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Southern Illinois University & UWA Collab - The Sonic Lab
A partnership has been launched in the
virtual world of Second Life between Southern Illinois University at
Carbondale (SIUC) & UWA on the sim Virlantis, where an educational
themed experiment has been set up for the creation of sound and
animation content, with its long-term goal being the development of
animated film and online media that serves at-risk learning
communities. Jay Jay Jegathesan founder of UWA's virtual world presence
helped make this partnership possible.
The immediate goals for Dr. Phylis Johnson, Professor of Sound
and New Media (SIUC) and her colleagues were to create an immersive environment -
the Sonic Lab - for teaching sound online historically and
culturally as art and practice. For that purpose, a multi-layer
sound lab was constructed to help students develop critical
listening skills, by virtually tuning into the modern origins of
music and learning to appreciate the sonic environment, now and
then, that contributes to our daily soundscapes. The virtual
classroom experience leads students through time, place - and
sound. The Sonic Lab connects students to the sounds of the past,
present and future. They enter the virtual world via a medieval
realm soaked with layered sounds ignited by one's presence and
touch. Visitors acoustically engage into a soundscape rich with
nature's lush greens and harbor sounds, and perhaps stop into the
local tavern for a chat and music. Their travels take them to
modern times, from Ragtime's Scott Joplin, to experimental masters
Edgard Varèse and John Cage, to those they have influenced, Reich,
Zappa, The Beatles, Hendrix, Ramones, Riot Grrrls, and New York's
alternative scene. The sound installation was funded by a course
development grant awarded by SIUC's Distance Education program for
Summer 2013.
This goal has been realized with strong support from Belinda Barnes, Lowe Runo and Kara Trapdoor, and the environment that was created
was opened to the public on the 22nd of July 2013.
The longer term plan calls for the development of virtual media
studies and production. This collaboration is expected to be a
three year experiment in the design of an open-ended, accessible
and collaborative animation platform that focuses on outcome based
learning for at-risk communities. Part of the process involves
assisting educators with some production basics: character and
story/curriculum development, original sound composition, set
construction, to motion capture animation that can be imported and
exported between virtual platforms. The idea is to help
educators participate and lead in the virtual media making process
and develop creative and relevant animation (and mixed reality)
content targeting youth from communities that lack resources and
skills. Of course, whenever possible, the target audience will
participate in content development and production.
Ultimately,
educators (and students) would be encouraged to contribute
animated film and other virtual media forms to an archival web
site of shared content, techniques, and program reviews. A pilot
series will be created to demonstrate the process. Themes
addressed include social justice, collaboration, diversity
representation in all its forms, and science/technology.
The goal is to open up the diversity of voices, from all locales,
from South Chicago to South India to Western Australia, and so
forth. Critical are representation of characters/voices pertaining
to gender, ethnicity, disability, and socio-economic level.
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This impressive educational sim makes learning fun! It's rich in music and sound history with some wonderful immersive features. The sim is a great combination of Highlands, jungle, Sonic Labs 1 & 2, city soundscape, and space station filled with sites and sounds, that combined with the educational features makes for a fun time exploring too.
ReplyDeletethanks Kara for all your efforts in making this come into being!
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