes
[09:26] LaPiscean Liberty: Truely a world renown gallery then :))
[09:26] Secret Rage: :D
[09:26] Buffy Beale: yes LaPiscean!
[09:26] Rik Panganiban (rik.riel): JayJay, FreeWee was talking about how the art competition made people outside of SL take notice. Can you say a bit more about how that happened?
[09:27] Rik Panganiban (rik.riel): Did you have real world events to show the artwork? Or just on the web?
[09:27] Jayjay Zifanwe: we did have RL exhibits
[09:27] Jayjay Zifanwe: 'in fact
[09:27] Jayjay Zifanwe: the former ceo of linden labs
[09:27] Jayjay Zifanwe: M Linden
[09:27] Jayjay Zifanwe: sent to me his RL artworks
[09:28] Jayjay Zifanwe: and we had an RL exhibit of his works at UWA
[09:28] Jayjay Zifanwe: along with an sl exhbit of his works in the sl presence simultaneously
[09:28] Rik Panganiban (rik.riel): wow that's cool
[09:28] Jayjay Zifanwe: outside of SL
[09:28] Panny Bakerly: neat
[09:28] Buffy Beale: nice one!
[09:28] Jayjay Zifanwe: people took notice because of the machinima competitions
[09:28] LaPiscean Liberty: Shanghai World expo with machinima
[09:29] Jayjay Zifanwe: we had a competition where the goal was to film the artwork and create stories etc with the artwork they saw
[09:29] Buffy Beale: ooo Draxtor will be happy to hear that
[09:29] Secret Rage: :)
[09:29] OnlyMeMe: an idea might be to integrate the two, even compare an artists RL work side by side to the digital
[09:29] Jayjay Zifanwe: this greatly helped in getting the message out to people who did not have experience with sl
[09:29] Jayjay Zifanwe: and could see it on youtube first
[09:29] OnlyMeMe: so that people can look and notice the differences and similarities
[09:29] Jayjay Zifanwe: yes we had that too
[09:29] Jayjay Zifanwe: students from york university
[09:29] Jayjay Zifanwe: in canada
[09:29] Jayjay Zifanwe: have visited the uwa art gallery
[09:30] Jayjay Zifanwe: and their teacher gave them the task of selecting one artwork in sl
[09:30] Jayjay Zifanwe: and writing about it in comparison to an artwork they selected from rl from the 1970's
[09:30] Jayjay Zifanwe: we have news about that here
[09:31] Rik Panganiban (rik.riel): fascinating
[09:31] Rik Panganiban (rik.riel): Okay we are at about our time with Jay Jay
[09:31] Rik Panganiban (rik.riel): feel free to ping him directly for more info
[09:31] Jayjay Zifanwe: thanks all
[09:31] Jayjay Zifanwe: been a pleasure
[09:31] Jayjay Zifanwe: do remember to go to uwa in the month of november
[09:31] Panny Bakerly: thankyou!
[09:31] Rik Panganiban (rik.riel): How do people get a hold of you and stay in touch?
[09:31] Buffy Beale: great to have you come to speak with us Jayjay thanks!
[09:31] Jayjay Zifanwe: and vote for the artworks in the grand finale
[09:31] Red (talkwithmarie): awesome work!
[09:31] Jayjay Zifanwe: one voter will win L$5k just for voting
[09:32] Jayjay Zifanwe: just friend me ot join the uwa 3d art & design challenge group
[09:32] Rik Panganiban (rik.riel): Its great seeing how one individual can run with an idea and make it so global!
[09:32] Rik Panganiban (rik.riel): that's very inspiring
[09:32] Buffy Beale: a good idea to encourage people to vote, well done
[09:32] Secret Rage:  clap, clap, clap!!
[09:32] Jayjay Zifanwe: this group secondlife:///app/group/cad9c421-8b96-f9c1-fb40-dade48c43fe4/about
[09:32] Jayjay Zifanwe: thanks again everyone
[09:32] Rik Panganiban (rik.riel): as always, we publish these chatlogs to our listserv
[09:32] Buffy Beale: cheering!
[09:33] Rik Panganiban (rik.riel): Great stuff.